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PERANCANGAN SISTEM PEMESANAN DAN PENJUALAN BERBASIS ONLINE UNTUK APOTEK, STUDI KASUS APOTEK GUNA SEHAT JAKARTA Nanang Husin
ESENSI: Jurnal Manajemen Bisnis Vol 21 No 1 (2018): JURNAL ESENSI
Publisher : Lembaga Riset dan Pengabdian Masyarakat Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (938.82 KB) | DOI: 10.55886/esensi.v21i1.19

Abstract

In the information technology has developed, the existence of the current Internet is not only used as a dominant search of information, but as a business support media such as promotion, ordering and other uses. All of these activities are also supported various internet facilities as the ease of making website creation and social media blog that became a trend in the world today. The study aims to design information system online ordering Pharmacies in Jakarta by using online platform. This web-based information systems can provide convenience for customers to obtain information and conduct transactions.
Iterative UI/UX Design in Environmental Social Governance Website Development: A Case Study of Financial Park Labuan SDN. BHD. Bagaskara Rahadi Putra; Husin, Nanang
Journal of Digital Business and Innovation Management Vol. 4 No. 1 (2025): June 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop an interactive and responsive Environmental, Social, and Governance (ESG) website grounded in User Interface and User Experience (UI/UX) design principles to improve transparency, reporting efficiency, and stakeholder engagement at Financial Park Labuan Sdn. Bhd. The company is currently facing challenges in maintaining its competitiveness due to increasing demands for effective ESG implementation and communication. To address these issues, the development process adopted the Prototyping-based System Development Life Cycle (SDLC), allowing iterative testing and refinement based on user feedback. A quantitative approach was employed using surveys to evaluate user satisfaction and website usability. The findings from the survey revealed that the newly developed ESG website significantly enhances the accessibility of ESG-related information, strengthens stakeholder trust, and fosters active community engagement in sustainability initiatives. These outcomes suggest that incorporating user-centered digital solutions can support corporate efforts in meeting ESG standards while also improving public perception and organizational performance.
From Exclusion to Empowerment: Redesigning E-Learning to Mitigate Risks for Disabled Students Rauf, Ummu Ajirah Abdul; Deli, Mazzlida Mat; Husin, Nanang
Journal of Applied Engineering and Technological Science (JAETS) Vol. 7 No. 1 (2025): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v7i1.7608

Abstract

This study explores how e-learning platforms can be redesigned to empower disabled students by mitigating their educational risks, such as accessibility barriers, communication challenges, and unequal participation. Using a qualitative approach, the research combines literature reviews, case studies, and user feedback to analyze current e-learning environments. It evaluates how AI technologies like ChatGPT can facilitate content accessibility, improve interaction, and support personalized learning experiences for disabled students. This study identifies key risks: limited content adaptability, poor user interface design, and social isolation, which hinder disabled students' academic engagement. It proposes a framework integrating assistive AI tools to transform these platforms into inclusive, low-risk learning environments. Results indicate that AI-driven adaptations can enhance content comprehension, foster collaboration, and improve learning outcomes for disabled students. This study focuses on higher education contexts and may require further validation across diverse educational levels and technological infrastructures. Additionally, reliance on evolving AI technology presents challenges related to affordability and accessibility. This study contributes to the growing field of inclusive education by offering a novel, AI-supported framework to redesign e-learning platforms. It addresses the gap between technological advancement and practical accessibility solutions, emphasizing risk mitigation for disabled students. The findings provide valuable insights for educators, policymakers, and technology developers aiming to create equitable, empowering learning experiences for all learners.
Integration of Digital Marketing, Financial Technology, and Green Innovation on the Performance of Surabaya's Culinary MSMEs Syammakh, Zayyan Adyatma; Fazlurrahman, Hujjatullah; Abbrori, Nanang Hoesen Hidroes; Rahman, Muhammad Fajar Wahyudi
Jurnal Informatika Ekonomi Bisnis Vol. 8, No. 1 (March 2026)
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/infeb.v8i1.1379

Abstract

This study aims to analyze the influence of digital marketing, financial technology (fintech), and green innovation on the performance of Micro, Small, and Medium Enterprises (MSMEs) in the food and beverage (culinary) sector in Sukomanunggal District, Surabaya. This study was motivated by the inconsistency of previous studies, which showed that the three variables had both significant and insignificant effects on MSME performance. In this context, the study offers a new approach by focusing on a region where business actors are relatively more adaptive to digitalization and environmentally friendly innovation. Using a quantitative approach and purposive sampling technique, data were collected from 50 MSMEs that have implemented digital marketing, financial technology (fintech), and green innovation. The results of this study indicate that the simultaneous combination of digital marketing, fintech, and green innovation can drive improved performance among MSMEs, measured through customer growth, revenue, operational efficiency, and market expansion. These findings are expected to provide practical contributions for MSME actors and enrich the academic literature in the field of digital business strategy and sustainability.
FROM COMFORT TO CONCERN: THE EFFECT OF ARTIFICIAL INTELLIGENCE (AI) PERSONALIZATION AND DATA PRIVACY RISK PERCEPTION ON CONSUMER LOYALTY ON SHOPEE E-COMMERCE IN SURABAYA Syalindra Guntur Hidayatullah; Nanang Husin
Majapahit Journal of Islamic Finance and Management Vol. 6 No. 2 (2026): Islamic Finance and Management
Publisher : Universitas KH. Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/mjifm.v6i2.979

Abstract

Digital transformation in business activities has led to the emergence of various e-commerce platforms, one of which is Shopee, a widely used platform in Indonesia. This study aims to analyze the effect of Artificial Intelligence (AI) Personalization and Data Privacy Risk on Consumer Loyalty among Shopee e-commerce users in Surabaya. This study uses a quantitative method with an explanatory research approach. The population is Shopee users in Surabaya aged 18–28 years who have used the Shopee application. Sampling uses a non-probability method with purposive sampling, totaling 150 respondents. Data collection was conducted through questionnaires using a Likert scale and analyzed using IBM SPSS Statistics 23. The analysis methods include validity testing, reliability testing, classical assumption testing, multiple linear regression analysis, t-test, and F-test. The results show that AI Personalization positively and significantly affects Consumer Loyalty, Data Privacy Risk significantly affects Consumer Loyalty, and simultaneously AI Personalization and Data Privacy Risk significantly affect Consumer Loyalty among Shopee users in Surabaya.
Monetizing Smart ADT Systems: A Digital Business Model for Traffic-as-a-Service (TaaS) Louisa Arthur Limantara; Nanang Hoesen Hidroes Abbrori; Arthur Daniel Limantara
Jurnal IPTEK Vol 30, No 1 (2026): May
Publisher : LPPM Institut Teknologi Adhi Tama Surabaya (ITATS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.iptek.2026.v30i1.8273

Abstract

Traffic congestion remains a persistent problem in mid-sized Indonesian cities, including Kediri, where several key intersections experience recurrent bottlenecks. Average Daily Traffic (ADT) monitoring has traditionally relied on manual counts, which are prone to inaccuracies and lack sustainability. This study examines the integration of Smart ADT systems with Internet of Things (IoT) sensors, edge computing, and cloud-based analytics to develop a Traffic-as-a-Service (TaaS) model for Kediri. Using a traffic-survey model derived from municipal planning discussions, this research highlights the technical and business feasibility of TaaS. Findings from the Kediri pilot indicate recurring congestion during peak commuting hours, with IoT-enabled monitoring providing real-time data to support predictive traffic management. Monetization opportunities include government subscriptions, shared-use platforms for multi-agency data, and integration with logistics and mobility services. The study underlines that sustainable financing and robust data governance are prerequisites for scaling TaaS in Indonesian secondary cities.
Game Berbasis Sejarah Berbasis RPG Maker untuk Anak Dengan Autism Cai Gi; Nanang Husin
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 9 No 1 (2025)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v9i1.986

Abstract

Gangguan Spektrum Autisme (GSA) adalah gangguan neurodevelopmental yang kompleks dengan tantangan dalam kognisi sosial dan empati. Studi ini mengembangkan model konseptual permainan edukatif berbasis sejarah untuk anak-anak dengan GSA melalui triangulasi metodologis (tinjaun literatur, wawancara, dan survei kuantitatif). Hasil penelitian menunjukkan interaksi sosial digital sebagai faktor dominan yang memengaruhi minat anak-anak ASD terhadap permainan edukatif (koefisien jalur 0.750, p<0.05). Berdasarkan temuan tersebut, prototipe “Petualangan di Kerajaan Tarumanegara” dirancang dengan mekanisme interaksi sosial terstruktur dan pelatihan empati berbasis pilihan emosi. Model konseptual yang dihasilkan menekankan prioritas interaksi sosial sebagai titik masuk untuk pembelajaran emosional. Studi ini berkontribusi pada desain intervensi digital yang mengintegrasikan narasi sejarah dengan pelatihan sosial-emosional berbasis bukti empiris.
Sistem e-Learning pada Mata Pelajaran Matematika untuk SMP Berbasis Web Nanang Husin; Hujjatullah Fazlurrahman; Riska Dhenabayu
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 8 No 2 (2024)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v8i2.929

Abstract

e-Learning merupakan suatu metode pembelajaran jarak jauh dengan menggunakan teknologi internet, sejauh ini e-Learning telah banyak di terapkan pada institusi dan perusahaan. e-Learning sudah menjadi suatu alternatif yang efektif dalam meningkatkan mutu atau keberhasilan proses belajar mengajar. Proses pembelajaran matematika pada Sekolah Menengah Pertama (SMP) masih menggunakan metode konvensional melalui tatap muka langsung antara guru dan siswa. Metode pembelajaran seperti ini akan membuat keterbatasan proses penyampaian ilmu pengetahuan. Penelitian bertujuan untuk merancang e-Learning yang berfokus pada pembelajaran matematika berbasis web di SMP, dan sistem dapat memudahkan siswa dalam mempelajari matapelajaran dimanapun dan kapanpun selama terhubung internet. ini juga menggunakan jenis penelitian diskriptif, dan metode pengumpulan data pada penulisan ini dengan observasi, wawancara dan kuesioner. Diharapkan dari hasil penelitian ini akan bisa didapatkan sistem e-Learning pembelajaran berbasis web di SMP dapat memudahkan siswa dalam mempelajari dan memahami matapelajaran matematika.
Pengembangan Jasa Open Trip Gunung yang Inklusif dan Ramah untuk Penderita Disabilitas: Penelitian Literatur dan Persepsi Peserta Open Trip Muhamad Reza Tediantoro; Nanang Husin
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 9 No 2 (2025)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v9i2.357

Abstract

Pariwisata alam di Indonesia berkembang pesat sebagai bagian dari pertumbuhan ekonomi kreatif. Aktivitas pendakian gunung menjadi salah satu bentuk wisata alam yang paling diminati karena menawarkan pengalaman petualangan, interaksi sosial, dan nilai edukatif. Sistem open trip semakin populer karena mampu mempertemukan peserta dari berbagai daerah dengan biaya terjangkau. Namun, pelaksanaannya belum sepenuhnya ramah bagi penyandang disabilitas, pendaki pemula, dan lansia ringan. Penelitian ini bertujuan untuk menganalisis persepsi peserta open trip terhadap wisata pendakian inklusif serta merancang model konseptual open trip ramah disabilitas yang dapat diimplementasikan secara praktis. Metode yang digunakan adalah kualitatif deskriptif dengan pendekatan thematic analysis. Data dikumpulkan melalui wawancara semi-terstruktur terhadap lima narasumber yang telah mengikuti kegiatan open trip pendakian gunung di Indonesia. Hasil penelitian menegaskan tiga kebutuhan utama, yaitu asesmen kesiapan fisik sebelum keberangkatan, pelatihan porter berbasis empati dan keselamatan, serta digitalisasi sistem untuk pendaftaran, asesmen, komunikasi, dan evaluasi. Temuan ini menjadi dasar perumusan model konseptual tiga fase pra-perjalanan, pelaksanaan, dan pasca-perjalanan untuk mendukung open trip yang aman, inklusif, dan berkeadilan sosial.
Pengembangan Website Open Trip Pendakian Ramah Disabilitas Berbasis Laravel dan Tailwind dengan Acuan WCAG 2.1 Sabda Jauhara Hibrizi; Nanang Husin
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 9 No 2 (2025)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v9i2.358

Abstract

Digitalisasi pariwisata di Indonesia belum sepenuhnya inklusif bagi penyandang disabilitas. Lebih dari 22 juta individu difabel masih menghadapi kesenjangan akses digital, sementara sebagian besar platform wisata daring belum mematuhi standar Web Content Accessibility Guidelines (WCAG) 2.1. Penelitian ini bertujuan untuk merancang, mengembangkan, dan mengevaluasi website open trip pendakian ramah disabilitas dengan acuan WCAG 2.1 Level AA. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model Agile Development yang terdiri atas empat fase: Communication, Planning & Design, Development, serta Testing & Feedback. Implementasi dilakukan menggunakan framework Laravel dan Tailwind CSS, sedangkan evaluasi mencakup uji aksesibilitas (WAVE dan NVDA) serta uji kegunaan menggunakan System Usability Scale (SUS). Hasil penelitian menunjukkan bahwa prototipe website berhasil mencapai kepatuhan penuh terhadap WCAG 2.1 Level AA tanpa temuan kesalahan kontras maupun struktur semantik. Selain itu, uji SUS terhadap 10 responden menghasilkan skor rata-rata 81,2 dengan kategori “Excellent”. Temuan ini menunjukkan bahwa produk yang dikembangkan tidak hanya fungsional dan aksesibel, tetapi juga sangat mudah digunakan oleh pengguna umum maupun penyandang disabilitas. Penelitian ini memberikan kontribusi praktis berupa model implementasi sistem pariwisata digital inklusif yang dapat direplikasi untuk meningkatkan aksesibilitas sektor wisata di Indonesia.