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The Impact of Online Gambling Among Indonesian Teens and Technology Budiman, Ramdani; Romadini, Nurul Ayu; Herwandi Aziz, Muhammad Ardhana; Pratama, Agasta Gumelar
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 2 (2022): April
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i2.559

Abstract

This research is motivated by the development of technological advances. With advances in technology there is an increase in the problem of crime using sophisticated modus operandi. This form of crime is Cyber ??Crime. One of the cases of cybercrime that is rife at this time is gambling via the internet. Article 27 paragraph (2) of Law Number 11 of 2008 concerning Information and Electronic Transactions regulates the prohibition of electronic gambling with a maximum imprisonment of 6 (six) years and/or a maximum fine of Rp. 1,000,000,000.00 (one billion rupiah). Online gambling is a game that is carried out using money as a bet with the terms of the game and the amount of the bet determined by online gamblers and using electronic media with internet access as an intermediary. Online gambling is a phenomenon that cannot be denied and is found in society, especially among teenagers. They consciously know that gambling is included in deviant behavior which is considered bad by some people and is prohibited by state law, but this does not cover their interest in participating in it. This study aims to describe the behavior of teenagers who are addicted to online gambling. This research is a type of qualitative research with data analysis techniques using qualitative analysis. The results explained that the behavior of adolescents who were addicted to online gambling showed the following characteristics: spending more time playing online gambling, decreasing physical activity and neglecting health, avoiding important life activities, decreasing socialization processes, finding it difficult to break the desire to play online gambling, ignoring work and personal obligations and mental illness.
Laptop Price Prediction Based on Specifications: A Comparison of Random Forest and Linear Regression Putra, Bagas Pratama; Mahfuzh, Ilham Miftahali; Kurniawan, Agus Fahrizal; Budiman, Ramdani
Journal Collabits Vol 3, No 1 (2026)
Publisher : Journal Collabits

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/collabits.v3i1.37603

Abstract

This study investigates the prediction of laptop prices based on hardware specifications by comparing the performance of Linear Regression and Random Forest algorithms. The dataset consists of both numerical and categorical features, including brand, processor type, RAM capacity, storage configuration, screen size, and other relevant attributes that influence pricing. Data preprocessing was conducted through data cleaning, handling missing values, and transforming categorical variables using one-hot encoding. The dataset was then divided into training and testing sets with a 70:30 ratio to evaluate model generalization. Exploratory data analysis was performed using visualizations such as average price per brand, correlation heatmaps of numerical features, and scatter plots comparing actual and predicted prices. Model performance was evaluated using Mean Absolute Error (MAE), Root Mean Squared Error (RMSE), and the coefficient of determination (R²) on both training and testing data. The results indicate that the Random Forest model achieves higher predictive accuracy compared to Linear Regression, as it is more effective in capturing non-linear relationships and complex feature interactions. In contrast, Linear Regression tends to underperform due to its linear assumptions when applied to heterogeneous laptop specification data. These findings suggest that ensemble-based models are more suitable for laptop price prediction tasks involving diverse and non-linear feature patterns.
Rancangan Sistem Pendukung Keputusan Pemilihan Jurusan Pada Fakultas Ilmu Komputer Menggunakan Metode Analytical Hierarchy Process (Studi Kasus Universitas Banten Jaya) Rudianto, Rudianto; Budiman, Ramdani
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 11, No 1 (2022): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v11i1.3117

Abstract

Universitas Banten Jaya adalah salah satu perguruan tinggi swasta di Banten yang menawarkan berbagai jurusan, memberikan berbagai informasi menarik bagi calon mahasiswa baru antara lain akreditasi, biaya, prospek setelah lulus, dan keinginan mahasiswanya. Hal ini membuat calon mahasiswa kesulitan dalam menentukan jurusan yang sesuai dan tepat di Universitas Banten Jaya terutama pada Fakultas Ilmu Komputer. Dari analisa sistem yang berjalan perlu dirancang  sistem pendukung keputusan dalam memilih jurusan pada Fakultas Ilmu Komputer Universitas Banten Jaya, yang dapat membantu calon mahasiswa baru menetukan jurusan yang akan mereka tentukan. Rancangan aplikasi ini menggunkan metode AHP (Analytical Hierarchy Process) untuk membantu perhitungan pendukung keputusan.. Hasil dari penelitian ini berupa aplikasi sistem pendukung keputusan dengan menggunakan metode AHP (Analytic Hierarchy Process) berbasis web untuk memudahkan calon mahasiswa baru Fakultas Ilmu Komputer dalam memilih jurusan yang sesuai dengan harapannya.Kata kunci  : Sistem Pendukung Keputusan, Analitical Hierarchy Process, Jurusan, Mahasiswa 
Perancangan Sistem Keuangan SPP Siswa Berbasis Web Budiman, Ramdani; Suyatno, Nur Hidayanti; Kania, Raden; Solihati, Tifani Intan; Oktavia, Andini; Asrori, Khasan
Jurnal Ilmiah Sains dan Teknologi Vol. 9 No. 2 (2025): Jurnal Ilmiah Sains dan Teknologi
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/saintek.v9i2.4221

Abstract

SMK PGRI 2 Serang City is a private educational institution until now the total number of students are 249 students, it will be inconvenient if the cost of educational facilities was still done manually using paper, namely paying tuition fees, making school financial reports such as money coming in and money out using a cash book that can easily be lost or damaged if needed at any time for the validation process between the student and the school or the process of making school financial reports every month. The system development method used is the waterfall method and using the programming language PHP and MySQL as the storage databases. The purpose of this research is to design a reporting system that can facilitate the processing of student finances, simplify the process of calculating the student financial system and simplify information systems for processing student financial data based on a website.