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An Interactive Augmented Reality-Based Learning Model for IPAS Oriented Toward Scientific Literacy Rizki Maulana; Nurhadiansyah Nurhadiansyah
Journal of General Education and Humanities Vol. 5 No. 2 (2026): April
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i2.1451

Abstract

This study investigates the development and implementation of an interactive Augmented Reality (AR)-based learning model for Integrated Science and Social Studies (IPAS) oriented toward scientific literacy. The background highlights the challenges in students’ understanding of abstract concepts and the low scientific literacy levels resulting from the dominance of conventional, low-visualization learning methods. The objective of this study is to develop and evaluate an AR-based learning model that facilitates conceptual understanding and supports scientific literacy in junior high school students. A Research and Development (R&D) approach is employed using a modified Waterfall model comprising analysis, design, implementation, and testing stages. The study also applies an experimental procedure with three learning treatments: printed book-based learning, independent AR-based learning, and a combined approach integrating both methods. Data are collected through documentation of pre-test and post-test results and analyzed using descriptive statistical techniques. The findings reveal that the combined learning approach produces the most significant improvement in students’ learning outcomes, with the average score increasing from 50.1 in the pre-test to 80.4 in the post-test. The results indicate that integrating AR into a structured learning model enhances students’ understanding of abstract concepts and supports the development of scientific literacy. The study concludes that the proposed AR-based learning model provides a more interactive, concrete, and meaningful learning experience and can serve as an effective instructional strategy in IPAS learning at the junior high school level
Development of Adaptive Augmented Reality-Based Learning Media to Improve Students’ Visual-Spatial Ability Amanda Mahabbah Najwa Shakila; Nurhadiansyah Nurhadiansyah
Journal of General Education and Humanities Vol. 5 No. 4 (2026): August
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i4.1907

Abstract

The rapid advancement of digital technology has created significant opportunities for the development of more interactive and innovative learning media. One of the technologies with considerable potential to support the learning process is Augmented Reality (AR). However, the use of conventional learning media in teaching computer hardware remains challenging, particularly in visualizing abstract and complex components. This study aims to develop an adaptive Augmented Reality-based learning media that is feasible for classroom use and to investigate its potential in improving students’ visual-spatial ability and learning outcomes. The study employs a Research and Development (R&D) approach using the ADDIE development model, which consists of the Analysis, Design, Development, Implementation, and Evaluation phases. The developed product is an adaptive AR application capable of displaying three-dimensional computer hardware objects while adjusting the complexity of the presented content according to students’ abilities. The research instruments include expert validation sheets, student response questionnaires, and visual-spatial ability tests. The collected data are analyzed using descriptive quantitative analysis and the N-Gain method. The expected outcome of this study is a valid, practical, and effective learning media that supports Informatics education, particularly in computer hardware learning. Furthermore, the adaptive AR-based learning media is expected to enhance students’ visual-spatial ability and learning outcomes through interactive visualization and more meaningful learning experiences.