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Analysis And Design Of Responsive Museum Portal Application With Flexbox And Grid-Based Binti Abd Rahman, Aedah; Maulana, Haqi; Manaf, Khaerul
CoreID Journal Vol. 2 No. 3 (2024): November 2024
Publisher : CV. Generasi Intelektual Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60005/coreid.v2i3.67

Abstract

The West Java People's Struggle Monument has an important role in preserving and disseminating information about the history of the struggle of the Indonesian people. In the digital era, the importance of an adequate digital presence to introduce and manage this information becomes increasingly apparent. This research aims to analyse and design a web-based responsive museum portal application at the West Java People's Struggle Monument using Flexbox and Grid responsive layout techniques in museum portal design. The existence of this website is expected to improve information management, as well as provide an optimal user experience through responsive and efficient user interface (UI) and user experience (UX) design. Therefore, this research focuses on fulfilling the digital needs of museums in overcoming information management challenges, so that this website can become an adequate and user-friendly marketing medium for introducing cultural and historical heritage to the public.
Technology Readiness and Acceptance Model in the Evaluation of the Singmanfaat System at the West Java Provincial Forestry Service Hawari, Muhammad; Manaf, Khaerul; Gunawan, Yanyan; Jamaludin, M. Rifqi Azkiya
JESII: Journal of Elektronik Sistem InformasI Vol 3 No 1 (2025): JOURNAL ELEKTRONIK SISTEM INFORMASI (JUNE)
Publisher : Departement Information Systems Universitas Kebangsaan Republik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/jesii.v3i1.4101

Abstract

Using the Technology Readiness and Acceptance Model (TRAM) approach, the research investigates the readiness and acceptance of the SINGMANFAAT application among users working for the West Java Provincial Forestry Service. Optimism and insecurity were discovered to have a substantial influence regarding perceived utility and simplicity of use, according to the findings of the research that involved 88 employees. The only thing that was affected by innovativeness was the convenience of use; pain was not altered. According to the findings of the survey, enhancing user comfort and bolstering faith in data security are two of the most important factors in ensuring successful adoption of technology. The findings can serve as a reference for the implementation of information systems that are based on technology in government entities.
Digital Image Processing Using YCbCr Colour Space and Neuro Fuzzy to Identify Pornography Subaeki, Beki; Gerhana, Yana Aditia; Rusyana, Meta Barokatul Karomah; Manaf, Khaerul
JOIN (Jurnal Online Informatika) Vol 8 No 1 (2023)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v8i1.1070

Abstract

Pornography is a severe problem in Indonesia, apart from drugs. This can be seen based on data from the Ministry of Communication and Informatics in 2021 which found 1.1 million pornographic content online. The increasing number of access to pornographic content sites on the internet can prove this. Several studies have been conducted to produce preventive formulas. However, this research flow has not been effective in solving the problem. This is because the results of the identification value in the output image obtained are not quite right. This study proposes a procedure for identifying pornographic content in digital images as an alternative approach for the early stages of a destructive content access prevention system. The formulation uses the YCbCr color space to analyze human skin on image objects that represent exposed body parts and the classification process with the Neuro Fuzzy approach. The performance of this formula was tested on 100 digital images of random categories of human objects (usually covered, skimpy, and naked) taken from the internet. The test results are at a relatively good level of accuracy, with a weight of 70% for the entire test data.
Perancangan Website Informatif dan Pemesanan Tiket Agro Edu Wisata Baruimun Hill Sumedang Perdana, Rangga Satria; Wiharko, Teguh; Garnia, Erna; Nurwathi, Nurwathi; Hadijah, Hady Siti; Manaf, Khaerul
Journal of Informatics and Electronics Engineering Vol 4 No 2 (2024): Desember 2024
Publisher : Unit Penelitian dan Pengabdian kepada Masyarakat Politeknik TEDC Bandung Jl. Pesantren Km 2 Cibabat Cimahi Utara – Cimahi 40513 Jawa Barat – Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70428/jiee.v4i2.940

Abstract

Perkembangan teknologi informasi sebagai media pendukung proses bisnis semakin hari semakin cepat, bahkan dapat dikatakan sudah tidak dapat terkendali. Perkembangan teknologi dan sistem informasi membawa perubahan pada dunia usaha. Agro Edu Wisata Baruimun Hill merupakan sebuah tempat wisata yang sedang dikembangkan dan dipersiapkan untuk memberikan pengalaman berwisata dan berbagi ilmu serta pengalaman dalam Bertani. Object oriented adalah metode pengembangan sistem atau aplikasi yang menyesuaikan dengan kebutuhan dan implementasi pengguna. Hasil identifikasi permsalahan dijabarkan dengan menggunakan Use Case Diagram dan Activity Diagram sebagai Gambaran dalam merancang website tersebut. Aktor yang menjadi pengguna di dalam website ini ada 2 aktor, yaitu admin dan user / pengunjung. Perancangan website informatif yang dirancang dapat digunakan sebagai media pemasaran Agro Edu Wisata Baruimun Hill dengan tujuan memperluas penyebaran informasi tanpa terhalang ruang dan waktu. Perancangan form pemesanan tiket pada website tersebut pun dapat menjadikan proses pencatatan dan pelaporan jumlah pengujung Agro Edu Wisata Baruimun Hill lebih terorganisir.
PENGUKURAN KESIAPAN IMPLEMENTASI TEKNOLOGI HYPER-CONVERGED INFRASTRUCTURE DI RUMAH SAKIT BANDUNG RAYA BERDASARKAN MODEL TRI 2.0 DAN TAM Tauchida Winanda Fadjar Setiawan; Khaerul Manaf; Beki Subaeki; Raden Muhammad Adrian Septiandry; Yanyan Gunawan
AT-TAKLIM: Jurnal Pendidikan Multidisiplin Vol. 2 No. 8 (2025): At-Taklim: Jurnal Pendidikan Multidisiplin (Edisi Agustus)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/at-taklim.v2i8.888

Abstract

Efficient information technology management has become a primary necessity for hospitals. One emerging solution is Hyper-Converged Infrastructure (HCI), which integrates computing, storage, and networking into a single platform. This study aims to assess the readiness of hospitals in the Bandung Raya region to adopt HCI, using the Technology Readiness Index (TRI) 2.0 and the Technology Acceptance Model (TAM) as the analytical framework. TRI 2.0 encompasses four psychological dimensions: optimism, innovativeness, discomfort, and insecurity. TAM is employed to evaluate perceived ease of use and perceived usefulness of the technology. The research method is quantitative, utilizing a questionnaire survey distributed to IT personnel and hospital management. Data analysis was conducted using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results indicate that optimism and innovativeness positively influence technology perception, while discomfort and insecurity act as psychological barriers. Positive perceptions of ease of use and usefulness further enhance readiness for HCI implementation.
Pengembangan Ekonomi Masyarakat Kaki Gunung Kerenceng Berbasis Infrastruktur dan Pengelolaan Berkualitas Garnia, Erna; Nurwathi, Nurwathi; Manaf, Khaerul; Maharani, Lisya; Iman, Muhammad; Rakhmawati, Ranti Suci; Al-Farizi, Rafly Muhammad; Aliya, Rijal Mustofa; Mustofa, Rahmat Imam; Lisaumi, Siti Riyyan
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 13 No 2 (2023): Desember 2023
Publisher : LPPM UNINUS

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Indonesia memiliki beragam gunung yang menawarkan keindahannya masing-masing, salah satunya Gunung Kerenceng yang berada di Desa Sindulang. Gunung Kerenceng memiliki ketinggian 1.754 meter di atas permukaan laut yang memliki beragam pesona diantaranya kekayaan flora, fauna serta pemandangan hamparan kota Bandung dan Sumedang. Gunung Kerenceng dikelola oleh warga sekitar untuk pertanian. Saat ini pengelolaan lahan di kaki Gunung Kerenceng dikelola oleh sekelompok masyarakat, di bawah binaan Karang Taruna setempat dengan nama Volunteer Kerenceng dan Kelompok Tani Milenials. Tujuan dari kegiatan ini untuk menunjang masyarakat dengan melakukan pengembangan wisata Gunung Kerenceng, meningkatkan pelayanan para pengelola Volunteer Kerenceng supaya dapat memanfaatkan lingkungan dengan baik dan tepat melalui perbaikan infrastruktur. Metode yang digunakan yaitu survei, perancangan konsep dan pengadaan infrastruktur, pembuatan dan uji serta pemasangan infrastruktur, pendampingan program, evaluasi dan monitoring. Kegiatan pengabdian ini menghasilkan peningkatan infrastruktur diantaranya penerangan menggunakan panel surya, papan nama, petunjuk arah, tempat sampah, saung singgah serta peningkatan pengelolaan keterampilan Volunteer Kerenceng serta Kelompok Tani Milenials.
Analysis of The EdLink Application Using The System Usability Scale (SUS) in Relation to User Satisfaction Barut, Yuliandro Triatno Budianto; Manaf, Khaerul
Jurnal Media Digital Vol. 1 No. 02 (2025): Media Digital November 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas LIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to evaluate the usability and user satisfaction of the EdLink application using the System Usability Scale (SUS) method. SUS is a usability assessment tool consisting of 10 items—five positive and five negative—scored and converted into a total score from 0 to 100. The results are interpreted using the Grade Scale, Adjective Rating, Acceptability Ranges, and Net Promoter Score (NPS) to provide a comprehensive view of user perceptions. The EdLink application received a SUS score of 74.7, categorized as Grade B and rated “Good,” indicating that it is fairly easy to use and meets essential digital learning needs. It falls under the “Acceptable” range, although some limitations remain, such as the lack of automatic notifications, limited access to academic transcripts, and no academic data download feature. Most users were classified as “Passive” in the NPS, suggesting general satisfaction but limited enthusiasm to recommend the app
SINTALA: Inovasi Literasi Digital Ramah Anak di Taman Bacaan Masyarakat Awilarangan Prasastiningtyas, Widyapuri; Subaeki, Beki; Gunawan, Yanyan; Manaf, Khaerul; Nurfadilah, Lucy; Naufal, Yogascitra
Eastasouth Journal of Effective Community Services Vol 4 No 02 (2025): Eastasouth Journal of Effective Community Services (EJECS)
Publisher : Eastasouth Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/ejecs.v4i02.483

Abstract

Program Pengabdian kepada Masyarakat (PKM) ini bertujuan mengembangkan Taman Bacaan Masyarakat (TBM) Awilarangan menjadi pusat literasi ramah anak berbasis teknologi yang mampu menjawab tantangan era digital. Permasalahan utama yang dihadapi mitra adalah rendahnya minat baca anak-anak, keterbatasan sarana prasarana, koleksi buku yang belum terklasifikasi, serta belum adanya sistem digital yang mendukung pengelolaan TBM secara efisien dan transparan.Metode pelaksanaan menggunakan pendekatan partisipatif dan kolaboratif melalui lima tahapan: identifikasi kebutuhan, perancangan program, implementasi, monitoring–evaluasi, serta penyusunan strategi keberlanjutan. Solusi yang diterapkan meliputi penataan ulang ruang baca agar lebih nyaman dan ramah anak, pengadaan perangkat digital, pengembangan Sistem Informasi Taman Literasi Awilarangan (SINTALA), serta pelatihan literasi digital bagi pengelola dan relawan.Hasil program menunjukkan peningkatan efisiensi pengelolaan hingga 70%, peningkatan keterampilan digital relawan sebesar 90%, serta partisipasi masyarakat khususnya anak-anak meningkat hingga 70%. Program ini tidak hanya meningkatkan kualitas layanan TBM, tetapi juga melahirkan model literasi berbasis teknologi yang inovatif, berkelanjutan, dan dapat direplikasi di wilayah lain. Selain itu, inisiatif ini mendukung pencapaian Tujuan Pembangunan Berkelanjutan (SDGs) nomor 4 tentang pendidikan berkualitas, sekaligus memperkuat budaya literasi lokal yang relevan dengan kebutuhan generasi masa depan.
Integrasi AHP dan MOORA untuk Menentukan Penerima Bantuan Perumahan Tidak Layak Huni Beki Subaeki; Yanyan Gunawan; Khaerul Manaf; Erna Sianturi; Olif Prasetyo
JESII: Journal of Elektronik Sistem InformasI Vol 4 No 1 (2026): Journal of Elektronik Sistem InformasI - JESII (DECEMBER)
Publisher : Departement Information Systems Universitas Kebangsaan Republik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/jesii.v4i1.4721

Abstract

Housing is a basic need that plays an essential role in human life. According to Law No. 1 of 2011, adequate housing must meet safety, health, and comfort standards. However, many people still live in uninhabitable houses due to economic limitations. The government, through the Social Rehabilitation of Uninhabitable Houses program, provides financial assistance to help low-income communities improve their homes. Nevertheless, the selection process for beneficiaries often suffers from inaccuracies in targeting because it is still conducted manually and subjectively.To address this issue, a decision support system (DSS) is developed to assist in selecting beneficiaries more objectively. This study implements a DSS that combines the Analytical Hierarchy Process (AHP) and Multi-Objective Optimization on the Basis of Ratio Analysis (MOORA) methods. The results of system testing show that all stages, from entering criteria and assigning weights to ranking alternatives, operate in accordance with the applied methods, and the system can display the final ranking of beneficiaries accurately and efficiently.A comparison between manual calculations and the system's output demonstrates that the system produces identical results for the criteria weighting and alternative ranking processes. Testing was conducted using 10 criteria and 110 alternatives, with selected alternatives presented in the calculation section as representative examples to illustrate the method's stages. The AHP Consistency Ratio of 0.0278 indicates that the pairwise comparison matrix is consistent and acceptable. Furthermore, the system identified 64 eligible aid recipients based on the final MOORA ranking results and the applied eligibility rules. These results demonstrate that integrating the AHP and MOORA methods can enhance the objectivity, accuracy, and effectiveness of the aid recipient selection process.
Fisher-Yates and fuzzy Sugeno in game for children with special needs Diena Rauda Ramdania; Mohamad Irfan; Salma Nuralisa Habsah; Cepy Slamet; Wisnu Uriawan; Khaerul Manaf
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 2: April 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i2.14906

Abstract

As a country that has its language, English is an international language that needs to be mastered. Until now, the mastery of English in Indonesian on an international scale is in a low category. Learning English should be taught to children from an early age. For children with special needs, special learning methods are needed so that the material is conveyed. Educational games can be used as an interesting learning media. In this study, an English educational game was created that had the concepts of a quiz, rearrange, and matching. Fisher-Yates algorithm was applied to randomize the questions so that the questions that came out varied. Fuzzy Sugeno algorithm is also applied to the scoring calculation, with input variables of time, value, and the number of stars obtained. The system test outcomes show that the application of the Fisher-Yates algorithm was successful because every question that came out was randomized. The application of the Fuzzy Sugeno algorithm happened also successful because of the high degree of accuracy. Besides, the use of games shows there is an increase in student understanding as evidenced by the acquisition of grades. The results of the average value in doing the test is from 80.41 to 88.3 after playing the game.