Articles
PENGARUH PENGGUNAAN MEDIA ANIMASI GAMBAR TERHADAP PEMAHAMAN KONSEP PECAHAN SISWA
Kusuma, Rendra Sakbana
Ar-Risalah: Media Keislaman, Pendidikan dan Hukum Islam Vol 17 No 2 (2019): (Oktober 2019)
Publisher : Institut Agama Islam Ibrahimy Genteng Banyuwangi
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DOI: 10.29062/arrisalah.v17i2.272
This research focused to use of animated media images using powerpoint and its effect on understanding the mathematical concepts of 4th grade students in elementary school.The purpose of this study are, 1) How is elementary school mathematics learning using picture animation media?, and 2) Is there a significant influence between the media of animated images using PowerPoint to the understanding of mathematics concepts of 4th grade elementary school students? The research method used is a quantitative research approach in the form of experimental research pre-experimental designs with one-group pretest-posttest design models. Analysis of the data used refers to the formulation of the problem, including the comparison test using the t-test formula and the correlation test using the product moment formula. Comparative test is used to answer descriptive problem formulation and correlation test to answer associative problem formulation that has been raised by previous research.Based on the results of data analysis using statistics with the t-test formula and product moment correlation, it is concluded that: 1) the use of 3-dimensional animation media with PowerPoint is very good and more than expected, and 2) the use of 3-dimensional animation media with PowerPoint has an influence which is significant to the understanding of the concept of fractions of class IV SD Negeri Banyuaju.
PENGEMBANGAN PENILAIAN BERBASIS PERMAINAN DI SEKOLAH DASAR
Kusuma, Rendra Sakbana
INVENTA: Jurnal Pendidikan Guru Sekolah Dasar Vol 2 No 1 (2018): Jurnal Inventa Maret 2018
Publisher : Universitas PGRI Adi Buana Surabaya
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DOI: 10.36456/inventa.2.1.a1622
Kreatif dalam penilaian sangat penting dalam pengembangan kompetensi guru sekolah dasar. Artikel ini menggambarkan tentang penelitian dan pengembangan penilaian autentik di sekolah dasar yang berbasis permainan pada pembelajaran tematik Kurikulum 2013. Penelitian dan pengembangan ini menggunakan metode Borg and Gall. Tahapan penelitian terdiri atas penelitian pendahuluan, perancangan, validasi ahli, dan ujicoba produk. Hasil akhir penelitian dan pengembangan ini adalah instrumen penilaian dan panduan penilaian bagi guru. Produk divalidasi dan diujicoba untuk mengetahui tingkat validitas, relibilitas, dan kepraktisan. Data validasi diperoleh melalui wawancara dan angket yang diberikan kepada validator ahli, guru dan siswa sebagai pengguna. Artikel ini membahas kelebihan dan batasan produk pengembangan penilaian yang digunakan untuk mengevaluasi kegiatan belajar siswa sekolah dasar
The Effect of Puzzle Learning Media on Independence and Circle Understanding of Third Grade Students of SD Negeri Keleyan I Socah
Zainal Arifin;
Rendra Sakbana Kusuma
EDUTEC : Journal of Education And Technology Vol 5 No 4 (2022): June 2022
Publisher : STAI Miftahul Ula Nganjuk
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Media is needed in the implementation of mathematics learning to make it easier for students to understand the learning topic. Media has an important role in clarifying learning topics and being a concrete example of abstract mathematics learning. One of the learning media that can be used by teachers is a puzzle where students can disassemble the puzzle parts and rearrange them into a complete form. The purpose of this study was to prove: 1) the effect of puzzle learning media on the learning independence of third grade students of SD Negeri Keleyan I Socah, and 2) the effect of puzzle learning media on understanding of the circle of third grade students of SD Negeri Keleyan I Socah. The researcher used a quantitative research approach with the type of experimental research, namely one group pretest-posttest design. The research instrument used was a questionnaire and test questions on the research sample of 22 third grade students of SD Negeri Keleyan I Socah. Researchers used paired sample t test analysis to obtain research conclusions. The conclusions in this study are: 1) there is an influence of puzzle learning media on the learning independence of third grade students of SD Negeri Keleyan I Socah, and 2) there is an influence of puzzle learning media on the understanding of circles of third grade students of SD Negeri Keleyan I Socah.
PELATIHAN PENGGUNAAN MEDIA SOSIAL UNTUK PENINGKATAN PEREKONOMIAN DESA UJUNG PIRING
zainal, zainal;
Kusuma, Rendra Sakbana
JA (Jurnal Abdiku) : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2024): Jurnal Abdiku
Publisher : Penerbit LPPM- STKIP PGRI Bangkalan
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DOI: 10.31597/ja.v7i1.1131
Perkembangan teknologi komunikasi saat ini telah mendorong penggunaan internet sebagai media promosi. Seiring waktu munculah media sosial, yang dimanfaatkan sebagai media pertukaran informasi dan promosi. Salah satu usaha masyarakat yang memanfaatkan jasa media sosial untuk promosi memperomosikan produk dengan berbasis online dengan memanfaatkan media sosial Instagram, whatshapp, tiktok, shopie dan lain–lain sebagai media untuk melaksanakan aktivitas strategi untuk melakukan pemasaran produknya. Aktivitas tersebut mencakup usahanya dalam menyebarkan informasi mengenai produk, melakukan promosi pemasaran, serta memproduksi konten-konten lain untuk kebutuhan dan interaksi dengan pengikut akun media sosial yang digunakan. Tujuan dari pengabdian ini ini adalah untuk mengetahui bagaimana perumusan strategi digital marketing akun media sosial dalam penjualan produk makanan melalui (Instagram, whatshapp, tiktok, shopie dan lain-lain) yang dilakukan pada setiap level yang ada serta memahami bagaimana pengelolaan akun media sosial Instagram dalam melaksanakan aktivitas strategi pemasaran.
Pengembangan Media Hologram Untuk Mengenalkan Sejarah Perjuangan Bangsa Indonesia Pada Siswa Kelas VI SD Muhammadiyah 1 Bangkalan
Muasyaroh, Husnul;
Kusuma, Rendra Sakbana;
Andriani, Miranti Widi
Jurnal Ilmiah Mandala Education (JIME) Vol 8, No 3 (2022): Jurnal Ilmiah Mandala Education (Agustus)
Publisher : Lembaga Penelitian dan Pendidikan Mandala
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DOI: 10.58258/jime.v8i3.3558
Memasuki era 4.0 dimana berbagai teknologi digunakan juga harus diterapkan dalam pendidikan. Media pembelajaran hologram merupakan salah satu jawaban agar pendidikan dapat berbasis teknologi. Dengan menggunakan media hologram, mata pelajaran sejarah yang jarang disukai siswa akan diminati kembali Pembelajaran sejarah akan lebih menarik dan bahkan siswa bisa memahami kembali bagaimana perjuangan para pahlawan untuk menjaga Indonesia. Dari penelitian yang telah dilakukan, media hologram yang telah dibuat peneliti mendapatkan presentase nilai mulai dari 60%-95% dimana hal ini menunjukkan bahwa media hologram layak untuk dijadikan media pembelajaran. Sedangkan presentase yang didapatkan dari uji coba siswa dan guru mendapat nilai dari 60%-100% dimana hal ini menunjukkan bahwa media hologram sangat menarik untuk digunakan sebagai media pembelajaran. Dari presentase yang telah diperoleh maka dapat disimpulkan bahwa media hologram layak dan menarik untuk digunakan sebagai media pembelajaran di kelas.
PENGARUH PENGGUNAAN MEDIA ANIMASI GAMBAR TERHADAP PEMAHAMAN KONSEP PECAHAN SISWA
Kusuma, Rendra Sakbana
Ar-Risalah Media Keislaman Pendidikan dan Hukum Islam Vol 17 No 2 (2019): (Oktober 2019)
Publisher : LPPM IAI IBRAHIMY GENTENG BANYUWANGI
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DOI: 10.29062/ar-risalah.v17i2.990
This research focused to use of animated media images using powerpoint and its effect on understanding the mathematical concepts of 4th grade students in elementary school.The purpose of this study are, 1) How is elementary school mathematics learning using picture animation media?, and 2) Is there a significant influence between the media of animated images using PowerPoint to the understanding of mathematics concepts of 4th grade elementary school students? The research method used is a quantitative research approach in the form of experimental research pre-experimental designs with one-group pretest-posttest design models. Analysis of the data used refers to the formulation of the problem, including the comparison test using the t-test formula and the correlation test using the product moment formula. Comparative test is used to answer descriptive problem formulation and correlation test to answer associative problem formulation that has been raised by previous research.Based on the results of data analysis using statistics with the t-test formula and product moment correlation, it is concluded that: 1) the use of 3-dimensional animation media with PowerPoint is very good and more than expected, and 2) the use of 3-dimensional animation media with PowerPoint has an influence which is significant to the understanding of the concept of fractions of class IV SD Negeri Banyuaju.
PENGARUH MEDIA PEMBELAJARAN PAPAN PINTAR PEMBAGIAN TERHADAP KEMANDIRIAN SISWA KELAS 3 DI UPTD SDN KARANG ASEM
Lailiyah, Wardatul;
Kusuma, Rendra Sakbana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i2.14915
This research aims to find out whether there is an influence on the level of student independence by using Smart Board Media in Mathematics subjects for class III division material at UPTD SDN Karang Asem with this quantitative research. The research design used is a pre-Experimental Designs design. The sample used by class students III as many as 21 students in total. The instrument used is a learning independence questionnaire. Meanwhile, the analysis tests are validity, reliability and paired sample t-test tests with the help of the IBM SPSS v21.0 application. This is proven by the use of smart board media. The level of student learning independence obtained a significant value (2-tailed) of 0.000 <0.05, which states that there is a difference in the level of student learning independence using smart board media.
PENGARUH PEMANFAATAN LINGKUNGAN SEKITAR SEBAGAI MEDIA PEMBELAJARAN TERHADAP PEMAHAMAN SISWA TENTANG BENDA PADAT DAN CAIR DI KELAS 2 SDN BURNEH 1 BANGKALAN
Yuliatin, Suryani;
Kusuma, Rendra Sakbana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i2.15143
This research aims to determine the effect of using the surrounding environment as a learning medium on students' understanding of solid and liquid objects in class 2 of SDN Burneh 1 Bangkalan. The type of research used in this research is quantitative research. The number of subjects in the research was 20 grade 2 students at SDN Burneh 1 Bangkalan. By using the test question data collection method. The data used in this research are validity test, reliability test, normality test and paired sample t-test. With the results of the t test on the paired sample t-test on cokom siqnification of 0.000<0.05 based on the results of this analysis it can be interpreted that the pretest and posttest scores experienced significant changes, namely that there was an influence of the use of the surrounding environment as a learning medium on students' understanding of objects. solid and liquid in class 2 burneh 1 elementary school Bangkalan.
PENGARUH GAYA BELAJAR TERHADAP PRESTASI SISWA DALAM PEMBELAJARAN LITERASI DI UPTD SDN KETETANG 1 KWANYAR
Hasanah, Noviatul;
Kusuma, Rendra Sakbana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i2.15289
This research aims to find out whether there is an influence of learning style on student achievement in literacy learning at UPTD SDN Ketetang 1 Kwanyar. This writing was motivated by the existence of less than optimal student achievement. To respond to this, researchers conducted research on students' learning styles which could influence student achievement. This writing aims to determine learning styles that can be easily accepted by students and improve student achievement in literacy learning at UPTD SDN Ketetang 1 Kwanyar. In this research, case studies were collected using data collection methods. The research was carried out on class 2 students of UPTD SDN 1 Ketetang Kwanyar and the data obtained were primary data and secondary data. The results of this research show an increase in student achievement at UPTD SDN Ketetang 1 Kwanyar. Based on the results of the discussion analysis, it can be seen that learning style greatly influences student achievement in literacy learning, this can be shown by an increase in student scores before and after the research.
PENGARUH MODEL PEMBELAJARAN TALKING STICK TERHADAP PEMAHAMAN SISWA PADA MATERI PERUBAHAN WUJUD BENDA KELAS 4 SD
Aisah, Siti;
Kusuma, Rendra Sakbana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i2.15628
This study aims to determine whether there is an influence on the level of student understanding by using the Talking Stick Learning Model in science subjects on the material of Changes in the Form of Objects class 4 at UPTD SDN Sepulu 01 with this quantitative research using the research design used is a pre- Experinmental Designs design. The sample used by 4th grade students as many as 22 students in total. The instrument used is a test of student understanding of learning. While the analysis test is validity test, reliability, normality and paired sample t-test with the help of IBM SPSS v21.0 application. This is evidenced by using the talking stick model on the level of student understanding obtained a significant value (2-tailed) of 0.000 <0.05 which states that there is a difference in the level of student understanding by using the talking stick model.