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PENERAPAN MODEL SIMULASI PENJADWALAN ANTRIAN NASABAH BANK MEGA PADANG Firdalius, Fitri
Sainstek : Jurnal Sains dan Teknologi Vol 9, No 2 (2017)
Publisher : IAIN Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (909.948 KB) | DOI: 10.31958/js.v9i2.1086

Abstract

Along with progress in improving communication and information, more people who gather as much information as possible through various media had. But not everyone is able to manage information to good use at the appropriate time efficiently and effectively. Because it has a lot of information alone is not sufficient if it can not manage to become the best alternative using the simulation system model of scheduling customers in a bank queue. With the design of simulation models the scheduling queue is expected to provide customers get into the parties will try to develop a simulation, so it can be seen every error that occurs during the development of models and simulations. The design of this system using excel simulation tests, with the implementation of systems using Microsoft Access 2003 database system and program visual basic 6.0. From system design are made to dipe.
Digital Komunikasi untuk Kegiatan Organisasi Remaja Mesjid Firdalius, Fitri; Djesmedi, Dinda; Fithratul Zalmi, Wahyuni
Jurnal Abdimas ADPI Sains dan Teknologi Vol. 2 No. 2 (2021): Jurnal Abdimas ADPI Sains dan Teknologi
Publisher : Asosiasi Dosen PKM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47841/saintek.v2i2.185

Abstract

Dikarenakan pada saat ini berada dalam kondisi pandemi COVID 19, mengharuskan untuk melakukan social distancing. Penggunaan digital komunikasi sangat dibutuhkan, maka dari itu komunikasi digital dapat kita gunakan dalam kegiatan remaja mesjid, khususnya Organisasi Remaja Masjid Jamiek. Dengan adanya teknologi komunikasi digital ini kita dapat berkomunikasi secara tidak langsung atau bertatap muka dengan seseorang atau banyak orang yang akan kita ajak berkomunikasi. Tujuan dari makalah ini adalah untuk memberikan informasi dan implementasi dalam pemanfaatan komunikasi digital. Berdasarkan tujuan ini, memanfaatkan sosial media seperti Whatsapp, Facebook, Instagram, Google Meet, dan lain-lain untuk mendukung kegiatan remaja mesjid. Hasil penelitian menunjukan bahwa komunikasi digital dapat memaksimalkan kegiaan remaja mesjid, mempermudah komunikasi jarak jauh, mendapatkan informasi jarak jauh, mengurangi biaya, dan mempersingkat waktu
Peran Digital Komunikasi Terhadap Perempuan Berwirausaha (UMKM) di Kota Padang Erna Susanti; Fitri Firdalius; Purwanti Endah Rahayu
Jurnal REKOMEN (Riset Ekonomi Manajemen) Vol 3, No 2 (2020)
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (169.214 KB) | DOI: 10.31002/rn.v3i2.1983

Abstract

Presently, development of technology has affected to all our activities, especially on business. The research aims to determine the role and the influence of digital communication for women entrepreneurs (MSMEs) productivity in Padang. The method of the research is qualitative descriptive with descriptive qualitative analysis. The result showed that digital communication has important role for women entrepreneurs (MSMEs) in Padang. It provides additional market share, accessibility of promotion and increases of women entrepreneurs (MSMEs) productivity.
Digital Komunikasi Untuk Kegiatan Organisasi Remaja Mesjid Fitri Firdalius; Dinda Djesmedi; Wahyuni Fithratul Zalmi
Jurnal Abdimas ADPI Sains dan Teknologi Vol. 2 No. 2 (2021): Jurnal Abdimas ADPI Sains dan Teknologi
Publisher : Asosiasi Dosen Pengabdian kepada Masyarakat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47841/saintek.v2i2.20

Abstract

Due to the current state of the COVID-19 pandemic, it is necessary to practice social distancing. The use of digital communication is needed, therefore we can use digital communication in mosque youth activities, especially the Jamiek Mosque Youth Organization. With this digital communication technology, we can communicate indirectly or face to face with someone or many people with whom we will communicate. The purpose of this paper is to provide information and implementation in the use of digital communication. Based on this goal, utilizing social media such as Whatsapp, Facebook, Instagram, Google Meet, and others to support the activities of mosque youth. The results show that digital communication can maximize mosque youth activities, facilitate long-distance communication, obtain remote information, reduce costs, and shorten time.
MULTIMEDIA-BASED INTERACTIVE LEARNING MEDIA FOR DEAF AND MENTALLY DISABLED ELEMENTARY STUDENTS ON SLBN 1 LENGAYANG Dinda Djesmedi; Mellya Rindhani Aditia; Fitri Firdalius; Rasmita
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 2 (2022): JUTIF Volume 3, Number 2, April 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.2.223

Abstract

The ability to remember and understand is quite difficult in the learning activities of mentally retarded and deaf students at SLBN 1 Lengayang. This study aims to examine the use of interactive media to assist the learning activities of deaf and mentally retarded students in improving understanding and memory. The data collection method used is the interview method and literature study. While the method used for the design and manufacture of the author's application uses UML and Storyboard which is implemented with Adobe Flash CS6. The result of the design is the Learning Application to Know Our Body Parts and a companion book to Know the Parts of the Body. Data analysis shows that using interactive learning media for deaf and mentally retarded children can improve memory and understanding with a more interesting and interactive learning process. The use of interactive multimedia in the form of applications and companion books is a new learning medium in the learning process that provides a different learning experience for deaf and mentally retarded students.
Penyusunan Profil Kampung Akrilik Di Kecamatan Padang Utara Dinda Djesmedi; Fitri Firdalius; Rasmita Rasmita
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 5, No 3 (2022): September 2022
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v5i3.1651

Abstract

Abstract: Acrylic Village in North Padang District is one of the thematic villages in Padang City which is located in KB RW Village. 12 Berok Gunung Pangilun, Gunung Pangilun Village, Padang City. This Acrylic Village is a knitted thematic village that produces handicrafts, such as knitted bags, flower vases, tissue boxes and others. Acrylic Village is still in the development stage. Currently, the Acrylic Village does not yet have a profile in the form of books and videos, so to find out about this Acrylic Village, the resource persons must repeat the history, handicrafts, and others. The writing team will create a profile for Acrylic Village to help introduce it to the wider community. The author uses the method of interview, observation and library research. In order to introduce this Acrylic Village, the author made a book and profile video to be used as a more effective information medium so as to provide information about Acrylic Village and make it a center for promoting creative economy products. Keywords: arcylic; thematic villages; profile  Abstrak: Kampung Akrilik di Kecamatan Padang Utara merupakan salah satu kampung tematik yang ada di Kota Padang yang berada di Kampung KB RW. 12 Berok Gunung Pangilun, Kelurahan Gunung Pangilun Kota Padang. Kampung Akrilik ini merupakan kampung tematik rajutan penghasil kerajinan tangan, seperti tas rajutan, vas bunga, kotak tisu dan lainnya. Kampung Akrilik masih dalam tahap pengembangan. Saat ini Kampung Akrilik belum mempunyai profil dalam bentuk buku dan video, sehingga untuk mengetahui tentang Kampung Akrilik ini narasumber harus mengulang menyampaikan sejarah, hasil kerajinan, dan lainnya. Tim penulis akan membuat profil untuk Kampung Akrilik supaya membantu memperkenalkan ke masyarakan luas. Penulis menggunakan metode wawancara, obervasi dan penelitian kepustakaan. Dalam rangka memperkenalkan Kampung Akrilik ini penulis membuat buku dan video profil  untuk dijadikan media informasi yang lebih efektif sehingga memberikan informasi tentang Kampung Akrilik dan menjadikan sentra promosi produk ekonomi kreatif. Kata Kunci: akrilik; kampung tematik; profil
EXPERT SYSTEM TO DIAGNOSE DIGESTIVE DISEASES USING CERTAINTY FACTOR Mellya Rindhani Aditia; Dinda Djesmedi; Fitri Firdalius; Hari Marfalino
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 9, No 1 (2022): Desember 2022
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v9i1.1880

Abstract

Abstract: Tract disorders are disorders caused by abnormalities in the digestive system. This disorder is triggered by food or a person's physical condition. Digestive disorders cannot be diagnosed quickly, but mostly occur in the digestive system. Because the knowledge that will be suspected as a disease is still lacking, it takes experts or doctors to diagnose digestive disorders. The goal is to help produce a diagnosis of the disease experienced by the patient based on the symptoms experienced. The research data is processed based on the symptoms felt by the patient. Patient data using the Certainty Factor method or the value of disease certainty. This Certainty Factor method is a system that is able to run according to needs and produces a high percentage of accuracy results. The system design stage is implemented in the Hypertext Preprocessor programming language and My SQL database. The results of the diagnosis with this method produce a level of confidence in the patient's disease. From the results of the tests carried out, it can produce information about the diagnosis of the disease and help patients and medical personnel in knowing the condition of the disease that is being experienced.            Keywords: certainty factor; digestive tract disorders; expert system,  Abstrak: Gangguan saluran merupakan gangguan yang disebabkan oleh kelainan pada sistem pencernaan. Gangguan ini dipicu oleh makanan atau kondisi fisik seseorang. Gangguan pencernaan ini tidak bisa dilakukan diagnosa dengan cepat, tetapi sebagian besar terjadi pada sistem pencernaan. Dikarenakan pengetahuan yang akan diduga sebagai penyakit masih kurang, maka dibutuhkan tenaga ahli atau dokter untuk mendiagnosis gangguan pencernaan. Tujuannya untuk membantu menghasilkan diagnosa penyakit yang dialami pasien berdasarkan gejala yang dialami. Data penelitian diolah berdasarkan gejala yang dirasakan oleh pasien. Data pasien menggunakan metode Certainty Factor atau nilai kepastian penyakit. Metode Certainty Factor ini merupakan sistem yang mampu berjalan sesuai dengan kebutuha serta menghasilkan persentase akurasi hasil yang tinggi. Tahapan perancangan sistem diimplementasikan ke dalam bahasa pemrograman Hypertext Preprocessor dan database My SQL. Hasil diagnosa dengan metode ini menghasilkan tingkat kepercayaan terhadap penyakit pasien. Dari hasil pengujian yang dilakukan  sudah dapat menghasilkan informasi tentang diagnosa penyakit dan membantu pasien serta tenaga medis dalam mengetahui kondisi penyakit yang sedang dialami. Kata kunci: certainty factor; gangguan saluran pencernaan; sistem pakar 
SIMULATION MODEL SCHEDULING QUEUE IN TELLER BANK WITH MULTI CHANNEL – MULTI PHASE Fitri Firdalius
Jurnal Ipteks Terapan (Research Of Applied Science And Education ) Vol. 15 No. 2 (2021): Vol. 15 No. 2 (2021): Jurnal Ipteks Terapan ( Research of Applied Science and
Publisher : Lembaga Layanan Pendidikan Tinggi Wilayah X

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (546.582 KB) | DOI: 10.22216/jit.v15i2.260

Abstract

Progress in improving communication and information, as well as the increasingly rapid development of the banking world, requires a customer service system capable of providing satisfying services to customers. One of the problems that often arise in banking customer service systems is customer queuing services which cause customers to wait too long to get service. Information alone is not enough if it cannot be managed to be the best alternative, therefore a simulation system for scheduling bank customer queues is used. The design of the queue simulation model is expected to provide Mega Padang bank management information and better service to customers, so that every input, process and output that occurs during model development and simulation can be seen. Therefore, the simulation is carried out using the discrete event method. The customer service system of Bank Mega Padang which produces services explains the effect and behavior of the observed system, in this case it provides information about the average customer waiting time, the average customer waiting time and the length of time that tellers are unemployed for a certain period. time. The results of the system design process from time to time can increase teller unemployment by as many as 65 Bank Mega Padang customers. This study maximizes service time to customers based on the duration of service provided by the teller so that there are no unemployed or unserved terllers. The research that was achieved for the management of Bank Mega Padang was that management did not need a teller due to a lot of time. idle cashier
NEED ANALYSIS OF INSTRUCTIONAL MEDIA FOR DEAD AND MENTALLY RETARDED AT SLBN LENGAYANG Rasmita Rasmita; Dinda Djesmedi; Fitri Firdalius
Jurnal Ipteks Terapan (Research Of Applied Science And Education ) Vol. 15 No. 3 (2021): Jurnal Ipteks Terapan ( Research of Applied Science and Education )
Publisher : Lembaga Layanan Pendidikan Tinggi Wilayah X

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1511.207 KB) | DOI: 10.22216/jit.v%vi%i.581

Abstract

This study aims to analyze students need in the first class at SLBN students in development of learning media on the material for the theme of myself with sub-theme of part of body. This research is descriptive qualitative. Needs analysis is done based on the results of interviews, questionnaire and direct observation. The purpose of this study is to analyze the need for multimedia-based learning media software in the form of applications on android. The application is used to assist teachers in delivering learning materials for the introduction of part of body in the first class at SLBN Lengayang consisting of deaf and mentally retarded students. To collect the data, the researchers used questionnaires, interviews and observations. The results of the needs analysis obtained are: 1) The learning media used is still a presentation media 2) There is still a lack of attractiveness and student activity in teaching and learning activities.
USER EXPERIENCE PADA IMPLEMENTASI MEDIA PEMBELAJARAN BAHASA INGGRIS BERBASIS ANDROID UNTUK SISWA SEKOLAH LUAR BIASA (SLB) NEGERI 1 LENGAYANG PESESIR SELATAN SUMATERA BARAT Rasmita Rasmita; Dinda Djesmedi; Fitri Firdalius
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 6, No 2 (2023): June 2023
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v6i2.1354

Abstract

Pengalaman pengguna (user experience) sangat penting dalam implementasi media pembelajaran bahasa Inggris berbasis Android untuk siswa SLB Negeri 1 Lengayang Pesisir Selatan Sumatera Barat. Karena siswa SLB memiliki kebutuhan dan keterampilan belajar yang berbeda dengan siswa pada umumnya, maka penting untuk memperhatikan pengalaman pengguna dalam mengakses dan menggunakan media pembelajaran tersebut. Kesederhanaan dan kemudahan penggunaan media pembelajaran harus mudah digunakan dan mudah dipahami oleh siswa SLB.Aplikasi yang dikembangkan berbasis Android, dengan menampilkan gambar, suara serta video yang menarik. Metode yang digunakan dalam penelitian ini adalah observasi dan wawancara secara langsung. Penerapan media pembelajaran bahasa Inggris berbasis Android untuk siswa SLB ini sukses besar. Hasilnya yaitu pengalaman pengguna yang positif yang dilaporkan oleh siswa dan guru menunjukkan pentingnya membuat media pembelajaran yang dapat diakses, menarik, dan efektif. Sehingga dapat disimpulkan bahwa penggunakan media pembelajaran berbasis Android ini mampu meningkatkan ketertarikan untuk belajar pada siswa SLBN 1 Lengayang.