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Learning Innovations in Coastal Areas Through Augmented Reality and Gamification Arianto, Arianto; Hudaibah, Fadlia Dwi; Nurhalifah, Nurhalifah; Qippiah , Mariatul; Bantun, Suharsono
Jurnal Media Informasi Teknologi Vol. 1 No. 2 (2024): Oktober 2024
Publisher : Digital Innovation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69616/mit.v1i2.193

Abstract

This research investigates the development of an augmented reality (AR) application with gamification elements to enhance natural science learning in coastal areas. Validation by media and content experts, along with trials conducted among students, showed high feasibility and strong appeal of the application. Functionality tests, including marker detection range, demonstrated the application's capability to operate effectively in diverse coastal environments. The study highlights the successful integration of AR and gamification as a tool to improve engagement and understanding of natural science concepts in under-resourced coastal schools. This application holds great potential for enhancing the quality of education in coastal areas by offering an interactive and immersive learning experience. Further research is recommended to refine the application and assess its long-term impact on student comprehension and educational outcomes in various coastal communities. This study represents a significant step forward in using innovative AR technology to support learning in coastal regions.
PENGUATAN DIGITALISASI PROMOSI WISATA MELALUI SOSIAL MEDIA DAN IMPLEMENTASI TEKNOLOGI SMARTANO BERSAMA KELOMPOK WISATA INIAKU DESA MATANO Nirsal, Nirsal; Nurfalaq, Aryadi; Naim, Muhammad; Idkhan, A. Muhammad; Kaswar, Andi Baso; Bantun, Suharsono
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 3 (2025): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i3.31089

Abstract

Abstrak: Desa Matano merupakan desa wisata yang pengelolaan wisatanya masih bersifat konvensional. Kegiatan ini bertujuan untuk digitalisasi promosi wisata melalui media sosial dan implementasi teknologi smartano, serta memberikan pelatihan pengelolaan sosial media dan website smartano, agar akun sosial media dan website dapat eksis dengan pengelolaan mandiri. Metode yang dilakukan melalui pelatihan dan pendampingan. Mitra utama adalah kelompok Wisata Iniaku Desa Matano, pelatihan pemasaran digital dan penguatan promosi wisata secara umum diberikan kepada perangkat desa secara umum, terutama untuk Kelompok Wisata Iniaku sebagai pengelola wisata. Kegiatan menghasilkan sebuah pemahaman pemasaran digital, promosi wisata dan implementasi website smartano yang dikemas dengan skema promosi secara digital, dan peningkatan softskill peserta dalam pemasaran digital dan promosi wisata. Melalui kegiatan ini keterampilan peserta dalam hal penggunaan platform digital media sosial dan Sistem Informasi Smart Desa Matano (Smartano) untuk pemasaran produk desa dan promosi wisata meningkat dengan skor rata-rata 41%.Abstract: Matano Village is a tourist village whose tourism management is still conventional.This activity aims to digitize tourism promotion through social media and the implementation of smartano technology, as well as providing training in managing social media and smartano websites, so that social media accounts and websites can exist with independent management. The method used is through training and mentoring. The main partner is the Matano Village Tourism group, digital marketing training and strengthening tourism promotion in general are given to village officials in general, especially for this tourism group as a tourism manager. The activity produces an understanding of digital marketing, tourism promotion and implementation of the smartano website which is packaged with a digital promotion scheme, and improving participants' soft skills in digital marketing and tourism promotion. Through this activity, participants' skills in using digital social media platforms and the Matano Village Smart Information System (Smartano) for marketing village products and promoting tourism increased with an average score of 41%.