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MODEL MENTAL DAN PENGUASAAN KONSEP SISWA KELAS IV SD PADA MATERI SIFAT-SIFAT CAHAYA MELALUI INKUIRI TERBIMBING Haliq, Muh Idham; Diantoro, Markus; Muhardjito, Muhardjito
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 5, No 1: JANUARI 2020
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v5i1.13137

Abstract

Abstract: This research aims to describe the influence of guided inquiry learning models on empirical mental models and mastery of student concepts. This research was designed using a mix method approach or a mixture of quantitative and qualitative research. The research subjects were class IV SD Aisyiyah Muhammadiyah 3 Makassar. The results showed that the guided inquiry model had an effect on the mental model and mastery of the concept of fourth grade students of SD Aisyiyah Muhammdiyah 3 Makassar on the material properties of light.Abstrak: Penelitian ini bertujuan untuk mendeskripsikan pengaruh model pembelajaran inkuiri terbimbing terhadap model mental  dan penguasaan konsep siswa. Penelitian ini dirancang dengan menggunakan pendekatan mix method atau penelitian campuran kuantitatif dan kualitatif. Subjek penelitian yaitu siswa kelas IV SD Aisyiyah Muhammadiyah 3 Makassar. Hasil penelitian menunjukkan bahwa model inkuiri terbimbing berpengaruh terhadap model mental dan penguasaan konsep siswa kelas IV SD Aisyiyah Muhammdiyah 3 Makassar pada materi sifat-sifat cahaya.
Optimization of Microsoft Kaizala as an Interactive Media for Cybercounseling During the Covid-19 Pandemic Sudirman, M Yunus; Haliq, Muh Idham; Putri, Suci Nora Julina; Hidayah, Karisma Khoirul
GUIDENA: Jurnal Ilmu Pendidikan, Psikologi, Bimbingan dan Konseling Vol 13, No 3 (2023)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/gdn.v13i3.6221

Abstract

Automation technology is essential for maximizing counseling services provided by counselors, particularly during the covid-19 pandemic. Cybercounseling requires the use of interactive media technology so that counseling services for students can continue to function optimally. Microsoft Kaizala is used for the interactive media planned to optimize cyber counseling during the COVID-19 pandemic because it is easier to use and has more unique features than other programs. This research uses library research (Library Research) to collect and analyze research-related literature sources from books, proceedings articles, and journals.
Membangun Karakter, Kreativitas dan Inovasi Mahasiswa melalui Expo Kewirausahaan Widiawati, Wilda; Rusdin, Rista Astari; Suharman, Suharman; Haliq, Muh Idham; Elihami, Elihami
MASPUL JOURNAL OF COMMUNITY EMPOWERMENT Vol 6 No 1 (2024): MASPUL JOURNAL OF COMMUNITY EMPOWERMENT
Publisher : LP2M Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/pengabdian.v6i1.7805

Abstract

The Entrepreneurship Expo is an activity designed to buid entrepreneurial character, increase student creativity and innovation. This activity provides students with the opportunity to showcase their products and creative ideas, build networks with entrepreneurs and get feedback and awards. The Entrepreneurhip Expo has several benefits, including building an entrepreneurial character who dares to take risks, never gives up and has a leadership spirit. Increase creativity and innovation by thinking creatively and being innovative in creating new products and ideas. Provides opportunities to present products and ideas and increase competitiveness. The method of implementing the Entrepreneurship Expo includes planning, implementation and evaluation. Planning includes forming a committee, determining themes and objectives as well as carrying out promotion and publications. Implementation includes exhibition stands, seminars and award giving. Evalution includes identifying weaknesses and strengths as well as formulating recommendations for improvement. The results and achievements show an increase in student interest in entrepreneurship, the growth of an entrepreneurial spirit, increased creativity and innovation, the creation of innovative products, the establishment of networks and increased competitiveness. The Entrepreneurship Expo can help students to become future leaders who are able to answers various global challenges.
Increasing Learning Outcomes and Critical Thinking Skills Through Project Based Learning Strategy Integrated with Local Wisdom ’Dangke’ Approach in Science Learning Haliq, Muh Idham; Hikmah, Nur; Sudirman, M Yunus
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6864

Abstract

The research aims to determine the effect of the Project Based Learning (PjBL) strategy integrated with the local cultural wisdom of making dangke in improving learning outcomes and critical thinking skills of elementary school students in science material. This type of research is experimental research carried out at SDN 122 Pangbuluran in 2023. The subjects of this research are fourth grade elementary school students, who are divided into an experimental group and a control group. The data analysis techniques used are: descriptive data analysis in the form of: mean, data range, class interval, class length, percentage, variance and standard deviation; and inferential statistical data analysis techniques in the form of: normality test, homogeneity test, and hypothesis test. The instruments used are multiple choice questions to measure student learning outcomes and essay questions that have been validated and declared reliable as test instruments. The results of data analysis obtained hypothesis testing: tcount learning outcomes of 10.2 > ttable, until H0 rejected, while tcountcritical thinking skills of 9.9 > ttable, until H0 rejected. It can be concluded that there is an influence of the Project Based Learning (PjBL) strategy integrated with local cultural wisdom in making dangke in improving learning outcomes and critical thinking skills of elementary school students in science material.
Penerapan Canva Berbasis Artificial Intelligence dalam Pembelajaran IPA Kelas 4 SDN 60 Tondon Elis, Nur; Jabri, Umiyati; Nasrul, Muhammad; Assidiq, Ilham; Haliq, Muh Idham
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.792

Abstract

Penelitian ini dilatar belakangi oleh, bagaimana penggunaan media menjadi pembelajaran yang dapat memberikan daya tarik yang menyenangkan selama prose pembelajaran didalam kelas. Penelitian ini bertujuan untuk Menganalisis pengaruh Canva berbasis Artificial Intelligence (AI) sebagai media pembelajaran dalam meningkatkan pemahaman konsep Ilmu Pengetahuan Alam (IPA) siswa kelas 4 SDN 60 Tondon. Seiring dengan perkembangan teknologi digital, penggunaan media pembelajaran interaktif menjadi kebutuhan penting dalam meningkatkan efektivitas dan daya tarik proses belajar mengajar. Metode yang digunakan dalam penelitian ini adalah metode penelitian eksperimen. Populasi dalam penelitian ini adalah seluruh siswa kelas IV SDN 60 Tondon yang berjumlah 30 siswa sedangkan sampelnya adalah mengambil sampel dari seluruh jumlah populasi yaitu kelas IV sebanyak 15 siswa. Cara pengambilan sampel menggunakan sampling jenuh. Jenis instrument dalam penelitian ini adalah tes hasil belajar, angket, dan lembar observasi. Analisis data menggunakan uji statistik deskriptif, Uji normalitas, Homogenitas, dan Uji hipotetis. Indikator keberhasilan penelitian yaitu peningkatan hasil belajar IPA, respon positif siswa terhadap media pembelajaran dengan ? 75% siswa memberikan skor tinggi dan keterlaksanaan pembelajaran sesuai rencana dengan tingkat ketercapaian indikator ?80%. Hasil penelitian menunjukkan bahwa hasil belajar dalam kelas eksperimen dengan nilai rata-rata pre-test 42,3. Setelah dilakukan pembelajaran IPA dengan memanfaatkan media canva berbasis AI maka kelas eksperimen dalam post-test meningkat yaitu 84,7. Berdasarkan data diatas, maka dapat disimpulkan bahwa terdapat pengaruh positif dan signifikan pada penggunaan media canva berbasis AI dalam pembelajaran IPA kelas 4 SDN 60 Tondon.