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Journal : INCARE

PEMUNCULAN TINGKAT KESULITAN SOAL PADA TES PENJURUSAN MENGGUNAKAN REVISED BLOOM TAXONOMI (RBT) DI SMAN 1 BANGOREJO DENGAN APLIKASI WINGEN3 Minarto, Minarto
INCARE, International Journal of Educational Resources Vol. 1 No. 1 (2020): June 2020
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v1i1.47

Abstract

Before using Bloom's taxonomy theory which has been revised each held a study in class X still use Junior high school class IX and the value of UN and poll only, here there are many problems one of them is many students with a high value group IPS but are interested to enter the science department, many also vice versa children with high value IPA group results but in the poll select incoming IPS. In this research grouping difficulty level using the use of the Euclidian distance formula, the main important thing in grouping this problem is to determine the cluster center of the three groups of questions, which is a group of easy questions, groups of medium and groups of difficult problems. To determine the center of the cluster using the theory used by Suharsimi Arikunto (2005), from the theory is used to menententukan the cluster center, if the level of difficulty is between 0.71-1.00 then the problem can be said to be easy, and the range 0.71-1.00 can be called also with a cluster range is easy, while the classic center is 0.86, if the level of difficulty is between 0.31-0.70 then including the problem is , and the range 0.31-0.70 can be called as well as the medium cluster range, while its classic center is 0.50, and if the difficulty level is between 0.00-0.30 then the problem can be said to be difficult, and the range 0.00-0.30 can be called also with the cluster range is difficult, while the classic center is 0.15. Wingen3 is later used to direct prospective students to a selection of questions that are appropriate to the student's own abilities and interests. In the problem if tested with the value of the parameter ? = 3 and ? = 1, then the tendency of the problem is easy, while if the value of ? = 5 and ? = 1, the tendency to arise is about being and for the value of ? = 7 and ? = 1, the tendency of problems that arise is difficult.
DESAIN SKENARIO PEMUNCULAN TINGKAT KESULITAN SOAL PADA GAME MATEMATIKA MENGGUNAKAN APLIKASI RULE-BASED SYSTEM (RBS) Minarto, Minarto
INCARE, International Journal of Educational Resources Vol. 2 No. 6 (2022): April 2022
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v2i6.358

Abstract

In playing games a student (player) sometimes forgets the time, even sacrifices learning time to play the game. That thinking is what underlies this research, that learning while playing is expected to be a solution to increase students' interest in learning. To adjust the scenario to the player's ability, a scenario with varying difficulty levels is prepared. The scenario referred to here is the emergence of problems, so there are also problems with three levels of difficulty, namely easy questions, medium problems, and difficult questions. To determine the center of the cluster, if the difficulty level of the problem is between 0.71 - 1.00 then the problem can be said to be an easy matter, and the range of 0.71 - 1.00 can also be called the easy cluster range, while the cluster center is 0.86, if the difficulty level of the problem is between 0.31 - 0.70 then including the medium problem, and the range of 0.31 - 0.70 can also be called the medium cluster range, while the center of the cluster is 0.50, and if the difficulty level of the problem is between 0.00 - 0.30 then the problem can be said to be a difficult problem, and the range of 0.00 - 0.30 can also be called the difficult cluster range, while the cluster center is 0.15. The Rule-Based System will be used to form rules to direct players to scenarios that match the player's own abilities.