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Perancangan Sistem Informasi Penjualan Tunai Pada Toko Asf Sport Gear Budiarto, Eko
Jurnal SIGMA Vol 14 No 4 (2023): Desember 2023
Publisher : Teknik Informatika, Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

ASF Sport Gear Shop is a sports equipment shop that sells various sports equipment, and sports accessories for women or men sports equipment that includes several categories including t-shirts, jersey, soccer jackets, soccer shoes, futsal shoes, running shoes, sneakers , and hat. Asf Sport Gear is one of the stores whose buying and selling process still uses a manual system. In the process of selling goods, it is usually still written in sales books or notes only. In the process of knowing the stock of goods in the warehouse also must check one by one. Therefore, an information system is made for ASF Sport Gear. The system is made in order to help speed up the work completion process. In the sales process, making the memorandum is automatic, so it does not need to be written in the book. Checking stock of goods can be known quickly without having to check one by one. Thus the system can improve the performance of ASF Sport Gear. This research provides a solution to the problem for the store, as one of the fields of business that is needed by the use of computer methods as a means of transaction activities.. Keywords: System, Information, Sales, Cash, Web
Problem Based Learning Modules in Environmental Education to Improve Problem Solving Ability Ramandani, Risqilia; Lestari, Nurita Apridiana; Budiarto, Eko; Uulaa, Rizki Fitri Rahima
International Journal of Research and Community Empowerment Vol. 2 No. 1 (2024): February 2024
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/ijorce.v2n1.p1-13

Abstract

Problem solving is the ability of groups and individuals to find a solution to a problem. It is necessary to have problem-solving skills to face the challenges of the 21st century. Problem-solving abilities can be improved using the problem-based learning model. The use of the environment as a learning resource makes learning more meaningful. So it is necessary to develop teaching modules based on problem-based learning integrated with environmental education to improve problem-solving skills. This study aims to analyze the results of the validity of teaching modules based on problem-based learning integrated with environmental education to improve problem-solving skills on climate change material. The method used in this study is the R&D method with the ADDIE development model. In this study, there were three stages used, namely the analysis stage, namely determining the needs of students regarding the teaching modules on climate change material, the design stage, namely planning the teaching modules to be developed, and the development stage, namely compiling and validating. The validity of the teaching module is assessed based on the feasibility of the content, language and presentation which consists of nine indicators. The analysis technique was carried out by calculating the results of the teaching module validity of the 4 validators. The advantages of this teaching module are that it uses the PBL learning model, integrates environmental education, trains indicators of problem-solving abilities. The drawback is that the teaching modules are not yet digital based. The main suggestion from the validator is to make the cover page more attractive and characterize the author's character and the trigger questions included at the problem orientation stage can be broader (not short). The results showed that the average validity value of the three validators in problem-based learning integrated teaching modules integrated with environmental education to improve problem-solving skills on climate change material developed had very valid validity results. This is in accordance with the overall average value of validity and reliability obtained by 96.53% and 93.65%.  So it can be concluded that the teaching modules developed are feasible to be applied in the learning process. The implication of this research is to have a positive impact on students regarding the use of environmental education (environment as a learning resource) in physics learning so that it can be used as a solution to improve students' problem-solving abilities.
Pelatihan Menggunakan Canva Untuk Meningkatkan Kreatifitas Design Grafis Pada Madrasah Ibtidaiyah Al-Khoiriyah.: Pelatihan Menggunakan Canva Untuk Meningkatkan Kreatifitas Design Grafis Pada Madrasah Ibtidaiyah Al-Khoiriyah. Nawangsih, Ismasari; Purnamasari, Pupung; Maulana, Donny; Maulana Majid, Annisa; Budiarto, Eko; Tri Pranoto, Gatot
Jurnal Pelita Pengabdian Vol. 2 No. 2 (2024): Juli 2024
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/jpp.v2i2.4710

Abstract

The development of creativity and teaching and learning activities for students and teachers in the world of education continues to develop along with the times. The digital era is supported by various application devices and the existence of the internet currently helps the teaching and learning process. Students need Canva training as a promotional media and information on school activities. The uses for students are making posters, class presentations and so on. Meanwhile, for teachers, it is a teaching presentation. This training is assisted and supported by the Lecturer Team as tutors because community service activities are part of the tri dharma of lecturers which must be carried out as a form of service and concern for the surrounding community. Activities in the form of counseling and design training using Canva were carried out at Madrasah Ibtidaiyah Al Khoiriyah. The target group for this PKM activity is 20 students and 2 teachers. This activity is carried out face to face (On the spot training) which begins with observation and coordination and permission with the local school principal regarding planned activities to be carried out in that environment regarding availability. place, time and participants. Service activities are carried out using several stages: Preparation stage; Stage of implementing socialization regarding digital content for school students. The method used in implementing PKM activities is socialization using counseling techniques in the form of lectures or presenting material in the form of theory and videos related to the theme we are taking, questions and answers, creations and games. The results of the activity show an increase in creative ways of learning for students
Penerapan Model MobileNetV2 Untuk Prediksi Tingkat Roasting Biji Kopi Berbasis Gambar Pada Bot Telegram Pratama, Nur; Sunge, Aswan Supriyadi; Budiarto, Eko
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 2 (2025): Mei - Juli
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i2.1272

Abstract

Proses penilaian tingkat roasting biji kopi secara manual sering kali bersifat subjektif dan tidak konsisten, sehingga diperlukan sistem otomatis berbasis citra yang mampu melakukan klasifikasi secara akurat. Penelitian ini bertujuan untuk membangun model klasifikasi tingkat roasting biji kopi menggunakan arsitektur MobileNetV2 yang ringan dan efisien. Dataset terdiri dari 1.600 gambar yang dikategorikan ke dalam empat kelas: green, light, medium, dan dark. Model dilatih tanpa proses fine-tuning dan dievaluasi menggunakan metrik akurasi, loss, precision, recall, f1-score, serta confusion matrix. Hasil evaluasi pada data uji menunjukkan akurasi sebesar 98,50% dan f1-score rata-rata 0,98, menandakan performa tinggi dalam kondisi data terkontrol. Model kemudian diimplementasikan ke dalam platform bot Telegram yang memungkinkan pengguna mengirim gambar dan menerima hasil prediksi secara otomatis. Meskipun sistem menunjukkan respons cepat, pengujian terhadap gambar dari luar dataset menunjukkan penurunan akurasi hingga 45%. Hal ini mengindikasikan perlunya peningkatan kemampuan generalisasi model. Sistem ini berpotensi diterapkan sebagai alat bantu digital dalam pengawasan mutu roasting biji kopi, terutama pada skala usaha kecil dan menengah.
Penguatan Kemampuan Adaptif dan Inovatif Karyawan di Era Transformasi Digital Suwandi, Suwandi; Badrianto, Yuan; Budiarto, Eko
Dedikasi: Jurnal Pengabdian Lentera Vol. 1 No. 10 (2024): November
Publisher : Lentera Ilmu Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59422/djpl.v1i10.1027

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Era transformasi digital menuntut karyawan memiliki kemampuan adaptif dan inovatif untuk menghadapi perubahan yang semakin cepat dan kompleks. Kegiatan pengabdian masyarakat ini bertujuan untuk mengembangkan kompetensi adaptif dan inovatif karyawan melalui program pelatihan berbasis teknologi digital. Pelatihan dilaksanakan secara daring dengan 30 karyawan dari berbagai tingkat organisasi, menggunakan metodologi pembelajaran campuran yang mengintegrasikan elemen gamifikasi, pembelajaran mikro, dan kolaborasi virtual pada jadwal 19.00-21.00 WIB. Metodologi pelatihan menggunakan pendekatan experiential learning yang diadaptasi untuk lingkungan virtual, mencakup interactive storytelling, simulation-based learning, dan collaborative knowledge construction. Evaluasi dilakukan melalui penilaian berbasis kompetensi dengan pendekatan 360 derajat, portfolio development, dan tracking berkelanjutan. Hasil menunjukkan peningkatan signifikan dalam kemampuan adaptif (42%), kemampuan inovatif (38%), dan adaptabilitas digital (51%) dengan tingkat keterlibatan peserta mencapai 94%. Dampak organisasi terlihat dari peningkatan 34% pengajuan saran inovasi dan terbentuknya lima proyek lintas departemen baru. Program berhasil menciptakan jaringan alumni berkelanjutan dan hubungan mentoring yang mendukung implementasi jangka panjang. Keberhasilan ini menunjukkan efektivitas format pelatihan daring yang terstruktur dalam mengembangkan SDM adaptif di era digital.
Pengenalan ChatGPT dalam Proses Pembelajaran di SMK Brahari untuk Mendukung Pembelajaran Mandiri dan Efektif Nawangsih, Ismasari; Widodo, Edy; Budiarto, Eko; Majid, Annisa Maulana; Purnamasari, Pupung
Jurnal Pengabdian Nasional (JPN) Indonesia Vol. 6 No. 3 (2025): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jpni.v6i3.1582

Abstract

This research aims to introduce the use of ChatGPT in the learning process at Brahari Vocational School as an effort to support independent and effective learning for students. In today's digital era, artificial intelligence technology, such as ChatGPT, can be a very useful tool in improving students' learning experiences, especially at the secondary education level. ChatGPT allows direct interaction that can help students understand material, solve problems, and answer various questions in real-time. This research examines the implementation of ChatGPT in various subjects at Brahari Vocational School, with a focus on how this technology supports students in independent learning outside formal lesson hours. The method used is a qualitative approach through interviews with teachers and students, as well as observations of the use of ChatGPT in learning activities. The research results show that using ChatGPT can increase student motivation, make it easier to understand difficult material, and accelerate the achievement of more effective learning outcomes. In addition, students also show an increase in the ability to search for information independently and develop critical skills. This research concludes that ChatGPT has great potential to support more flexible and sustainable learning at Brahari Vocational School, as well as contributing to more effective independent learning.
Implementasi Sistem Informasi Penggajian Karyawan Berbasis Desktop Pada PT. Virgi Motor Cikarang Budiarto, Eko
Jurnal SIGMA Vol 15 No 3 (2024): Desember 2024
Publisher : Teknik Informatika, Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/sigma.v15i3.5708

Abstract

PT. Virgi Motor Cikarang is a company engaged in the sale of Honda motorcycles, Ahass / Service segment, and sales of Honda motorcycle spare parts. PT VIRGI MOTOR CIKARANG was founded in 2001. In processing employee data, so far using a computerized but simple payroll system using Ms. software. Excel, so that in processing the data there are obstacles to the occurrence of error processes such as calculating overtime pay, salary deductions, employee salaries, allowances, basic salaries and salary reports must be calculated and repeated calculations of each employee. The method used by the author in this study uses the waterfall method which consists of planning, analysis, design, implementation of maintenance. The result of this research is to produce a computerized payroll information system that is given the convenience of providing payroll data information such as employee data information, position data, allowances & payroll data. In the Payroll Data Information System, the author uses data flow diagrams, ERD, and reports using Microsoft Visual Studio 2019 and SQL Server programming for data processing. After the researchers made the Payroll Information System, the authors hope that the work procedures can be easier for the parties involved in PT. Virgi Motor Cikarang.
MENGEMBANGKAN POTENSI MASYARAKAT MELALUI KEGIATAN LITERASI YANG EFEKTIF DAN APLIKATIF DI DESA SUKAJADI: MENGEMBANGKAN POTENSI MASYARAKAT MELALUI KEGIATAN LITERASI YANG EFEKTIF DAN APLIKATIF DI DESA SUKAJADI Muniroh, Leny; Suryana, Dede; Budiarto, Eko
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 2 No. 2 (2018): JUNI
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (539.682 KB)

Abstract

Literasi secara etimologi berasal dari bahasa latin Littera yang memiliki pengertian melibatkan sistem tulisan yang menyertainya. Literasi adalah hak asasi manusia yang fundamental dan pondasi untuk belajar sepanjang hayat. Hal ini penting sepenuhnya untuk pembangunan sosial dan manusia dalam kemampuannya untuk mengubah kehidupan (UNESCO, 2015). Alberta (2009) Menurutnya, arti literasi bukan hanya sekedar kemampuan untuk membaca dan menulis namun menambah pengetahuan, keterampilan dan kemampuan yang dapat membuat seseorang memiliki kemampuan berpikir kritis, mampu memecahkan masalah dalam berbagai konteks, mampu berkomunikasi secara efektif dan mampu mengembangkan potensi dan berpartisipasi aktif dalam kehidupan bermasyarakat). National Literacy Forum (2014) Menyatakan bahwa ada empat cara yang harus dilakukan dalam membangun literasi yang universal yaitu: meningkatkan kemampuan bahasa sejak dini di rumah dan dalam pendidikan non formal, lebih mengefektifkan pembelajaran yang dapat menumbuhkan keterampilan membaca dan menulis di sekolah, adanya akses untuk membaca dan program yang membuat anak merasa senang melakukan kegiatan literasi, menciptakan kerjasama antara sekolah, lingkungan, keluarga dan lingkungan kerja untuk dapat mendukung budaya literasi. Oleh karna itu kami mencoba menerapkan konsep literasi dari para Ahli di dalam kegiatan kemasyarakatan khususnya diwilayah Desa Sukajadi Rw 05 Rt 01,02 dan 03 yang mana tingkat pendidikan masih belum merata
Implementasi Alat Deteksi Asap Rokok Berbasis Internet of Things (IoT) Untuk Pemantauan Ruang Tertutup Bebas Asap Rokok di PT. NOK Indonesia Budiarto, Eko; Fajri, Nurul
Jurnal Pelita Teknologi Vol 19 No 2 (2024): September 2024
Publisher : Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/pelitatekno.v19i2.7299

Abstract

Pelanggaran kawasan bebas asap rokok di lingkungan industri masih sering terjadi akibat keterbatasan pengawasan manual, sehingga diperlukan sistem pemantauan otomatis. Penelitian ini bertujuan merancang dan mengimplementasikan alat deteksi asap rokok berbasis Internet of Things (IoT) untuk mendukung kebijakan Kawasan Tanpa Rokok di PT. NOK Indonesia. Metode penelitian menggunakan pendekatan eksperimen melalui perancangan prototipe yang mengintegrasikan sensor gas MQ-2, mikrokontroler ESP32, buzzer, LED, dan notifikasi real-time melalui aplikasi Telegram. Pengujian dilakukan terhadap fungsi sensor, respon aktuator, serta kecepatan pengiriman notifikasi. Hasil pengujian menunjukkan bahwa sistem mampu mendeteksi asap rokok secara akurat pada jarak 1–9 cm, mengaktifkan alarm visual dan audio, serta mengirimkan peringatan instan ke perangkat petugas dengan tingkat keberhasilan 100% selama uji coba. Dengan demikian, sistem yang dikembangkan terbukti lebih efektif dibandingkan pengawasan manual dalam meningkatkan kecepatan respon dan akurasi deteksi, sehingga berpotensi mengurangi pelanggaran serta mendukung terciptanya lingkungan kerja yang lebih sehat dan aman, serta memungkinkan pengembangan lanjutan melalui integrasi dengan sistem keamanan lain seperti CCTV atau pemantauan terpusat.