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Journal : Jurnal Ecogen

Pengaruh Inovasi dan Literasi Bisnis Digital Terhadap Keunggulan Bersaing Pelaku UMKM Kuliner Rumahan yang Terdaftar di GoFood Syofyan, Rita; Ananda Putri, Nia; Putra, Defriko Gusma; Hayati, Annur Fitri; Murdy, Khairi
Jurnal Ecogen Vol 7, No 4 (2024): Jurnal Ecogen
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jmpe.v7i4.16584

Abstract

This study aims to determine and analyze the influence of innovation and digital business literacy on the competitive advantage of home-based culinary SMEs registered by GoFood in Padang City. This type of research is an associative descriptive study. The population in this study are home-based culinary SMEs registered by GoFood in Padang City. The sample used was 75 SMEs using proportional non random sampling. The type of data in this study is primary data. Data processing uses SPSS22. The data collection technique used is a questionnaire. The data that has been collected was analyzed by descriptive analysis. This study uses multiple regression analysis.Based on the results of the study, it is known that innovation has a significant effect on the competitive advantage of home-based culinary MSME actors registered with GoFood in Padang City with a value of Sig 0.011<0.05, digital business literacy has a significant effect on the competitive advantage of home-based culinary MSME actors registered with GoFood in Padang City with Sig 0.002< 0.05, innovation and digital business literacy have a significant effect on the competitive advantage of home-based culinary SMEs registered by GoFood in Padang City with Sig 0.024 <0.05
Implementasi Media Pembelajaran Berbasis Game Monopoli Dalam Pembelajaran Akuntansi Untuk Meningkatkan Kemampuan Berpikir Anggraini, Tiara Putri; Syofyan, Rita
Jurnal Ecogen Vol 8, No 2 (2025): Jurnal Ecogen
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jmpe.v8i2.17364

Abstract

The low critical thinking ability of students is indicated by the results of the odd semester summative assessment, which shows that conventional learning media has not been effective in developing students' critical thinking skills. To overcome this problem, learning media is needed that makes students active in the learning process in order to improve students' thinking skills. One of the learning methods that actively involves students in the learning process is the monopoly game learning media. This research seeks to develop students critical thinking skills through the integration of monopoly game media in the learning process. The study was conducted at SMK Negeri 3 Padang with the research subjects of class XI Accounting students. This research is a quantitative research with a quasi-experimental research type (quasi-experimental design) with a Pretest-Posttest Control Group Design. The research sample was selected using purposive sampling. The research instrument used was HOTS-based learning outcome test questions. The hypothesis in this study was examined through a paired sample t-test. Based on the analysis of post-test data from both the experimental and control groups at a 5% sig. level, the obtained Sig. (2-tailed) value was 0.000, which is less than 0.05. Therefore, the null hypothesis (H₀) is rejected and the alternative hypothesis (Hₐ) is accepted. The increase can be seen from the average Pre-Test score and the average Post-Test score in the experimental group increasing from 55.00 to 80.00. While in the control group it decreased from 60.00 to 58.00 (p <0.05). Based on the t-test testing criteria, it can be concluded that there is an influence of monopoly game learning media on students' critical thinking skills in accounting. This shows that the application of monopoly game learning media significantly improves students' critical thinking skills compared to conventional learning media. Thus, it can be concluded that monopoly game-based learning media is effective in optimizing students' high-level thinking skills.
Pengaruh Literasi Digital dan Motivasi Belajar Terhadap Hasil Belajar Siswa Dewi, Laura Etika; Syofyan, Rita; Putra, Defriko Gusma
Jurnal Ecogen Vol 7, No 2 (2024): Jurnal Ecogen
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jmpe.v7i2.16028

Abstract

This research set out to answer the following questions: 1) the relationship between students' digital literacy and their desire to learn and their final grades, 2) the precise impact that digital literacy has on the academic achievement of these pupils, and 3) the precise impact that learning motivation has on the academic achievement of the candidates.  A causal associative design and quantitative approach were employed to carry out the investigation in this study. The 117 students making up the XI social studies class at SMA Pertiwi 1 Padang served as the study's population. We used a proportionate random selection technique to pick 91 people to take part in the survey. The multiple linear regression analysis was conducted using SPSS version 25 software. According to the results: 1) The academic performance of students in the eleventh grade at SMA Pertiwi 1 Padang is significantly affected by their level of digital literacy as well as their enthusiasm to learn. 2) These students' digital literacy greatly enhances their academic achievement, and 3) Their level of motivation to learn has a positive and substantial effect on their academic performance. According to the report, a whopping 47.7 percent of the learning outcomes of IPS SMA Pertiwi 1 Padang class XI students are impact by digital literacy and learning motivation.