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Journal : Journal of Computer-based Instructional Media

Kodular-based learning media: Enhancing instruction on informatics education to vocational high school students Nurhaliza, Sindi; Effendi, Noverta; Farida, Fitri
Journal of Computer-based Instructional Media Vol. 3 No. 1 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i1.133

Abstract

This study explores the development of Kodular-based learning media to enhance the quality of informatics education. The study addresses the need of more engaging learning media and better technology integration in teaching using a Research and Development (R&D) design and a modified 3D model out of the 4D development model, including defining, designing, and developing. The research involved 20 students from SMK Negeri 1 Bangkinang, employing all stages of the development model: need analysis, media development, validation, and trial to students. The defining stage revealed inappropriate teaching method uses, leading students to have less motivation in learning. Consequently, this research developed learning media, focusing on number systems material (decimal, binary, octal, hexadecimal), organized in a visually appealing and concise format. In the designing phase, the Kodular media was developed to be user-friendly, featuring quizzes, exercises, and interactive modules. Validation results showed high feasibility scores, with media experts rate on 88.57% and material experts rate on 95%. During the developing stage, a trial to students yielded a score of 4.81 out of 5, classifying the media as "Very Good". Students praised its clarity, ease of use, and ability to make learning enjoyable. This study highlights the potential of Kodular-based media to increase engagement and support student-centred learning in vocational education.
Bringing interactive elements into classes: Augmented reality-based learning media development for electrical measurement subjects in vocational education Putri, Murtita Mardiah; Effendi, Noverta; Farida, Fitri; Kassymova, Gulzhaina Kuralbayevna
Journal of Computer-based Instructional Media Vol. 2 No. 2 (2024): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v2i2.135

Abstract

This study aims to develop and evaluate Augmented Reality (AR)-based learning media to improve student interest at SMKN 1 Kuantan Mudik. AR, which integrates virtual objects into the real world, is expected to enrich the learning experience through innovative visual and interactive elements. This research employs a Research and Development (R&D) which includes preliminary research, prototype creation, student response assessment, and systematic reflection. The AR-based learning media prototype was developed using Assemblr Edu software and evaluated by media experts, content specialists, and students. The validation results indicate that the media is highly viable, receiving a score of 92.7% from content experts and media specialists. Student trials produced ratings of 88.9% for effectiveness and 90.3% for engagement. The findings demonstrate that AR-based learning media significantly enhance student interest and involvement in the learning process. This study concludes that augmented reality learning media substantially improve educational experiences in vocational settings, showing potential for broader implementation across various subjects. However, this research is limited to expert validation processes and primarily focuses on student responses rather than measuring learning outcomes. This study is anticipated to provide a foundation for developing more comprehensive and effective learning media.