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The application of the make-a-match cooperative learning model to improve civics learning outcomes Nurjanah, Nurjanah; Samsuri, Samsuri; Ramadan, Syahri
Harmoni Sosial: Jurnal Pendidikan IPS Vol. 8 No. 2 (2021): September
Publisher : Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/hsjpi.v8i2.11427

Abstract

The study aims to reveal the learning outcome in the civic education of Junior High School  2 Wates students by implementing the cooperative learning model "Make A Match" type with film media on competency standard understanding of various constitutions used in Indonesia. This research is classroom action research conducted in three cycles. The technique used for data collection was observation and achievement test. The data analysis technique used the procedure of data reduction, data presentation, and conclusion drawing. The results show increased student learning outcomes in the cognitive, affective, and psychomotor domains from the first to the second and third cycles. It can be concluded from this study that implementing the cooperative learning model of "Make A Match" type with film media can improve the learning outcomes in the civic education of the students of class VIII C Junior High School  2 Wates in the academic year of 2015/2016. Therefore it can be used as an alternative learning model in civic education.
Development of Genially-based history learning media to increase learning interest of senior high school students Putri, Henny Rosa; Setiawan, Risky; Ramadan, Syahri; Peng, Li-Hsun
Harmoni Sosial: Jurnal Pendidikan IPS Vol. 10 No. 2 (2023): September
Publisher : Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/hsjpi.v10i2.61854

Abstract

This research aims to (1) produce Genially-based history learning media, (2) determine the feasibility of Genially-based history learning media, and (3) determine the effectiveness of Genially-based history learning media on student learning interest. This research is a Research and Development (R&D) study that uses the 4D development model. The research subjects were 74 students of class X SMA Negeri 1 Indralaya and SMA Negeri 1 Indralaya Utara using a pre-experiment model of one group pretest-posttest design. Data collection instruments included expert, teacher, and student assessment questionnaires and a questionnaire of student interest in Genially-based history learning media. Data analysis used paired sample t-test analysis. The results of this study are (1) a product in the form of Genially-based history learning media about Hindu and Buddhist Kingdoms in Indonesia, which contains elements of text, audio, images, video, animation, and games; (2) the average score obtained from material experts on Genially-based history learning media is 4.53 (very good), and the average score from media experts is 4.43 (very good). The average score of the history teacher is 4.57 (very good). Meanwhile, the results of the limited trial obtained an average score of 4.23 (very good), and the broad trial obtained a score of 4.41 (very good) so that the Genially-based history learning media is feasible to use; (3) the product developed by researchers is effective for increasing student interest in learning known from the results of the paired sample t-test which proves that the value of Asymp. Sig. (2-tailed) value of this study is 0.000, which is smaller than 0.05. This research contributes to improving the quality of education and student learning outcomes.
IT synergy in the application of Technological Pedagogical Content Knowledge (TPACK) in the social studies learning process: A literature study Wijanarko, Anggit Wahyu; Amania, Yuliani Hidayatul; Sariyatun, Sariyatun; Ramadan, Syahri
Harmoni Sosial: Jurnal Pendidikan IPS Vol. 9 No. 1 (2022): March
Publisher : Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/hsjpi.v9i1.40380

Abstract

This research is motivated by the increasing need for Information and Technology (IT) in the field of education in the era of globalization. The advancement of IT in the era of globalization requires humans to have superior IT skills. One way to synergize IT to provide superior IT skills is through education. Education is the right field in synergizing IT, especially in the learning process with the Technological Pedagogical Content Knowledge (TPACK.) approach. The formulation and purpose of the research is to provide a descriptive analysis of the IT synergy with the TPACK approach in the social studies learning process at the Junior High School (SMP) level. This research uses descriptive analysis method with literature review from books, journal articles, and other sources related to the research topic. The benefits of this research are: (1) It can be used as a reference for similar research related to IT synergy with TPACK approach in other learning; (2) It can be used as an illustration of the application of IT synergy with TPACK approach in social studies learning process; and (3) It can be an inspiration for social studies teachers in conducting social studies learning by synergizing IT with TPACK approach in schools.  This research not only fulfills an urgent need for a deeper understanding of how IT can collaborate with TPACK in social studies learning, but also aims to provide an important contribution to the development of effective learning practices in the future.
The effectiveness of virtual reality media on student learning outcomes: A meta-analysis Huda, Nurul; Elyana, Luluk; Setiawan, Risky; Yuliantri, Rhoma Dwi Aria; Aman, Aman; Fitri, Ebtana Sella Mayang; Kurniawati, Indri; Ramadan, Syahri
Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi Vol. 12 No. 1 (2024): June
Publisher : Graduate School, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jppfa.v12i1.67764

Abstract

This study aims to analyze the effect of virtual reality media on student learning outcomes seen from the value of the effect size of published studies. This study used the meta-analysis method, with a group contrast design from experimental research and quasi-experiments that had experimental groups and control groups. The database used is the SCOPUS database. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) method determines articles. Data collection is carried out by collecting article metadata with specific keywords that have been determined. The article metadata obtained is then sorted based on inclusion and exclusion criteria. The next step is to download a PDF of the article that matches the criteria. The downloaded PDF is tabulated to obtain statistical data in effect size calculations. Calculation of the effect size of each study and data analysis to prove research hypotheses using the R application version 4.2.0 and assisted by the RStudio. The results showed a Q value of 163.54 with a p-value of 0.0001 < α (0.05), so it can be concluded that there is heterogeneity from the observed data regarding the effectiveness of virtual reality media research on learning outcomes. An I2 value of 90.8% indicates substantial heterogeneity categories. For this reason, a random effect size model is used; The results showed a random effect size of 0.6285 with a p-value of 0.0001 < α (0.05). A value of 0.6285 indicates the influence is in the medium category; The results showed that there were differences in the effectiveness of the given continental differences (Q value = 8.24 and p-value 0.02 > α (0.05)). There was no significant difference in the effectiveness of virtual reality media on learning outcomes in terms of education level (Q = 7.39 and p-value 0.02 < α (0.05)); The results showed that the distribution of data showed symmetric, indicating that none of the studies were distorted or article bias occurred.
PENDAMPINGAN PENGEMBANGAN KONTEN DIGITAL UNTUK PERLUASAN DAKWAH PPM MBS PLERET BANTUL DIY Andriyanti, Erna; Sudartinah, Titik; Nurcahyo, Rachmat; Ramadan, Syahri; Widiastuti, Siwi; Nurahma Poernomo, Aretha; Labibah Rahmah, Qonita; Amanda Virgary, Sekys
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 8, No 6 (2025): MARTABE : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v8i6.2266-2279

Abstract

Integrasi literasi digital ke dalam dakwah Islam di Pondok Pesantren merupakan adaptasi yang sangat penting terhadap kebutuhan pendidikan dan komunikasi modern. Literasi digital, yang mencakup keterampilan dalam menggunakan alat digital, membedakan informasi yang dapat dipercaya, dan berkomunikasi secara efektif secara online, telah menjadi sangat penting bagi para santri. Tujuan program Pengabdian ini adalah pengembangan konten-konten digital yang dapat dimanfaatkan oleh Pondok Pesantren Muhammadiyah Muhammadiyah Boarding School (PPM MBS) Pleret DIY agar bisa lebih menyebarluaskan dakwah ke berbagai  lapisan masyarakat, terutama melalui media sosial. Konten-konten digital kekinian yang menggunakan berbagai Bahasa disajikan melalui media sosial website, Facebook, Instagram, TikTok, dan kanal YouTube resmi yang dikelola PPM MBS Pleret. Kegiatan pengabdian ini dilaksanakan dalam bentuk pendampingan penyusunan konten dakwah digital untuk akun-akun media sosial yang dikelola oleh PPM MBS Pleret. Kegiatan tersebut akan dilaksanakan secara kolaboratif antara tim pengabdi dari Universitas Negeri Yogyakarta (UNY) dan civitas akademika PPM MBS Pleret melalui tiga tahapan, yaitu persiapan, pelaksanaan, serta evaluasi dan pelaporan. Pendampingan ini memberdayakan PPM MBS Pleret dengan terwujudnya banyak konten dakwah hasil produksi para santri dalam media sosial resmi. Konten tersebut seudah melalui berbagai workshop persiapan, eksplorasi materi, dan proses editing. Konten dakwah tersebut digunakans ebagai media dakwah sekaligus branding PPM MBS Pleret.