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The Effect of Top and Bottom Start Sprint Training on the 50 Meters Freestyle Swimming Speed of Megalodon Swimming Athletes Martinus Martinus; M. Wili Syahrendra; I Bagus Endrawan; Aprizal Fikri
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 2 (2024): JUNE
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i2.32991

Abstract

The background of this research aims to analyze the effect of upper and lower start sprint training on 50 meters freestyle swimming speed in the megalodon swimming club. This type of research is a quasi-experiment. With a two groups pretest posttest research method. The subjects of this research were 14 male athletes from the KU-1 swimming club, divided into two groups, each group consisting of 7 people. The results of the study showed that the top and bottom sprint start training influenced the 50 meters freestyle swimming speed seen from the average and the paired t test hypothesis test on the pretest sprint start from the top getting an average value of 32.67 and the posttest sprint start from the top obtained a mean value of 30.29. The Paired Sample T-test on the sprint start from the bottom pretest obtained a mean value of 32.43 and the sprint start from the bottom posttest obtained a mean value of 31.86. The difference between the mean pretest and posttest sprint start from the bottom was 0.57, the independent sample t-test on the sprint start from the top group got a mean value of 30.29 and the sprint start from the bottom group got a mean value of 31.86. The average difference between sprint starts from the top and bottom is 1.57, which means there is a difference in swimming speed. An increase in the results of the 50 meters swimming speed occurred in the experimental group because the experimental group was given sprint start training from the top and bottom for 8 weeks repeatedly with training twice a week. Repeated 50 meters swimming training results in an increase in 50 meters freestyle swimming speed.
Silent Remember Model in Adaptive Physical Education Learning for Deaf Students in SLB Agustin Dwi Cahyani; Selvi Atesya Kesumawati; Muslimin Muslimin; I Bagus Endrawan
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 2 (2024): JUNE
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i2.35213

Abstract

Adaptive physical education is physical education that is modified or adapted to make it easier for students with special needs to participate actively in adaptive physical education learning or modifications in adaptive physical education learning are aimed at making it easier for students to have equal opportunities to actively participate safely in enjoyable activities in learning. The aim of this research is to determine the results of developing the silent remember model in adaptive physical education learning for deaf students. The small group sample in this research consisted of 10 people and also involved 3 teachers as respondents, while the large group sample consisted of 20 people. The model development stages carried out are the model analysis, design, development, implementation and evaluation (ADDIE) stages. The instrument used in this research was a questionnaire. Expert validation test results using Content Validity Index (CVI) and Content Validity Ratio (CVR) in Silent Remember Learning with an average CVR value of 0.05. It can be interpreted that the silent remember model has high validity, which means that the silent remember model is safe to use according to the students' conditions and is good as a learning resource.
PENGEMBANGAN MODEL PEMBELAJARAN RENANG MELALUI MEDIA APLIKASI ADOBE FLASH CS6 I Bagus Endrawan; Martinus Martinus; Zusyah Porja Daryanto; M. Fransazeli Makorohim
Jurnal Pendidikan Olah Raga Vol. 12 No. 1 (2023): June: Jurnal Pendidikan Olahraga
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v12i1.5243

Abstract

Tujuan penelitian ini menghasilkan produk berupa model alat peraga renang berbasis Flash CS 6 yang akan memudahkan siswa dalam memahami materi renang dan guru dalam mengajarkan materi renang khususnya gaya kupu-kupu dan gaya punggung. Penelitian ini menggunakan metodologi penelitian dan pengembangan (R&D). Langkah-langkah yang dilakukan dalam penelitian ini analisis kebutuhan lapangan, perakitan atau pembuatan produk, validasi oleh ahli media dan bahan, percobaan skala kecil, validasi tahap kedua, percobaan skala besar, produk akhir. Subyek penelitian ini adalah siswa kelas XI SMA Islam Az-Zahrah Palembang. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah angket untuk ahli dan subjek. Teknik analisis data penelitian ini adalah deskriptif kualitatif persentase. Hasil penelitian ini disajikan dalam bentuk model pembelajaran renang untuk guru. Ahli materi menyebut produk ini dalam kategori baik dengan pangsa 84,6%. Ahli aplikasi menyatakan bahwa produk ini termasuk dalam kategori baik dengan persentase 90,62, meskipun pada penilaian kelompok 87,5 pada penilaian kelompok lapangan 90,90%, dari data tersebut dapat disimpulkan bahwa model aplikasi ini dapat digunakan untuk menjadi referensi guru dalam pembelajaran materi renang dan hasil penelitian ini adalah penerapan materi renang kelas XI untuk siswa SMA.
THE RELATIONSHIP BETWEEN ARM MUSCLE STRENGTH AND WRIST FLEXIBILITY WITH FOREHAND SHOT ACCURACY IN TABLE TENNIS GAMES FOR STUDENTS AT STATE JUNIOR HIGH SCHOOL 2 PULAU RIMAU BANYUASIN I Bagus Endrawan; Aprizal Fikri; Zusyah Porja Daryanto; Riyan Jaya Sumantri
Jurnal Pendidikan Olah Raga Vol. 13 No. 1 (2024): June: Jurnal Pendidikan Olah Raga
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v13i1.7263

Abstract

The aim of this study was to determine the relationship between arm muscle strength and wrist flexibility and the accuracy of table tennis forehand smashes. Using the correlational method, the sample consisted of 30 male students who took part in extracurricular activities. The data analysis used is simple correlation analysis for each independent variable with the dependent variable, while for them together it is double correlation. The results of the research between variables X1 and Y obtained rcount = 0.892 > rtable = 0.361 then H0 was rejected and Ha was accepted, variables = 0.892 > rtable = 0.361 then H0 is rejected and Ha is accepted and the value of Fcount = 52.400 > Ftable = 3.35 means H0 is rejected and Ha is accepted. Because the three variables show a positive direction, it can be concluded that there is a relationship between arm muscle strength and wrist flexibility and the accuracy of forehand strokes in table tennis for students at State Junior High School 2 on Pulau Rimau, Banyuasin.
Sosialisasi Belajar Motorik Melalui Permainan Edukatif Engklek Question Pada SD Plus Ditawijaya di Kota Palembang Bangkit Seandi Taroreh; Selvi Atesya Kesumawati; I Bagus Endrawan; Muslimin; Selvi Melianty; Dewi Septaliza; Muhammad Zikri Al Banna
TAAWUN Vol. 3 No. 02 (2023): TA'AWUN AUGUST 2023
Publisher : Pusat Penelitian Pengabdian Pada Masyarakat Sekolah Tinggi Ilmu Tarbiyah Al-Fattah Siman Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/taawun.v3i02.509

Abstract

This Community Service activity is aimed at socializing motor learning through engklek question educative games at SD Plus Ditawijaya in Palembang City. The implementation of community service activities is divided into three stages, including: 1) planning, 2) implementation and 3) evaluation. The planning stage was carried out to see the condition of SD Plus Ditawijaya in Palembang City, how the students' activities were while participating in teaching and learning activities, besides that it also checked the readiness of the engklek questions educative game as a medium for learning. At the implementation stage the entire community service team became resource persons. This stage is carried out through a series of socialization events. The evaluation stage aims to see the results of increasing the knowledge of teachers and students learning motor skills through engklek question educational games. Retrieval of data through observation using observation guidelines carried out for 2 days. The subjects consisted of physical education teachers and SD Plus Ditawijaya students with a total of 20 people. The result of this community service activity is that there is an increase in knowledge about motor learning through educational games engklek questions by 40% (8 people) including the high category and 60% (12 people) including the medium category. The hope is that the engklek questions educational game will be an alternative choice for teachers in motor learning activities at school.
Sosialisasi Pedagogi Olahraga melalui Permainan Edukatif Balance Board Sensory di SLB Negeri Pembina Palembang Sumatera Selatan Dewi Septaliza; Martinus; I Bagus Endrawan; Muslimin; Selvi Melianty; Bangkit Seandi Taroreh; Fahrulrozi Gustianto
TAAWUN Vol. 3 No. 02 (2023): TA'AWUN AUGUST 2023
Publisher : Pusat Penelitian Pengabdian Pada Masyarakat Sekolah Tinggi Ilmu Tarbiyah Al-Fattah Siman Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/taawun.v3i02.510

Abstract

The purpose of community service socialization of sports pedagogy through sensory balance board educational games at SLB Negeri Pembina Palembang is one of the efforts to increase understanding of sports pedagogy in the community. Community service activities are carried out in three stages, namely 1) planning, 2) implementation and 3) evaluation. Data collection through observation while data analysis techniques using quantitative analysis. Subjects amounted to 17 people. The results of community service show that there is an increase in understanding by 100% (17 people). Another thing that was revealed was that students showed a desire to learn, were active during the game, were happy and cheerful. Sensory balance board educational games are an alternative choice of sports pedagogy games that can be utilized by the community.