Claim Missing Document
Check
Articles

Found 13 Documents
Search

Rancang Bangun Game Berbasis Android Bertemakan Cerita Rakyat Betawi Si Pitung Husin, Nanang
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 5 No 2 (2021)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v5i2.279

Abstract

Cerita rakyat merupakan legenda, cara hidup, budaya, ataupun kebiasaan yang dimaksudkan untuk membagikan ilmu pengetahuan untuk membangun anak-anak penerus bangsa kini mulai dilupakan dan ditinggalkan. Penelitian ini dilakukan untuk membangun sebuah game berbasis android bertemakan cerita rakyat betawi Si Pitung yang dapat membantu memecahkan masalah kurangnya minat dan pengetahuan anak terhadap cerita rakyat terutama cerita rakyat betawi Si Pitung dengan memadukan cerita rakyat dan game elektronik.
Rancang Bangun Alat Pendeteksi Kebocoran Gas dan Api Berbasis Arduino Uno dengan Mq-2 Sederhana Husin, Nanang
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 5 No 1 (2021)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v5i1.290

Abstract

Sistem Detektor Kebakaran Berbasis Arduino adalah sistem yang dapat mendeteksi kebakaran sedini mungkin sehingga sipemilik dapat mencegah kebakaran dengan cepat. Flame detector/pendeteksi api dan MQ-2 akan mengirim informasi data jika sensor mendeteksi adanya indikasi kebakaran dalam suatu ruangan. Sistem ini dapat diaktifkan dari jarak jauh dan diterima oleh LCD. Apabila suatu ruangan terdapat percikan api dan asap, akan dideteksi oleh sensor Api dan Asap. Sensor memberikan sinyal kepada mikrokontroler untuk mengaktifkan buzzer. LCD akan menampilkan "ADA KEBAKARAN" ke petugas yang berjaga.
From Exclusion to Empowerment: Redesigning E-Learning to Mitigate Risks for Disabled Students Rauf, Ummu Ajirah Abdul; Deli, Mazzlida Mat; Husin, Nanang
Journal of Applied Engineering and Technological Science (JAETS) Vol. 7 No. 1 (2025): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v7i1.7608

Abstract

This study explores how e-learning platforms can be redesigned to empower disabled students by mitigating their educational risks, such as accessibility barriers, communication challenges, and unequal participation. Using a qualitative approach, the research combines literature reviews, case studies, and user feedback to analyze current e-learning environments. It evaluates how AI technologies like ChatGPT can facilitate content accessibility, improve interaction, and support personalized learning experiences for disabled students. This study identifies key risks: limited content adaptability, poor user interface design, and social isolation, which hinder disabled students' academic engagement. It proposes a framework integrating assistive AI tools to transform these platforms into inclusive, low-risk learning environments. Results indicate that AI-driven adaptations can enhance content comprehension, foster collaboration, and improve learning outcomes for disabled students. This study focuses on higher education contexts and may require further validation across diverse educational levels and technological infrastructures. Additionally, reliance on evolving AI technology presents challenges related to affordability and accessibility. This study contributes to the growing field of inclusive education by offering a novel, AI-supported framework to redesign e-learning platforms. It addresses the gap between technological advancement and practical accessibility solutions, emphasizing risk mitigation for disabled students. The findings provide valuable insights for educators, policymakers, and technology developers aiming to create equitable, empowering learning experiences for all learners.