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Journal : TEPIAN

Application of the Finite State Machine Method in the Desktop-Based “Heroes Of Dawn” RPG Turn-Based Game Muhammad Fachri Sanjaya; Heny Pratiwi; Pitrasacha Adytia
TEPIAN Vol 2 No 2 (2021): June 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v2i2.348

Abstract

FSM (Finite State Machine) is a method of implementing artificial intelligence that is applied to make a decision on NPC (Non Player Character). The application of FSM that is often encountered is to form an NPC with intelligence, so that the NPC can respond to the player's character so that the NPC seems to be able to think. Games have various types (genres) and are increasingly varied in line with the development of hardware and software technology. Writing will focus on games with the Role Playing Game genre or often called RPG. Games in general use Artifical Intelligence in their systems to make the game more interesting to play. Artifical Intelligence is usually applied to NPC (Non Player Character) / Enemy in the game or opponents who must be defeated, one of the applications of Artifical Intelligence in the game to be used in this research is the Finite State Machine (FSM) method.
Development Geographic Information System for Forest Mapping in Kutai Kartanegara Regency Salmon, Salmon; Adytia, Pitrasacha; Niansyah, Sugih; Andriawan; Andrea, Reza
TEPIAN Vol. 4 No. 3 (2023): September 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i3.2890

Abstract

The agricultural, plantation, and forestry industries that are the main choice of the population to meet household food needs and boost the community's economy are very much in line with the geographical contours of the Regency Kutai Kartanegara. A geographic information system that can provide information on position, location coordinates, forest areas, forest information in Kutai Kartanegara Regency, and paths to find the location of forest areas. A web- based Geographic Information System (GIS) is required to determine the current position and location of the forest. The waterfall method is used to build this GIS framework, which involves stages such as analysis, design, code generation, testing, and maintenance. MySQL is a database management system. PHP, JavaScript, and HTML are used to create programming languages. Bootstrap user interface implementation. Black box testing is used to verify the software. The test results show that the GIS created meets the requirements and can resolve system issues.