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The Effect of Self-Efficacy and Math Anxiety on Students' Non-Routine Mathematics Problem Solving Ability Muharani, Dwi Rizki; Sucipto, Lalu
IJECA (International Journal of Education and Curriculum Application) Vol 6, No 3 (2023): December
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/ijeca.v6i3.20124

Abstract

The lack of research on the impact of self-efficacy and mathematics anxiety on non-routine mathematics problem solving ability emphasizes the importance of this study. While previous studies have focused on psychological factors in the context of learning mathematics, limited attention has been paid to how these factors influence students' ability to solve non-routine mathematical problems. This study aims to fill this gap by identifying the role of self-efficacy and math anxiety in students' ability to cope with and solve non-routine math problems. The main objective of this study is to measure the impact of self-efficacy and math anxiety on students' ability to solve non-routine math problems. By exploring these psychological factors, this study aims to make a significant contribution to our understanding of the factors that influence student performance in the context of solving complex non-routine mathematical problems.  
Optimizing the Use of Matlab GUI Attributes in the Creation of Calculus Learning Media: An Effort to Measure Students' Innovative Attitudes Sucipto, Lalu; Irpan, Samsul
IJECA (International Journal of Education and Curriculum Application) Vol 5, No 1 (2022): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/ijeca.v5i1.7981

Abstract

Calculus learning requires a high level of visualization in instilling concepts optimally to students. Therefore, the purpose of this study is to look at students' innovative attitudes in developing matlab GUI-based learning media in solving calculus problems and see the influence of the ability to use matlab GUI attributes on the level of innovation of the students in developing learning media. In the early stages, the students developed media according to the given topic. In the second stage, the product was assessed in terms of its validity. The students' innovative attitudes were assessed by a team of experts using questionnaires with 5-point Likert scale. From the 16 media successfully developed, validation results were obtained with an average score of 3.83 which means "valid". Meanwhile, from the assessment of innovative attitudes, the students’ attitudes are in the category of "innovative" with an average score of 3.61. In addition, the results of the regression tests revealed that the innovative attitudes are influenced by the ability to use the matlab GUI attributes by 84.2%. The rest is influenced by other factors with similarities: . Lastly, the results of the assessment showed that the media belonged to the category of "very effective" (score 81.2%). 
Analisis Kemampuan Pemecahan Masalah Ditinjau dari Disposisi Matematis Siswa Sekolah Menengah Pertama pada Mata Pelajaran Matematika Hertin, Hilda Hirmaliza; Sucipto, Lalu
Jurnal of Math Tadris Vol 4 No 1 (2024): Journal of Math Tadris (jMt)
Publisher : Mathematic Education Departement, State Islamic University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55099/jmt.v4i1.121

Abstract

This research aims to analyze problem solving abilities in terms of students' mathematical disposition in class VIII mathematics subjects at Darul Hikmah Karang Genteng Middle School, Pagutan. This type of research is qualitative with descriptive methods. The research subjects were 18 class VIII students. Data on problem solving abilities was collected through interviews with 2 students with a high mathematical disposition, 2 students with a medium mathematical disposition and 2 students with a low mathematical disposition. The result is the mathematical disposition of class VIII students at Darul Hikmah Middle School is divided into three categories, namely high, medium and low. Students with a high mathematical disposition have high problem solving abilities because they are able to fulfill the four indicators of problem solving according to Polya's theory, namely, understanding the problem, planning a solution, resolving the problem and checking again. Students with a moderate mathematical disposition have moderate problem solving abilities because they fulfill the three indicators of problem solving according to Polya's theory, namely, understanding the problem, solving the problem and checking again. And students with a low mathematical disposition have low problem solving abilities because they only fulfill two indicators of problem solving according to Polya's theory
Simulations and Solutions of Calculus Problem: An Effort to Improve Students' Innovative and Quality Computing Skills Sucipto, Lalu; Irpan, Samsul
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 6, No 3 (2022): July
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v6i3.8615

Abstract

One of the impacts of online learning that is not optimal is learning loss. Therefore, the aims of this study, we conduct computing practicum with Maple and Matlab to improve students' ability to develop learning media based on Network Virtual Laboratory (NVL). The implications of this practicum can improve students' innovative attitudes in developing various learning media NVL-based, with still through the validation process and field tests so that quality learning media is produced  . The subject of this study consisted of 61 students who took the integrated mathematics computing course calculus  . This is a development research (R&D), where each student develops learning media then validated and field trials. We assess each media resulting from the development using questionnaires and field observations. The results showed that as many as 85% of students have been able to innovate well in developing learning media NVL-based including function limit materials, derivatives, and integrals. The results of the assessment of the expert team showed that the ability of students in developing learning media reached an average score of 3.97 which is categorized as "innovative", while the results of product trials for early-level students obtained an average of 4.07 blessings "very qualified". Furthermore, the practicum module and all media results of student development have been uploaded to the University's Learning Management System Moodle-based for use in the learning process in the future. We hope that the learning media that has been developed can be applied to calculus learning in the future.
Efektivitas Pendekatan Pembelajaran Matematika Realistik terhadap Kemampuan Literasi Matematis Siswa SMP Ditinjau dari Gaya Belajar Nely Murni; Mulhamah; Sucipto, Lalu
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 12 No. 3 (2025): Jurnal Derivat (Desember 2025)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/j.derivat.v12i3.8990

Abstract

This study aims to examine the effect of the Realistic Mathematics Education (RME) approach on students’ mathematical literacy skills and to determine whether learning styles contribute to variations in learning outcomes. This research employs a quantitative approach with a quasi-experimental method using a Nonequivalent Pretest–Posttest Control Group Design involving two eighth-grade classes. Data were collected through mathematical literacy tests administered as pretests and posttests, a learning-style questionnaire, and an observation sheet to evaluate the implementation of the learning approach. The data were analyzed using an independent t-test and Two-Way ANOVA. The results show that students taught using the RME approach achieved higher posttest scores, with the experimental class obtaining an average of 69.46 (SD = 6.432), compared to the control class with an average of 58.21 (SD = 8.189). The independent t-test indicated a significant difference between the two groups (t = –5.717; p = 0.000), suggesting that the RME approach is effective in improving students’ mathematical literacy skills. Furthermore, visual, auditory, and kinesthetic learning styles were found to have no significant effect on mathematical literacy, and no interaction was observed between the learning approach and learning styles. These findings indicate that the improvement in mathematical literacy is primarily influenced by the instructional approach rather than differences in students’ learning styles.
Peningkatan Kemampuan Pemecahan Masalah Matematika Mahasiswa Melalui Pemanfaatan GUI MATLAB untuk Sistem Persamaan Non-Linier Syaharuddin, Syaharuddin; Negara, Habibi Ratu Perwira; Sucipto, Lalu; Mandailina, Vera; Abdillah, Abdillah
Jurnal Pengembangan dan Pengabdian Masyarakat Multikultural Vol 4 No 1: BATIK April 2026
Publisher : Institut Riset dan Publikasi Indonesia (IRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/batik.v4i1.2576

Abstract

Learning nonlinear equation systems requires the integration of conceptual understanding and computational skills, which in practice remains a challenge for students due to the abstract nature of the material. This community service activity aims to improve students' understanding of nonlinear equation systems through the use of MATLAB Numeric GUI as an interactive learning medium. There were 23 students from the Mathematics Education Study Program at UIN Mataram participating in this activity. The implementation methods included concept socialization, GUI usage demonstrations, case-based independent practice, and direct mentoring. The evaluation system used three essay questions to measure mastery of concepts, numerical procedures, and MATLAB GUI usage skills. The evaluation results show that the average achievement of students is 70, with a maximum score of 80 and a minimum score of 60. The average score for the first question reached 68.67, increased to 69.33 for the second question, and increased again to 72.67 for the third question, showing a trend of increasing understanding by 4 points from the initial question to the final question. These findings indicate that the use of the MATLAB Numeric GUI can strengthen conceptual understanding, improve computational skills, and help visualize numerical processes more concretely in learning nonlinear equation systems.
Penggunaan Tools Tutor Maple dalam Meningkatkan Kemampuan Mahasiswa dalam Menyelesaikan Soal Matrik dan Sistem Persamaan Linier Syaharuddin, Syaharuddin; Mandailina, Vera; Sucipto, Lalu; Abdillah, Abdillah; Rahmatin, Nuthya; Sirajuddin, Sirajuddin; Mahsup, Mahsup
Kreasi: Jurnal Inovasi dan Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): April
Publisher : BALE LITERASI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/kreasi.v6i1.2202

Abstract

Pelatihan pemanfaatan Tools Tutor Maple dilaksanakan untuk mengatasi rendahnya kemampuan mahasiswa dalam menyelesaikan materi matriks dan Sistem Persamaan Linier (SPL), khususnya pada aspek manipulasi baris dan penggunaan sintaks komputasi. Kegiatan ini bertujuan meningkatkan pemahaman prosedural serta ketelitian teknis mahasiswa dalam mengoperasikan perangkat lunak Maple sebagai bagian dari pembelajaran aljabar linier modern. Sebanyak 25 mahasiswa berpartisipasi sebagai mitra dalam pelatihan ini. Metode kegiatan mencakup ceramah interaktif untuk memperkuat konsep dasar, demonstrasi live coding yang menunjukkan penerapan sintaks secara langsung, dan simulasi hands-on yang memungkinkan mahasiswa berlatih menyelesaikan SPL berbasis matriks menggunakan Maple. Pelaksanaan diawali survei diagnostik untuk mengidentifikasi tingkat pemahaman awal dan ditutup dengan evaluasi melalui tes praktik dua soal. Sistem evaluasi mengombinasikan analisis kuantitatif hasil tes dan observasi terhadap ketepatan peserta dalam mengeksekusi perintah komputasi. Hasil pelatihan menunjukkan peningkatan kompetensi yang jelas. Pada soal pertama hanya 14 dari 25 mahasiswa (56%) yang menjawab benar, sedangkan pada soal kedua meningkat menjadi 22 mahasiswa (88%), atau terjadi kenaikan 32 poin persentase. Temuan ini menegaskan bahwa integrasi Tools Tutor Maple efektif memperkuat pemahaman prosedural sekaligus meningkatkan akurasi teknis mahasiswa dalam penyelesaian SPL berbasis matriks.
Pengaruh Penggunaan Alat Peraga Koin Positif Negatif Terhadap Kemampuan Learning Engagement Matematika Siswa Berkebutuhan Khusus Putri, Emiliana; Mahfudy, Sofyan; Sucipto, Lalu
Jurnal Riset dan Inovasi Pembelajaran Vol. 6 No. 1 (2026): Januari-April 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v6i1.4694

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya keterlibatan belajar (learning engagement) siswa berkebutuhan khusus kategori slow learner dalam pembelajaran matematika pada materi bilangan bulat yang bersifat abstrak. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan alat peraga koin positif negatif terhadap learning engagement siswa. Metode yang digunakan dalam penelitian adalah Single Subject Research (SSR) dengan desain A – B – A yang melibatkan tiga siswa sebagai subjek penelitian. Data dikumpulkan melalui observasi menggunakan instrument lembar pengamatan learning engagement dan dianalisis menggunakan analisis dalam kondisi dan analisis antar kondisi. Hasil penelitian menunjukkan bahwa penggunaan alat peraga koin positif negatif mampu meningkatkan learning engagement siswa secara signifikan pada fase intervensi dibandingkan dengan baseline pertama, serta peningkatan masih bertahan walaupun intervensi dihentikan. Secara spesifik, ketiga subjek (AF, SR, dan MJ) menunjukkan pola peningkatan yang konsisten. Pada baseline pertama keterlibatan belajar masih rendah dan belum stabil. Selama intervensi AF dan SR menunjukkan peningkatan yang jelas dan stabil dalam keaktifan serta partisipasi belajar, sedangkan MJ mengalami peningkatan secara bertahap dari keterlibatan yang pasif menjadi lebih aktif. Pada fase baseline kedua ketiga subjek tetap mempertahankan keterlibatan yang lebih baik dibandingkan kondisi awal. Temuan ini menunjukkan bahwa alat peraga koin positif negatif efektif digunakan sebagai media pembelajaran konkret untuk meningkatkan keterlibatan belajar matematika siswa slow learner. Oleh karena itu, penelitian ini merekomendasikan penggunaan alat peraga konkret yang sesuai dengan karakteristik siswa berkebutuhan khusus untuk menciptakan pembelajaran matematika yang lebih aktif, menarik, menyenangkan, dan bermakna.