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SISTEM INFORMASI WARTA DESA (SIWADA) DENGAN MENGGUNAKAN SMS GATEWAY PADA DESA KLAMBIR LIMA KEBUN Perwitasari, Ika Devi; Hendrawan, Jodi; Putri, Nadya Andhika
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 2 (2023): Mei
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i2.247

Abstract

The Village News Information System or SIWADA is an information system designed for use in Klambir Lima Kebun Village. SIWADA is used to spread important news and announcements in the village. The system is built based on a website by utilizing SMS Gateway technology. News or announcements from the village are delivered via broadcast messages to all resident numbers registered in the system. Announcements and broadcast news can be in the form of information such as the Covid-19 vaccine schedule, village meeting schedule, information on activities that involve residents and much other information that needs to be conveyed by the village to its residents. In this way, information will reach each villager more quickly. It also increases the truth of the information received by residents. The SIWADA development process is carried out using the Prototype model and UML methods as a design tool.
SISTEM INFORMASI SISKAMLING UNTUK MEWUJUDKAN DESA DIGITAL Hendrawan, Jodi; Perwitasari, Ika Devi; Ritonga, Ristra Sandra
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 2 (2023): Mei
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i2.263

Abstract

The process of disseminating information on environmental security or patrol schedules, information about events in the village community as well as information on important situations occurring in Klambir Lima Kebun village, the delivery process of which is carried out by attaching the patrol schedule to security posts or village offices, information dissemination is sometimes still word of mouth. word of mouth and the public often miss the latest environmental information. It would be nice if the conventional method was proposed to design an information system that could be used as a forum for information related to environmental safety that can be accessed anytime and anywhere by the public. A responsive web-based environmental security information system (SISKAMLING) will greatly support the process of accessing information about environmental security in Klambir Lima Kebun village. The web is a means of sharing information digitally. The web is one of the media that really supports human life, especially in today's internet era.
PENDAMPINGAN KEGIATAN MAGANG DI PT. XTEND INDONESIA UNTUK PENINGKATAN KOMPETENSI MAHASISWA SISTEM KOMPUTER Nadya Andhika Putri; Perwitasari, Ika Devi; Hendrawan, Jodi
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 2 No 2 (2023): Oktober 2023
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v2i2.136

Abstract

Kegiatan pengabdian ini bertujuan untuk memberikan pendampingan pada kegiatan magang mahasiswa sistem komputer di PT. Xtend Indonesia dengan fokus pada peningkatan kompetensi mereka. Pendampingan dilakukan melalui pengembangan modul magang yang dirancang untuk memastikan mahasiswa dapat mengintegrasikan konsep teoritis dengan praktik di dunia industri. Selain itu, dosen pembimbing memberikan arahan, evaluasi, dan bimbingan selama periode magang. Hasil pengabdian menunjukkan peningkatan yang signifikan dalam kompetensi mahasiswa sistem komputer. Mereka berhasil mengaplikasikan pengetahuan teoritis dalam proyek-proyek praktis di PT. Xtend Indonesia, termasuk pengembangan perangkat lunak, manajemen jaringan, dan keamanan sistem. Mahasiswa dapat mengasah keterampilan pemrograman dan penerapan struktur data dalam konteks proyek nyata. Meningkatkan pemahaman mereka tentang bagaimana algoritma dan struktur data berinteraksi dalam pengembangan perangkat lunak. Hasil pengabdian ini memberikan dasar bagi pengembangan strategi berkelanjutan untuk meningkatkan keterlibatan mahasiswa dalam magang di industri.
Rancang Bangun Sistem Persediaan Barang Untuk Mesin Produksi CPO Pada CV. Hamparan Sawit Makmur Berbasis Web Octavianty, Hany; Hafni, Hafni; Hendrawan, Jodi
INTECOMS: Journal of Information Technology and Computer Science Vol 8 No 1 (2025): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v8i1.14240

Abstract

CV. Hamparan Sawit Makmur saat ini melakukan beberapa pencatatan dalam mengelola kebutuhan alat produksi menggunakan cara konvensional yang dituliskan pada buku dan diinputkan pada Ms. Excel, sehingga mengalami berbagai masalah dan kendala diantaranya pengolaan data, pengelolaan pencarian data dan pengelolaan laporan yang dibutuhkan oleh manager perusahaan dalam pengambiulan keputusan. Dengan adanya perancangan sistem pengelolaan berbasis web akan memudahkan dalam pengelolaan database data persediaan barang unutk produksi mesin dan dalam perancangannya dapat menggunakan UML (Unifield Modelling Language) yang memudahkan dalam memberikan gambaran alur perancangan sistem yang dibangun.
Determining the Best Location for a New Retail Branch with the Weighted Aggregated Sum Product Assessment Method Aldy; Hendrawan, Jodi; Putra, Hardiansyah
Bahasa Indonesia Vol 16 No 03 (2024): Instal : Jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalinstall.v16i03.266

Abstract

Determining a strategic location for the opening of a new branch is an important decision in the development of the retail business. Choosing the right location can increase competitiveness and business success, while choosing the right one can pose a risk of loss. This article aims to evaluate and determine the best location for a new retail branch using the Weighted Aggregated Sum Product Assessment (WASPAS) method. The WASPAS method was chosen because of its ability to combine two multi-criteria approaches, namely the Weighted Sum Model (WSM) and the Weighted Product Model (WPM), which allows for a more comprehensive assessment of various location determinants, such as demographics, accessibility, operational costs, and market potential. Through a case study conducted on a company, the results of this study show that the WASPAS method can provide accurate and reliable recommendations in determining the best location for a new branch. The resulting recommendations are expected to support better strategic decision-making in the development of retail networks.
Design of a Village Newspaper Application (Kordes) in Realizing a Digital Village in the Village of Dusun Baru V koto, Mukomuko Regency, Based on Android Hendrawan, Jodi; Devi Perwitasari, Ika; Felawati, Fatima
Sustainability (STPP) Theory, Practice and Policy Vol. 2 No. 1 (2022): Sustainability (STPP) Theory, Practice and Policy June Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v2i1.1286

Abstract

KorDes is a village newspaper application that contains the latest information that occurs in the village, information on village developments and information on village data as a form of realizing a digital village. This KorDes application was formed as a solution for the people of Dusun Baru V Koto Village, Mukomuko Regency who have difficulty in accessing valid and growing information in the village. In designing the KorDes application, it will be implemented based on Android. Android-based will make it easier for people to access via their smartphones which can be accessed at any time. The design of the application uses the technique of developing UML (unified modeling language) diagrams which makes it easier to document and define applications.
Design Of Web-Based Marketing And Ordering Applications At Talang Permai Store Sepriano, Sepriano; Felawati, Fatima; Sepriano; Hendrawan, Jodi; Zikri, Afdalul
Sustainability (STPP) Theory, Practice and Policy Vol. 2 No. 2 (2022): Sustainability (STPP) Theory, Practice and Policy October Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v2i2.1440

Abstract

The development of computers is very rapid and the need for information is increasingly perceived existence in an organization, it is no wonder many agencies that use computers to support the operation of these agencies. The emergence of the Internet that increasingly facilitate the exchange of information between users. One of the internet activities in the business world is as a media marketing and product sales through a website. The existence of a website makes it easy for customers to access information about the sale of available building materials and ordering of building materials online for customers at Toko Talang Permai. During this time, the sale and purchase transactions are only done manually and all the information generated about building materials is also not always accurate. With the existence of a marketing and ordering website, it is hoped that Talang Permai Stores can provide the best service to its customers and help facilitate shop owners in terms of data processing. So that the resulting data is more accurate and can increase efficiency and effectiveness. The research methodology used is field research and library research. The design of the Talang Permai socialization and buying and selling media website was made using the PHP programming language and MySql database.
Development of Hit The Mouse Games Using Javascript Devi Perwitasari, Ika; Hendrawan, Jodi
Sustainability (STPP) Theory, Practice and Policy Vol. 3 No. 1 (2023): Sustainability (STPP) Theory, Practice and Policy June Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v1i1.1861

Abstract

The idea of this game is that this game includes arcade games that are played traditionally which can be found in night markets or shopping centers such as Plazas. Arcade games are games that aren't focused on a story and can be entertaining when you're bored. This is done to analyze the needs that will be used to design and make a mole game, starting with determining the theme, game title, and programming language used to develop the game. The tools used include hardware and software. the application can run according to what has been designed by the author. The researcher tested the application by playing several times with different IP addresses as a test material for the application, whether the test was successful or not. Based on the results of making a game application for hitting moles, there are several conclusions that researchers can give, namely: a. This game can involve the player's concentration and become cognitive therapy, because the rats come out one by one from the ground to be hit. b. This game can only be played by one person. c. The making of the game Mole Hit has worked well according to the design that was made and compiled at the beginning of the game design, using the Javascript programming language.
RANCANG BANGUN SISTEM MANAJEMEN LAYANAN BENGKEL RAHMAT97 AUDIO PROJECT BERBASIS WEB Agung, Tri Cahya; Khairul, Khairul; Hendrawan, Jodi
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 3 (2025): August 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i3.4202

Abstract

Abstract: Rahmad97 Audio is a car audio workshop that offers installation and sales services for audio systems. To improve service management and operational efficiency, a computerized web-based information system is needed. This study aims to design and develop a web-based service management system that facilitates the management of customer data, product inventory, transactions, and reports in an integrated manner. The system development follows the Waterfall model, consisting of requirements analysis, design, implementation, and testing stages.The implementation results show that the system significantly streamlines service and transaction recording processes, reduces manual entry errors, and enables real-time monitoring of workshop activities. The system includes multi-role login (admin, owner, and sales) to ensure data security and access control based on user roles. This web-based system helps the workshop manage its services more efficiently, in a structured and organized way, making it easier for business owners to monitor operations.Keywords: Information System, Car Audio Workshop, Service Management, Web-Based, PHP, MySQL Abstrak: Bengkel Rahmad97 Audio merupakan usaha jasa pemasangan dan penjualan perangkat audio mobil yang membutuhkan sistem informasi terkomputerisasi untuk mengelola layanan secara efektif. Penelitian ini bertujuan untuk merancang dan membangun sistem manajemen layanan bengkel berbasis web yang dapat membantu dalam pengelolaan data pelanggan, produk, transaksi, serta pelaporan secara terintegrasi. Metode pengembangan sistem yang digunakan adalah model Waterfall, yang meliputi tahapan analisis kebutuhan, perancangan, implementasi, dan pengujian. Hasil dari implementasi menunjukkan bahwa sistem ini mampu mempercepat proses pencatatan layanan dan transaksi, meminimalkan kesalahan pencatatan manual, serta memberikan kemudahan dalam monitoring aktivitas bengkel secara real-time. Sistem juga dilengkapi dengan fitur login multi-role (admin, owner, dan sales) untuk menjaga keamanan dan pembatasan akses data sesuai peran. Dengan adanya sistem ini, pengelolaan layanan bengkel menjadi lebih efisien, terstruktur, dan mudah diawasi oleh pemilik usaha.Kata kunci: Sistem Informasi, Bengkel Audio Mobil, Manajemen Layanan, Web, PHP, MySQL
PENERAPAN METODE FEATURE DRIVEN DEVELOPMENT (FDD) DALAM PENGEMBANGAN SISTEM INFORMASI ABSENSI DAN PENGGAJIAN PEGAWAI BERBASIS WEB DI KANTOR KEPALA DESA PUJI MULYO Alfarizi, Muhammad; Hendrawan, Jodi
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 3 (2025): August 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i3.4189

Abstract

Abstract: The utilization of information technology in the administrative management of village governance has become increasingly essential, particularly in handling employee attendance and payroll data. Currently, the Head Office of Puji Mulyo Village still relies on manual processes for recording attendance and calculating employee salaries, which are prone to errors, delays, and lack of data transparency. This research aims to design and develop a web-based employee attendance and payroll information system using the Feature Driven Development (FDD) methodology—an agile software development approach that emphasizes feature-based progress and real user requirements. FDD consists of five main phases: developing an overall model, building a feature list, planning by feature, designing by feature, and building by feature. These phases are implemented iteratively, involving users to ensure the developed system aligns with operational needs in the field. The results of the system development demonstrate that the FDD method enables faster, modular, and flexible system construction while reducing the need for major revisions in the later stages. The resulting system includes key features such as employee data management, daily attendance tracking, automated salary calculation based on attendance and position, as well as attendance and payroll reporting. The implementation of this system enhances administrative efficiency, accuracy, and integration, ultimately supporting improved service quality within the village office environment. Keywords: Feature Driven Development, Information System, Attendance, Payroll, Web-Based, Village Office.. Abstrak: Pemanfaatan teknologi informasi dalam tata kelola administrasi pemerintahan desa semakin menjadi kebutuhan yang krusial, terutama dalam pengelolaan data kehadiran dan penggajian pegawai. Kantor Kepala Desa Puji Mulyo saat ini masih menggunakan proses manual dalam pencatatan absensi dan perhitungan gaji pegawai, yang rawan terhadap kesalahan pencatatan, keterlambatan proses, serta kurangnya transparansi data. Penelitian ini bertujuan untuk merancang dan mengembangkan sistem informasi absensi dan penggajian pegawai berbasis web menggunakan metode Feature Driven Development (FDD), yang merupakan pendekatan pengembangan perangkat lunak berorientasi pada fitur dan fokus pada kebutuhan nyata pengguna. Metode FDD terdiri dari lima tahapan utama, yaitu pengembangan model secara menyeluruh, pembuatan daftar fitur, perencanaan per fitur, perancangan per fitur, dan pembangunan per fitur. Setiap tahapan diterapkan secara iteratif dengan melibatkan pengguna untuk memastikan sistem yang dibangun benar-benar sesuai dengan kebutuhan operasional di lapangan. Hasil dari pengembangan sistem ini menunjukkan bahwa metode FDD mampu mempercepat proses pembangunan sistem secara modular dan fleksibel, serta meminimalkan revisi besar di tahap akhir. Sistem yang dihasilkan memiliki fitur-fitur utama seperti manajemen data pegawai, pencatatan kehadiran harian, perhitungan gaji otomatis berdasarkan kehadiran dan jabatan, serta laporan rekapitulasi absensi dan penggajian. Dengan penerapan sistem ini, proses administrasi menjadi lebih efisien, akurat, dan terintegrasi, sehingga mendukung peningkatan kualitas pelayanan di lingkungan kantor desa. Kata kunci: Feature Driven Development, Sistem Informasi, Absensi, Penggajian, Web, Kantor Desa.