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Journal : J-Icon : Jurnal Komputer dan Informatika

DESAIN DAN IMPLEMENTASI UI/UX KURSUS PROGRAMMING ONLINE DENGAN PENDEKATAN ERGONOMI BERBASIS MOBILE Rasmila, Rasmila; Sutabri, Tata; Adila, Nia
J-Icon : Jurnal Komputer dan Informatika Vol 11 No 2 (2023): Oktober 2023
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jicon.v11i2.12288

Abstract

The development of the higher education sector and the large number of unemployment rates in Indonesia require that students and alumni of each institution have the expertise they have mastered with UI (User Interface) / UX (User Experience) technology-based design and implementation that will always make everything effective and efficient. on products or applications that have become a trend to be carried out at this time. Simply put, the UI/UX discipline has the goal of building something that makes a system more user friendly so it can function properly which makes a product more valuable. With so many students and alumni from several agencies, namely in the field of information technology education, this provides a great opportunity to be more able to innovate with various new technologies such as mobile-based learning applications and online courses. This research aims to focus on the discipline of user ergonomics, namely how the behavior and habits of users such as the pattern of the user's fingers when using the application and provide attractive visual colors, the location of buttons that are easy to reach, typefaces that are easy to read and easy to understand. as well as providing convenience for users of these applications, so as to see and assess the design and implementation of UI/UX applications for online programming courses, so that designs can be evaluated and can strengthen opportunities to implement better applications for users, especially students and alumni of higher education institutions in the field information Technology. The method to be used is UCD (User Centered Design) which consists of 4 stages, namely, Specify Understand Context of Use, Specify User Requirements, Design Solutions, and Evaluate Against Requirements and the method for implementing applications uses the waterfall model. The results of this study show how the design and implementation of a mobile-based online programming course application is named "Alumni" according to user needs
Analisis User Experience pada Aplikasi Diary Sumsel menggunakan Metode Heuristic Evaluation Nuryadi, Muhammad; Rasmila, Rasmila
J-Icon : Jurnal Komputer dan Informatika Vol 12 No 1 (2024): Maret 2024
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jicon.v12i1.12578

Abstract

The application is a mobile application that has great potential to help users record and manage their daily notes. However, a good user experience (UX) is critical in ensuring the success and acceptance of the application. This research aims to carry out UX analysis on the application using the Heuristic Evaluation method. The Heuristic Evaluation method is used to identify potential UX problems by comparing the application with a set of pre-established design principles (heuristics). The research results show a number of findings related to the navigation, consistency, responsiveness and accessibility aspects of the Diary Sumsel application. The results of this research found a low level of improvement analysis after tracing it according to the evaluation that had been carried out. Then UX from the results of this analysis is more than enough to make users feel comfortable in becoming a membership or user list of the Diary Sumsel application in terms of several features that can be utilized in it. This research makes an important contribution in understanding and improving the UX of the Diary Sumsel application, which in turn can increase the acceptability and value of this application for users. By improving the UX, it is hoped that this application can provide greater benefits and better meet user needs.
ANALISIS PENDEKATAN UI/UX PERANCANGAN APLIKASI ANDROID PADA TOKO JHON Rasmila, Rasmila; Mardiyansya, Yogi; Udariyansyah, Devi; Sauda, Siti
J-Icon : Jurnal Komputer dan Informatika Vol 11 No 2 (2023): Oktober 2023
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jicon.v11i2.12597

Abstract

Jhon's Shop is a shop that sells various kinds of necessities for other smaller shops. Along with its development, Toko Jhon wants to add digital marketing methods to its products. The aim of this research is to design a user interface and user experience (UI/UX) for the Toko Jhon mobile application by applying the user-centered design method with four stages namely, specifying the context of use, specifying user requirements, designing solutions, and evaluating against requirements with heuristic evaluations to carry out the evaluation. User interface and user experience are important factors to ensure that users are comfortable when using the application. In the Design Solutions Stage, the author carries out low-fidelity and high-fidelity designs with the help of the Figma application. After the design is formed, an evaluation is carried out using heuristics, assisted by an evaluator. The results of calculations using the heuristic evaluation method showed that 18 statements were included in the Good and Very Good qualifications, and there were 2 statements included in the Fairly Good and Not Good qualifications, which were found in the Heuristics Help and Documentation aspect with recommendations for improvement namely, adding a help button and a contact admin feature. After improvements have been made, the UI/UX design is ready to be implemented in the application prototype.