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EFEKTIVITAS PEMBELAJARAN INTEGRATED LEARNING DI PROGRAM STUDI PENDIDIKAN SEJARAH PADA MATA KULIAH MUSEOLOGI DAN SEJARAH PARIWISATA 2021/2022 Rhoma Dwi Yuliantri; Risky Setiawan; Ebtana Sella Mayang Fitri; Indri Kurniawati; Aman Aman
Jurnal Ilmiah WUNY Vol 4, No 2 (2022): Jurnal Ilmiah WUNY
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jwuny.v4i2.54135

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas pembelajaran integrated learning  yaitu collaborative lecture dengan tipe 4CS. Hal tersebut merupakan salah satu bentuk inovasi dalam pembelajaran yang menekankan pada berbagai keahlian untuk ketercapian dalam tujuan pembelajaran yang lebih optimal dan evektif. Integrated Learning diantaranya dilakukan dengan collaborative lecture dilakukan dengan lintas program studi dan lintas universitas yaitu Prodi Pendidikan Sejarah S1 Fakultas Ilmu Sosial Universitas Negeri Yogyakarta dengan Prodi S1Tata Kelola Seni Fakultas Seni Rupa ISI Yogyakarta di mata kuliah Museologi dan Sejarah Pariwisata dengan penerapan 4Cs (critical thinking, communication, collaboration, and creativity) yang bertujuan agar pembelajaran lebih bermakna dengan keterlibatan aktif peserta didik. Metode kuantitatif dengan Uji T akan digunakan untuk mengukur keberhasilan pembelacaran collaborative teacher dengan tipe demonstrative. Hasil penelitian menunjukkan bahwa mahasiswa sebanyak 56,5% setuju  dan 35,5% sangat setuju dengan perkuliahan kolaborasi dosen dari univeritas lain untuk memperdalam pengetahuan. Hasil uji T menunjukan hasil nilai t sebesar 18,001 artinya t hit lebih besar dari t tabel, dan sign asymp 0,05 sehingga dapat disimpulkan terdapat perbedaan antara metode klasik dengan metode integrated learning.
Bedah Menoreh tourism infrastructure development policy and its challenges in encouraging economic growth of the local community Ebtana Sella Mayang Fitri; Ridho Gata Wijaya
Jurnal Pariwisata Pesona Vol 7, No 2 (2022): Edisi Desember 2022
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jpp.v7i2.6140

Abstract

Borobudur is one of the New Bali sites that has had a significant impact on the tourism industry as well as infrastructure development. The opening of the Yogyakarta International Airport is one of the driving factors. The existence of YIA Airport is intended to be able to connect directly with Borobudur Temple. Therefore, good access is required by establishing the Bedah Menoreh route as the primary tourism route. The focus of infrastructure development is to encourage the economy of the local people in four different sub-districts. The Menoreh route, on the other hand, has allowed investors to engage in the development of tourism in the area. By monitoring the statistics and some facts that occur in the field, this article explores the development policy of Bedah Menoreh's tourism infrastructure and its difficulties in the local community's economic development. A qualitative method was utilized, including secondary data sources in the form of linked policies and reports from diverse sources. The purpose of this paper is to identify the projected Bedah Menoreh infrastructure development program and determine whether it is in conformity with the government's objectives for boosting the local economy. This article concludes that the development of the Bedah Menoreh Route as a supporter of tourism infrastructure is a good idea, but determining policies also requires synergy with the local community in order to have a positive impact on welfare in terms of economic, social, cultural, and environmental aspects.
Kemenarikan Objek Wisata Instagram Dalam Perencanaan Pariwisata Mayang Fitri, Ebtana Sella; Wijaya, Ridho Gata
Jurnal Pariwisata Terapan Vol 7, No 1 (2023)
Publisher : Sekolah Vokasi, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/jpt.75411

Abstract

The development of Instagram tourism objects in various parts of the world has encouraged many tourists to compete with each other to visit the place. Based on previous studies, it was stated that most of the visitors from this Instagram tourist attraction were millennials. In terms of terminology, Instagram tourism attraction is a tourist destinations which have unique, exist, and hits characters. It also used and utilized as photo hunting objects to share on Instagram accounts. The high interest of millennial tourists to produce and get the good photos has encouraged the development of similar Instagram tourism attraction. According to Gunn (1993), tourist destinations can attract tourist visits if it have several components such as attractions, services, information, promotions and transportation. However, these components are not the main focus in planning and developing Instagram tourism. The purpose of this article is to try to analyze the attractiveness of Instagram tourism attraction and it can be used as a reference in planning the management of Instagram tourism objects. This article used a qualitative method by using secondary data sources which are collected from several scientific articles, books, statistical data, and newspaper media. The results of this article found that the attractiveness of Instagram tourism attraction is actually a tourist activity that solely wants to pursue visual pleasure because the character of this attraction type is a blurry attraction. Therefore, planning of the development of Instagram tourism attraction must consider the components that can encourage to creating/producing good visual quality.
The effectiveness of virtual reality media on student learning outcomes: A meta-analysis Huda, Nurul; Elyana, Luluk; Setiawan, Risky; Yuliantri, Rhoma Dwi Aria; Aman, Aman; Fitri, Ebtana Sella Mayang; Kurniawati, Indri; Ramadan, Syahri
Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi Vol. 12 No. 1 (2024): June
Publisher : Graduate School, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jppfa.v12i1.67764

Abstract

This study aims to analyze the effect of virtual reality media on student learning outcomes seen from the value of the effect size of published studies. This study used the meta-analysis method, with a group contrast design from experimental research and quasi-experiments that had experimental groups and control groups. The database used is the SCOPUS database. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) method determines articles. Data collection is carried out by collecting article metadata with specific keywords that have been determined. The article metadata obtained is then sorted based on inclusion and exclusion criteria. The next step is to download a PDF of the article that matches the criteria. The downloaded PDF is tabulated to obtain statistical data in effect size calculations. Calculation of the effect size of each study and data analysis to prove research hypotheses using the R application version 4.2.0 and assisted by the RStudio. The results showed a Q value of 163.54 with a p-value of 0.0001 < α (0.05), so it can be concluded that there is heterogeneity from the observed data regarding the effectiveness of virtual reality media research on learning outcomes. An I2 value of 90.8% indicates substantial heterogeneity categories. For this reason, a random effect size model is used; The results showed a random effect size of 0.6285 with a p-value of 0.0001 < α (0.05). A value of 0.6285 indicates the influence is in the medium category; The results showed that there were differences in the effectiveness of the given continental differences (Q value = 8.24 and p-value 0.02 > α (0.05)). There was no significant difference in the effectiveness of virtual reality media on learning outcomes in terms of education level (Q = 7.39 and p-value 0.02 < α (0.05)); The results showed that the distribution of data showed symmetric, indicating that none of the studies were distorted or article bias occurred.
The One-Gate Management System and Temple Conservation: A Comparative Study of Borobudur and Angkor Wat Temples Wicaksono, Ajie; Fitri, Ebtana Sella Mayang; Anggara, Tio; Sum, Sochenda
Baileo: Jurnal Sosial Humaniora Vol 2 No 2 (2025): January 2025
Publisher : Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/baileofisipvol2iss2pp159-175

Abstract

This study aims to analyze the management of Borobudur Temple in Indonesia and Angkor Wat in Cambodia as world heritage sites, focusing on a comparison between single-gate management and conservation-based approaches. The research adopts a qualitative descriptive method, involving data collection through literature review, observation, and interviews. Data analysis is conducted using the Miles and Huberman approach, which includes data reduction, data presentation, and conclusion drawing. The findings reveal that the management of Borobudur Temple has undergone significant transformation, shifting from multi-party management to a single-gate system in 2024 under InJourney Destination Management (IDM). This approach integrates Borobudur as both a tourist destination and a place of worship for Buddhists, with challenges arising in harmonizing conservation and tourism needs. Meanwhile, Angkor Wat has been managed by the APSARA Authority since 1995, with a stronger emphasis on conservation and controlled management to maintain its appeal to tourists while prioritizing the preservation of its cultural and historical values. The study concludes that single-gate management has the potential to enhance efficiency and synergy but requires adaptive strategies to ensure conservation sustainability. The novelty of this research lies in its comprehensive comparison of two management models, offering valuable insights for managing other world heritage sites. The study recommends a more balanced integration of tourism, conservation needs, and local community involvement to support the advancement of social sciences and humanities, particularly in the field of cultural heritage management studies.
Pembinaan Pola Hidup Sehat Berbasis Olahraga di Desa Wisata Kampung Emas Yogyakarta Wijaya, Ridho Gata; Kriswanto, Erwin Setyo; Prayadi, Heri Yogo; Mayang Fitri, Ebtana Sella; Wijaya, Krisna
Jurnal Dharma Bhakti Ekuitas Vol. 9 No. 1 (2024): Jurnal Dharma Bhakti Ekuitas
Publisher : Universitas Ekuitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52250/p3m.v9i1.763

Abstract

A few years earlier, the world was going through a critical period due to the outbreak of the Covid-19 pandemic. This outbreak then changed its status from a pandemic to an endemic, people must continue to maintain their own health, including in a healthy lifestyle in their daily lives. This service focuses on implementing community service programs that focus on the goal of fostering a healthy lifestyle for the younger generation in Krapyak village, Sleman regency. The assessment methods used in this community service program are lecture, observation, and demonstration methods. The target object of this service is the community and young people of the tourist village of Kampung Emas Yogyakarta. The result of this program is the implementation of sports-based healthy lifestyle workshops for the younger generation and figures in the village which are then optimized with sports mentoring activities in order to understand and familiarize a healthy lifestyle for the younger generation in Krapyak village through physical activity. The coaching of sports activities carried out is badminton, table tennis, archery, mini soccer, pencak silat, outbound, and gymnastics. The implementation of this service received a positive response from the community where the service was served. In the future, service can be done again by further activating the youth element of the village cadets who can act as service partners and maintain the continuity of the coaching program at all times. Keywords: Coaching, golden village, health., healthy lifestyle, sport-tourism. Abstrak Beberapa tahun sebelumnya, kondisi dunia yang sedang melewati masa-masa kritis akibat pandemi Covid-19. Wabah ini kemudian berubah statusnya dari pandemi menjadi sebuah endemi, masyarakat harus tetap menjaga kesehatan dirinya masing-masing, termasuk dalam pola hidup sehat di kehidupannya sehari-hari. Pengabdian ini berfokus pada pelaksanaan program pengabdian kepada masyarakat yang fokus pada tujuan untuk pembinaan pola hidup sehat para generasi muda di desa Krapyak wilayah kabupaten Sleman. Adapun metode pengkajian yang digunakan dalam program pengabdian masyarakat ini adalah metode ceramah, observasi, dan demonstrasi. Adapun sasaran objek pengabdian ini adalah masyarakat dan anak-anak muda desa wisata Kampung Emas Yogyakarta. Hasil kegiatan dari program ini adalah dilaksanakannya kegiatan workshop pola hidup sehat berbasis olahraga pada generasi muda dan tokoh-tokoh di desa yang kemudian dioptimalkan dengan kegiatan pendampingan olahraga dalam rangka meningkatkan pemahaman sekaligus membiasakan pola hidup sehat bagi generasi muda di desa Krapyak melalui aktivitas fisik. Adapun pembinaan kegiatan olahraga yang dilaksanakan adalah bulu tangkis, tenis meja, panahan, mini soccer, pencak silat, outbond, dan senam. Pelaksanaan pengabdian ini mendapat respon positif dari masyarakat tempat pengabdian. Kedepannya, pengabdian bisa dilakukan lagi dengan lebih mengaktifkan elemen pemuda karang taruna desa yang bisa berperan sebagai rekan pengabdian dan menjaga keberlangsungan program pembinaan setiap waktunya. Kata kunci: Pembinaan, kampung emas, kesehatan, pola hidup sehat, sport-tourism.
Traditional game based on e-learning method to improve the basic locomotor movements Wijaya, Ridho Gata; Fitri, Ebtana Sella Mayang
Jurnal Pendidikan Jasmani Indonesia Vol. 19 No. 1 (2023)
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v19i1.73698

Abstract

Physical education and sports in elementary schools have a central role in the growth and development of students in preparing themselves to face the future. One of the tasks and functions of physical education is to develop the quality and quantity of students' basic movements. This can be developed through traditional game-based learning methods. This research aimed to produce basic locomotor movements through a traditional game-based learning model for students at the elementary school level and to determine the feasibility and practicality of the game model developed to improve basic locomotor movements and cooperation for lower grade elementary school students. This research used the research and development model based on Traditional Games. The research subjects were teachers and students at the elementary school level. The data collection instruments used were observations, interviews and questionnaires. The data analysis techniques used are quantitative and qualitative analysis. The results of the validity and reliability tests showed that the simple game-based PJOK learning model developed was valid and reliable, so that the product is suitable for use in the learning model. Based on the results of teacher and student assessments, it shows that the simple game-based PJOK learning model which was developed to improve locomotor movement and overall cooperation is stated to be very good. It can be concluded that this is a game model that can be used to develop locomotor movement and cooperation skills for elementary school level students.