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SISTEM INFORMASI MANAJEMEN ZAKAT MENGGUNAKAN METODE PROTOTIPE PADA MASJID AGUNG AL BARKAH Ratna Salkiawati; Hendarman Lubis; Raden Muhammad Yusuf
JURNAL REKAYASA INFORMASI Vol 8 No 1 (2019): JURNAL REKAYASA INFORMASI
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Masjid Agung Al-Barkah Kota Bekasi merupakan salah satu tempat untuk pengumpulan dana zakat, namun dalam pengelolaan datanya masih secara manual, sehingga data yang masuk dan yang sudah tersimpan beresiko hilang atau rusak karena data yang tersimpan masih menggunakan pengarsipan dengan media hardcopy. Untuk mengatasi masalah tersebut maka dirancang sebuah sistem informasi manajemen zakat yang dapat digunakan dalam pengelolaan data zakat. Dalam pengembangan sistem informasi manajemen zakat ini menggunakan metode prototipe dimana metode ini diawali dengan pengumpulan kebutuhan- kebutuhan dari sistem, dan dilanjutkan dengan pembuatan gambaran awal mengenai sistem yang akan di buat dan dievaluasi oleh pengguna. Dengan adanya sistem informasi manajemen zakat ini diharapkan dapat memperbaiki pengolahan data zakat khususnya dalam pembuatan laporan zakat serta dapat membantu Masjid Agung Al-Barkah Kota Bekasi dalam meningkatkan pelayanan kepada umat secara umum, dan kepada muzakki serta mustahik secara khususnya.
SISTEM INFORMASI PRAKTEK KERJA LAPANGAN DI PT. BAKRIE PIPE INDUSTRIES Indah Dwijayanthi Nirmala; Hendarman Lubis
JURNAL REKAYASA INFORMASI Vol 8 No 2 (2019): Jurnal Rekayasa Informasi
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Field work practice is one of the activities by carried out students and as one of the graduation requirements students . But until now the process of submitting fieldwork practices has not yet utilized technology-based website, with this information system Technology to facilitate the process submission of field work practices because it can be used anytime and anywhere. Therefore, a web-based work practice information system was built in order to make it easier for vocational students and students in the process of submitting practice field work. In the process of making this application using language PHP programming, CodeIgniter framework and MySQL database. Method the software development used in this system is the Rapid Model Application Development (RAD). For application testing carried out using Blaxbox. The results of this study are able to help students in submitting fieldwork practices become faster and easy.
PERANCANGAN APLIKASI MEDIA PEMBELAJARAN UNTUK MELATIH MOTORIK ANAK BERKEBUTUHAN KHUSUS (AUTIS) BERBASIS ANDROID Dwipa Handayani; Hendarman Lubis
JURNAL REKAYASA INFORMASI Vol 8 No 2 (2019): Jurnal Rekayasa Informasi
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Autism is a condition that causes children to only have attention to their own world. Autism is also a category of disability that is characterized by disturbances in social interactions, play patterns, and emotional behavior. Data collection methods used in this study, namely observation, interviews, studies literature, literature studies, questionnaires, and system development methods. System development methods used in the development of learning media applications to train motorized children with special needs based on android is the RAD (Rapid Application Development) method. Functional testing systems are carried out using black box testing. With the development of learning media applications to train motorized children with special needs based on Android, helping parents or therapists in providing learning media for children with special needs (autism) wherever and whenever efficiently. Keywords: application, children with special needs (autism), Rapid Application Development, android.
PERANCANGAN SISTEM INFORMASI TABUNGAN SISWA MENGGUNAKAN METODE RAD (RAPID APPLICATION DEVELOPMENT )BERBASIS WEB Dwipa Handayani; Hendarman Lubis
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

Savings is one of the various kinds of banking products that are most in demand by the public, ranging from students, entrepreneurs, and the general public. Data collection methods used in this study, namely observation, interviews, literature study, literature study, questionnaires, and system development methods. The system development method used in the development of learning media applications to train the motoric skills of children with special needs based on Android is the RAD (Rapid Application Development) method. System functional testing is done using black box testing. With the development of a student savings information system, it is easier for teachers to process student savings transactions and withdrawals of student savings so as to reduce the risk of damage or loss. Keywords: Rapid Application Development, Information Systems, Students, Savings, web
PENERAPAN VIRTUAL REALITY MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT PADA MEDIA PEMBELAJARAN PENGENALAN SATWA ENDEMIK TAMAN NASIONAL UJUNG KULON Ratna Salkiawati; Hendarman Lubis; Markus Ade Putra
JURNAL REKAYASA INFORMASI Vol 11 No 2 (2022): JURNAL REKAYASA INFORMASI Vol 11 No 2 Oktober 2022
Publisher : PROGRAM STUDI SISTEM INFORMASI INSTITUT SAINS DAN TEKNOLOGI NASIONAL (ISTN)

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Abstract

This research is about making an android-based virtual reality application as a learning medium for the introduction of endemic animals in Ujung Kulon National Park. Currently, the learning process for the introduction of endemic animals is still using 2D images so that it does not attract students' interest in recognizing endemic animal species. This virtual reality application aims to provide an experience for students to see the endemic animals of Ujung Kulon National Park in reality without having to be on location, students also easily get information about endemic animals of Ujung Kulon National Park. The activity of making virtual reality applications is a supporting media that can be used in the teaching and learning process that is easy to understand and increases the interest and interest of students to learn about the introduction of endemic animals to Ujung Kulon National Park. In designing the application, the method used in this study uses the RAD (Rapid Application Development) method, which is an object-oriented system development method to shorten the time of system development. the stages consist of business modelling, data modelling, process modelling, application generation, testing and implementation. Making 3D applications using virtual reality based on Android uses the Java programming language, and Kotlin. This study resulted in a learning media application for the introduction of endemic animals in Ujung Kulon National Park using android-based virtual reality.
Perancangan Sistem Informasi Geografis Sekolah Luar Biasa Dengan Metode Extreme Programming Dendra Pratama Aditian Erlangga; Dian Hartanti; Hendarman Lubis
Journal of Informatic and Information Security Vol. 3 No. 1 (2022): Juni 2022
Publisher : Program Studi Informatika, Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/6zs9ss97

Abstract

Bekasi City is one of the regions located in West Java Province and has a diverse and quality education. However, there are still many Bekasi people who still experience difficulties when they want to find a school location for children with special needs in the Bekasi City area. The purpose of this study is to build a geographic information system in order to make it easier for the peopleof Bekasi to find the location of the Extraordinary School which is in the Bekasi city area. The creation of this website uses the PHP programming language (PHP: Hypertext Preprocessor) with the Codeigniter Framework, XAMPP, and Visual Study Code as text editors. With the method of Developing Extreme Programming systems. The results of this study can be implemented in theform of a website-based geographic information system.
Implementasi Algortima Apriori dalam Sistem Informasi Penjualan Berbasis Web pada CV. Pahala Lima Waktu Shatria Darma Putra Kustiana; Hendarman Lubis; Asep Ramdhani Mahbub
Journal of Informatic and Information Security Vol. 6 No. 1 (2025): Juni 2025
Publisher : Program Studi Informatika, Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/jv8kg485

Abstract

The printing industry plays an important role in supporting promotional activities, communication, and various other business needs. However, at CV. Pahala Lima Waktu, the sales transaction recording process i s still performed manually using physical notes, leading to issues such as delayed data retrieval, input errors, and the absence of customer purchasing pattern analysis. To address these problems, this study designs a web-based sales information system equipped with data analysis features using the Apriori algorithm. This algorithm is one of the widely used Data Mining   techniques to discover associations between products through the calculation of support and confidence values. The system was developed using the Waterfall method, wi th PHP Native as the backend and MySQL as the database. The implementation results show that the system can digitize transaction processes, generate product association rules, and provide bundling recommendations that can be used as a company promotion strategy. With this integration, the system also functions as a Decision Support System (DSS) to assist staff in making promotion decisions based on historical sales data analysis.