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A Novel Approach to Digital Image Security: Merging Cryptography and Steganography via LSB+TWO Technique Nugraha, Nur Budi; Santosa, Yaqutina Marjani
JURNAL INFOTEL Vol 17 No 3 (2025): August
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v17i3.1338

Abstract

The increasingly rapid development of the digital era has resulted in information security becoming a crucial aspect in communication and data exchange. Digital images as a medium commonly used to store and transmit information are the main target in developing data security techniques. As the volume and sensitivity of information exchanged via digital images increases, the need for more sophisticated security mechanisms becomes increasingly pressing. This research combines cryptography and steganography using the LSB+TWO method. We integrate 256-bit AES in CBC mode for initial encryption, followed by improved LSB steganography techniques and a modified TWO algorithm. This method was tested on various datasets consisting of 1000 digital images with various resolutions. The results demonstrate significant improvements in the security and robustness of steganalysis compared to conventional methods, while maintaining high visual quality measured by PSNR and competitive embedding capacity. This research makes a significant contribution to the field of digital information security and paves the way for further development in image-based data protection techniques.
Desain Prototipe Game Edukasi Mitigasi Banjir melalui Pemilahan Sampah Menggunakan Metode Rapid Application Development (RAD) Nugraha, Nur Budi; Santosa, Yaqutina Marjani; Puspaningrum, Alifia
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 3 (2025): Agustus - October
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i3.2100

Abstract

Banjir merupakan salah satu bencana hidrometeorologi yang paling sering terjadi di wilayah perkotaan maupun pedesaan di Indonesia. Faktor utama yang memperparah kejadian banjir bukan hanya curah hujan tinggi, melainkan juga pengelolaan sampah yang kurang optimal, terutama pembuangan sampah sembarangan ke sungai dan saluran drainase. Permasalahan ini menuntut adanya inovasi media edukasi yang mampu meningkatkan kesadaran masyarakat, khususnya generasi muda, terhadap pentingnya pemilahan sampah sebagai bagian dari upaya mitigasi banjir. Penelitian ini bertujuan untuk mengembangkan sebuah prototipe game edukasi mitigasi banjir berbasis web dengan menggunakan pendekatan Rapid Application Development (RAD). Metode RAD dipilih karena memungkinkan proses pengembangan yang cepat, iteratif, dan melibatkan pengguna secara aktif melalui tahapan perencanaan, analisis kebutuhan, desain, serta implementasi awal dalam bentuk prototipe. Validasi dilakukan oleh tiga ahli media dari bidang informatika dan lima ahli materi dari Dinas Lingkungan Hidup Kabupaten Indramayu. Hasil validasi ahli media memperoleh skor rata-rata 83,3% dengan kategori sangat baik, meskipun masih terdapat masukan terkait kesederhanaan visual antarmuka. Sementara itu, validasi ahli materi menghasilkan skor rata-rata 83,0% dengan kategori sangat baik, dengan rekomendasi penambahan narasi mengenai konsekuensi jangka panjang pengelolaan sampah terhadap lingkungan. Uji coba terbatas terhadap pengguna menunjukkan tingkat kepuasan rata-rata 84,3%, menandakan bahwa prototipe game diterima secara positif. Dengan demikian, dapat disimpulkan bahwa game edukasi ini telah layak secara konsep dan konten edukatif, meskipun masih memerlukan penyempurnaan pada aspek visualisasi antarmuka dan fitur interaktif agar dapat diimplementasikan secara lebih luas dalam konteks pendidikan dan sosialisasi lingkungan.
Document Generation untuk Chatbot Berbasis Aturan dengan Pendekatan Template Method Ishlakhuddin, Fauzan; Santosa, Yaqutina Marjani; Nugraha, Nur Budi
Jurnal Informatika: Jurnal Pengembangan IT Vol 7, No 3 (2022)
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v7i3.5098

Abstract

The world of education has an important role in the development of a country, innovations and initiatives that support educational activities are needed to support these activities. One of the innovations in the world of education is the convenience of students to access the results (development) of their lectures from anywhere. Chatbot has convenience in terms of service, because using a chatbot can make it easier to spread data. Provision of accurate and relevant data in real time is also needed so that the deployment will be faster and easier. Document generation is a method that can be used to create lecture-related files in real time, quickly and accurately. From the test results it was found that the files created were accurate and relevant to the SIAKAD system that had been used.The world of education has an important role in the development of a country, innovations and initiatives that support educational activities are needed to support these activities. One of the innovations in the world of education is the convenience of students to access the results (development) of their lectures from anywhere. Chatbot has convenience in terms of service, because using a chatbot can make it easier to spread data. Provision of accurate and relevant data in real time is also needed so that the deployment will be faster and easier. Document generation is a method that can be used to create lecture-related files in real time, quickly and accurately. From the test results it was found that the files created were accurate and relevant to the SIAKAD system that had been used. 
Pengembangan Media Edukasi Interaktif Pemilahan Sampah Berbasis Game Nugraha, Nur Budi; Santosa, Yaqutina Marjani; Puspaningrum, Alifia
Prosiding Seminar SeNTIK Vol. 9 No. 1 (2025): Prosiding SeNTIK 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

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Abstract

Game edukasi “Eco Sort” dikembangkan untuk meningkatkan kesadaran pemilahan sampah. Uji coba menunjukkan hasil sangat baik dalam aspek kegunaan, interaktivitas, dan kepuasan pengguna.
STILAPIA: Aplikasi Manajemen Ikan Nila Tambak dengan Fitur Prediksi Jumlah Produksi Arif , Wisnu; Nurhimawan, Salamet; Nugraha, Nur Budi
Prosiding Seminar SeNTIK Vol. 9 No. 1 (2025): Prosiding SeNTIK 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

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Abstract

Aplikasi manajemen tambak ikan nila dikembangkan dengan fitur prediksi produksi menggunakan Random Forest dengan akurasi 92,3%. Sistem mencakup manajemen kolam, pakan, penjadwalan, dan grafik produktivitas.
Game Edukasi Trash Sorter Untuk Meningkatkan Kesadaran Pemilahan Sampah Berbasis Model Addie Nugraha, Nur Budi; Santosa, Yaqutina Marjani; Puspaningrum, Alifia
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.2911

Abstract

The low level of public awareness regarding waste sorting is one of the major contributing factors to flooding in various regions of Indonesia. This condition indicates the need for interactive and engaging learning media to foster environmental awareness from an early age. This study aims to develop the Trash Sorter educational game as a web-based learning medium that introduces waste-sorting concepts within the context of flood-mitigation efforts. The development process followed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) systematically. At the implementation stage, the game was tested on 20 participants consisting of elementary school students and community members living in flood-prone areas. Evaluation was conducted through pre-tests and post-tests to measure improvements in user understanding. The results showed an increase in the average score from 56.75 on the pre-test to 87.25 on the post-test. In addition, internal alpha testing successfully fixed several bugs and improved application performance. Thus, Trash Sorter has proven effective as an educational medium for increasing waste-sorting awareness as part of flood-mitigation efforts. Moving forward, the game has the potential to be implemented as environmental education media in elementary schools and community organizations to support learning based on environmental literacy and disaster mitigation.