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Rancang Bangun Sistem Informasi Pelayanan Administrasi Surat Desa Berbasis Web Menggunakan Metode Unified Approach Dini Destiani Siti Fatimah; Yeni Paryatin; Nisa Nurhasanah
Jurnal Algoritma Vol 18 No 2 (2021): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (617.458 KB) | DOI: 10.33364/algoritma/v.18-2.842

Abstract

Pembuatan surat keterangan di kantor desa atau kelurahan masih menggunakan perangkat lunak perkantoran untuk kebutuhan umum sehingga masih manual. Agar petugas desa lebih dimudahkan dalam pembuatan berbagai surat keterangan, maka diperlukan sistem yang khusus untuk membantu pembuatan surat keterangan tersebut. Tujuan penelitian ini adalah merancang bangun sistem informasi pelayanan surat desa berbasis web menggunakan metode unified approach. Rancangan yang dihasilkan dikonstruksi dengan PHP dan My SQL untuk menjadi sistem yang teruji fungsinya sesuai dengan yang ditentukan di awal. Melalui pengujian black box terlihat bahwa sistem dapat membuat surat keterangan yang biasa diminta masyarakat dari desa, yaitu surat untuk keterangan: usaha, tidak mampu, domisili, pindah, kelakuan baik dan kelahiran.
Penggunaan Metode Decision Tree dalam Rancang Bangun Sistem Prediksi untuk Kelulusan Mahasiswa Dini Destiani Siti Fatimah; Elita Rahmawati
Jurnal Algoritma Vol 18 No 2 (2021): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (667.765 KB) | DOI: 10.33364/algoritma/v.18-2.932

Abstract

Jumlah mahasiswa yang lulus tepat waktu pada tahun angkatan tertentu di sebuah sekolah tinggi jarang mencapai seratus persen. Masalahnya jumlah mereka setiap tahun kelulusan tidak sama tergantung berbagai kondisi. Pengetahuan mengenai jumlah lulusan tepat waktu penting dalam peningkatan mutu sekolah tinggi, karena itu perlu dibangun sistem prediksi kelulusan tepat waktu berbasis komputer. Sistem prediksi ini menggunakan target data berupa data real mahasiswa Prodi Informatika yang telah lulus ditahun sebelumnya. Data ini juga digunakan sebagai data training dengan atribut NPM, Nama, IP dan IPK Semester 1 sampai 6, Jenis Kelamin, Status lulus tepat / terlambat. Data mahasiswa yang akan lulus ditahun ini sebagai data uji. Data real sekolah tinggi diolah menjadi beberapa set data yang dibutuhkan, lalu dihitung dengan menggunakan metode algoritma Decision Tree. Pengujian hasil sistem prediksi ini mendapat tingkat akurasi sebesar 92%. Sistem ini dapat memudahkan sekolah tinggi dalam meningkatkan jumlah lulusan tepat waktu dengan meningkatkan layanan terhadap mahasiswa yang tepat sasaran.
Rancang Bangun Aplikasi Katalog dan Pemesanan Jasa Endorsement Berbasis Web Dini Destiani Siti Fatimah; Asep Deddy Supriatna; Zoel Hilmy
Jurnal Algoritma Vol 18 No 1 (2021): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (690.014 KB) | DOI: 10.33364/algoritma/v.18-1.950

Abstract

Media sosial adalah salah satu media berkumpul manusia di seluruh dunia secara online untuk melakukan aktivitas sosial. Di dalam media sosial terdapat suatu pelaku yang memberikan jasa promosi, aktivitas tersebut biasa disebut endorsement yang dilakukan oleh endorser. Dalam proses pencarian endorser secara konvensional, pelanggan menemukan kesulitan dalam mencari endorser yang sesuai dengan produk dan kapasitas yang dimilikinya. Pembuatan katalog menjadi solusi dalam pencarian endorser yang sesuai dengan produk dan kapasitas pelanggan, dikarenakan di dalam katalog dapat memuat informasi mengenai data diri, harga dan kategori yang dilayani oleh endorser. Selain itu, terdapat masalah dalam melakukan transaksi jasa endorsement secara online, dikarenakan sering terjadi penipuan yang dilakukan oleh endorser ataupun pelanggan. Pembayaran pihak ketiga yang terdapat pada e-marketplace dapat meningkatkan keamanan dalam transaksi jasa endorsement. Pada penelitian ini menggunakan metodologi perancangan Sprint. Metodologi ini biasa digunakan untuk penelitian produk baru yang berorientasi kepada kepuasan pengguna. Pada proses penelitian menghasilkan beberapa keluaran seperti ide utama yang disajikan ke dalam pengguna journey mapping. Selanjutnya menghasilkan tujuan utama dari pembuatan aplikasi dan disajikan kepada business model canvas. Selanjutnya rancangan kasar 8 fitur aplikasi yang dibuat dalam waktu 8 menit atau disebut crazy 8’s. Selanjutnya menghasilkan gambaran dari proses berjalannya aplikasi atau disebut storyboard. Selanjutnya menghasilkan prototype aplikasi, dan yang terakhir menghasilkan informasi perbaikan dari hasil percobaan prototype untuk disajikan ke dalam aplikasi. Berdasarkan dari hasil penelitian yang telah dilakukan, dapat disimpulkan bahwa endorser dan pelanggan dapat menggunakan aplikasi ini karena telah mengakomodasi keperluan mereka. Aplikasi ini dapat membantu endorser dalam mempromosikan produk, membantu pedagang sebagai pelanggan dalam mencari endorser yang sesuai dengan jenis usahanya.
Rancang Bangun Aplikasi Sistem Pakar Diagnosa Penyakit Stunting Berbasis Web Menggunakan Metode Certainty Factor Dini Destiani Siti Fatimah; Yosep Septiana; Gilang Ramadhan; Yeni Pariyatin
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1144

Abstract

Stunting is a disease of child growth and development which is characterized by low body height and with increasing age the body still does not develop properly according to its age and lasts a long time. Stunting can be triggered by several factors including infection or malnutrition in pregnant women, malnutrition in infancy, and poor stimulation from the environment. Along with the development of technology in the world of health such as expert system applications that can function to help someone to diagnose a disease. An expert system for diagnosing stunting can help the community find out whether their child is stunted or not, so stunting can be followed up quickly. Therefore the purpose of this research is to create an expert system that can detect stunting. The method used in this expert system is the certainty factor method by utilizing data on stunting symptoms. The web-based application is designed using the ESDLC (Expert System Development Life Cycle) expert system application development method and the blackbox testing method. The result of this research is the application of a web-based expert system for diagnosing stunting. This research is expected to be a tool that makes it easier for parents who have toddlers to diagnose stunting.
Media Pembelajaran Tarian Jaipong Berbasis Android Menggunakan Multimedia Development Life Cycle Dini Destiani Siti Fatimah; Raden Erwin Gunadhi Rahayu; Malik Dinar Jaelani
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1206

Abstract

The influence of advanced technology is not only felt in the world of work, but also in the learning process, such as the existence of learning media. Learning media is a tool for interacting between educators and students in conducting learning and providing information so that an effective and efficient learning process can be created. With the existence of digital learning media, the learning process becomes more interesting, therefore this research has the goal of making a jaipong dance learning media application with the main content in the application, namely discussing jaipong dance. The methodology applied in making this application is the Multimedia Development Life Cycle (MDLC) with the stages included in it including concept, design, material collecting, assembly, testing and distribution. The results of the research that has been carried out are in the form of an android-based jaipong dance learning media application that can make the learning process more interesting. So that students who will use this learning media application can be more interested in getting to know the Jaipong dance culture because of the animated video features in the application.
Implementasi Augmented Reality Sebagai Media Pembelajaran Kata Benda Bahasa Arab pada Siswa Sekolah Dasar Islam Terpadu Dini Destiani Siti Fatimah; Ayu Latifah; Hani Haniyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1209

Abstract

The rapid development of technology to this day has brought positive developments and progress to the world of education with the creation of various learning media. Learning media are diverse and can be used in various kinds of science, one of which is linguistics. Language science in the world of education is one of the important subjects, one of which is Indonesian. In addition, there are several other languages ​​that must be learned, one of which is Arabic. Indonesia is one of the countries with the largest number of Muslims in the world, and Arabic is one of the important curriculum subjects in the field of Islamic education, such as Islamic boarding schools or Islamic boarding schools. Islam. Augmented Reality technology is a technology that takes two aspects, namely the real world and the virtual world, one of the technologies used in AR is a camera accompanied by the use of the Multimedia Development Life Cycle method which consists of six stages, namely Concept, Design, Material Collecting, Assembly, Testing. , Distributions. Also, by using several tools and materials in the form of Hardware ASUS A456U and Samsung J6 + with the software used by Unity. In this case, the use of learning media with digital AR technology is made for Integrated Islamic Elementary School students, in which there are Arabic language subjects as a language that must be learned and known in the teaching and learning process.
Rancang Bangun Aplikasi Sistem Pakar Diagnosa Penyakit Stunting Berbasis Web Menggunakan Metode Certainty Factor Dini Destiani Siti Fatimah; Yosep Septiana; Gilang Ramadhan; Yeni Pariyatin
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1144

Abstract

Stunting is a disease of child growth and development which is characterized by low body height and with increasing age the body still does not develop properly according to its age and lasts a long time. Stunting can be triggered by several factors including infection or malnutrition in pregnant women, malnutrition in infancy, and poor stimulation from the environment. Along with the development of technology in the world of health such as expert system applications that can function to help someone to diagnose a disease. An expert system for diagnosing stunting can help the community find out whether their child is stunted or not, so stunting can be followed up quickly. Therefore the purpose of this research is to create an expert system that can detect stunting. The method used in this expert system is the certainty factor method by utilizing data on stunting symptoms. The web-based application is designed using the ESDLC (Expert System Development Life Cycle) expert system application development method and the blackbox testing method. The result of this research is the application of a web-based expert system for diagnosing stunting. This research is expected to be a tool that makes it easier for parents who have toddlers to diagnose stunting.
Media Pembelajaran Tarian Jaipong Berbasis Android Menggunakan Multimedia Development Life Cycle Dini Destiani Siti Fatimah; Raden Erwin Gunadhi Rahayu; Malik Dinar Jaelani
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1206

Abstract

The influence of advanced technology is not only felt in the world of work, but also in the learning process, such as the existence of learning media. Learning media is a tool for interacting between educators and students in conducting learning and providing information so that an effective and efficient learning process can be created. With the existence of digital learning media, the learning process becomes more interesting, therefore this research has the goal of making a jaipong dance learning media application with the main content in the application, namely discussing jaipong dance. The methodology applied in making this application is the Multimedia Development Life Cycle (MDLC) with the stages included in it including concept, design, material collecting, assembly, testing and distribution. The results of the research that has been carried out are in the form of an android-based jaipong dance learning media application that can make the learning process more interesting. So that students who will use this learning media application can be more interested in getting to know the Jaipong dance culture because of the animated video features in the application.
Implementasi Augmented Reality Sebagai Media Pembelajaran Kata Benda Bahasa Arab pada Siswa Sekolah Dasar Islam Terpadu Dini Destiani Siti Fatimah; Ayu Latifah; Hani Haniyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1209

Abstract

The rapid development of technology to this day has brought positive developments and progress to the world of education with the creation of various learning media. Learning media are diverse and can be used in various kinds of science, one of which is linguistics. Language science in the world of education is one of the important subjects, one of which is Indonesian. In addition, there are several other languages ​​that must be learned, one of which is Arabic. Indonesia is one of the countries with the largest number of Muslims in the world, and Arabic is one of the important curriculum subjects in the field of Islamic education, such as Islamic boarding schools or Islamic boarding schools. Islam. Augmented Reality technology is a technology that takes two aspects, namely the real world and the virtual world, one of the technologies used in AR is a camera accompanied by the use of the Multimedia Development Life Cycle method which consists of six stages, namely Concept, Design, Material Collecting, Assembly, Testing. , Distributions. Also, by using several tools and materials in the form of Hardware ASUS A456U and Samsung J6 + with the software used by Unity. In this case, the use of learning media with digital AR technology is made for Integrated Islamic Elementary School students, in which there are Arabic language subjects as a language that must be learned and known in the teaching and learning process.