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Kodular-based learning media: Enhancing instruction on informatics education to vocational high school students Nurhaliza, Sindi; Effendi, Noverta; Farida, Fitri
Journal of Computer-based Instructional Media Vol. 3 No. 1 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i1.133

Abstract

This study explores the development of Kodular-based learning media to enhance the quality of informatics education. The study addresses the need of more engaging learning media and better technology integration in teaching using a Research and Development (R&D) design and a modified 3D model out of the 4D development model, including defining, designing, and developing. The research involved 20 students from SMK Negeri 1 Bangkinang, employing all stages of the development model: need analysis, media development, validation, and trial to students. The defining stage revealed inappropriate teaching method uses, leading students to have less motivation in learning. Consequently, this research developed learning media, focusing on number systems material (decimal, binary, octal, hexadecimal), organized in a visually appealing and concise format. In the designing phase, the Kodular media was developed to be user-friendly, featuring quizzes, exercises, and interactive modules. Validation results showed high feasibility scores, with media experts rate on 88.57% and material experts rate on 95%. During the developing stage, a trial to students yielded a score of 4.81 out of 5, classifying the media as "Very Good". Students praised its clarity, ease of use, and ability to make learning enjoyable. This study highlights the potential of Kodular-based media to increase engagement and support student-centred learning in vocational education.
Optimalisasi Sistem Absensi Online Pada Lembaga Pendidikan Privat Panggil Guru Pekanbaru Herlandy, Pratama Benny; Vitriani; Effendi, Noverta; Anggraini, Lusi
Jurnal Pengabdian UntukMu NegeRI Vol. 5 No. 2 (2021): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v5i2.2702

Abstract

Panggil Guru (PAGU) merupakan salah satu lembaga bimbingan beljar yang terdapat di Kota Pekanbaru yang melayani jasa belajar privat dan kelompok yang masih menerapkan sistem manajemen operasional dan pembelajaran yang bersifat konvensional. Mulai dari kegiatan pendaftaran, penjadwalan, pembayaran dan pelaksanaan pembelajaran serta penilaian hasil belajar bersifat konvensional tanpa memiliki sistem yang terpadu dan berbasis teknologi informasi. Penerapan sistem ini memberikan dampak terhadap tingginya biaya operasional yang diperlukan dan rendahnya minat peserta didik untuk belajar bersama PAGU. Selain pendampingan pengembangan sistem, kegiatan kemitraan ini juga bertujuan untuk meningkatkan kompetensi tutor di PAGU dalam mengembangkan materi pelajaran berbasis teknologi informasi dan meningkatkan kemampuan operasional administrator di PAGU untuk mengelola sistem terintegrasi berbasis teknologi informasi yang telah dikembangkan melaui pelatihan. Adapun target luaran yang ingin dicapai melalui kegiatan kemitraan ini adalah peningkatan pemberdayaan mitra dalam bidang manajemen, publikasi pada media massa cetak, dan dokumentasi program kemitraan yang dirangkum dalam bentuk video pelaksanaan kegiatan serta media promosi UMRI. Program kemitraan yang diusulkan terbagi atas 5 (lima) tahapan yaitu menjalin kerjasama, analisis kebutuhan dan perancangan, pengembangan sistem manajemen terintegerasi, pelatihan peningkatan kompetensi serta kegiatan evaluasi dan monitoring pelaksanaan progam kemitraan.
Bringing interactive elements into classes: Augmented reality-based learning media development for electrical measurement subjects in vocational education Putri, Murtita Mardiah; Effendi, Noverta; Farida, Fitri; Kassymova, Gulzhaina Kuralbayevna
Journal of Computer-based Instructional Media Vol. 2 No. 2 (2024): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v2i2.135

Abstract

This study aims to develop and evaluate Augmented Reality (AR)-based learning media to improve student interest at SMKN 1 Kuantan Mudik. AR, which integrates virtual objects into the real world, is expected to enrich the learning experience through innovative visual and interactive elements. This research employs a Research and Development (R&D) which includes preliminary research, prototype creation, student response assessment, and systematic reflection. The AR-based learning media prototype was developed using Assemblr Edu software and evaluated by media experts, content specialists, and students. The validation results indicate that the media is highly viable, receiving a score of 92.7% from content experts and media specialists. Student trials produced ratings of 88.9% for effectiveness and 90.3% for engagement. The findings demonstrate that AR-based learning media significantly enhance student interest and involvement in the learning process. This study concludes that augmented reality learning media substantially improve educational experiences in vocational settings, showing potential for broader implementation across various subjects. However, this research is limited to expert validation processes and primarily focuses on student responses rather than measuring learning outcomes. This study is anticipated to provide a foundation for developing more comprehensive and effective learning media.
Analysis And Implementation of Noekeon Algorithms For Encryption and Description of Text Data Effendi, Noverta; Fauzan Azim
Jurnal Info Sains : Informatika dan Sains Vol. 11 No. 1 (2021): March, Informatics and Science
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (682.074 KB) | DOI: 10.54209/infosains.v11i1.37

Abstract

As the times evolve, human needs increase. Including information needs. Therefore, sending and storing files through electronic media requires a process that can ensure the security and integrity of the file. To ensure the safety and integrity of a file, an encoding process is required. Encryption is performed when the file is sent. This process will convert the original file into a confidential unreadable file. Meanwhile, the decryption process is done by the recipient of the sent file. The personal file received will be converted back to the original file. By encoding, the original file will not be read by unauthorized parties but only by recipients who have a decryption key.