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Improving Teacher Competence in Managing Information Technology-Based Learning Materials Sagiman, Sagiman; Putra, Muksal Mina
Dimas: Jurnal Pemikiran Agama untuk Pemberdayaan Vol 23, No 1 (2023)
Publisher : LP2M of Institute for Research and Community Services - UIN Walisongo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/dms.2023.231.15347

Abstract

Teacher Competency Standards are measures that determine the competence and professionalism of teachers. Hence, competence in managing learning materials is essential for the learning process. In the era of the Fourth Industrial Revolution (4.0), educators are expected to be proficient in managing information technology-based learning materials, ensuring that the content delivered to students is of higher quality, ultimately leading to expected learning outcomes. This community service program aimed to improve teacher competence in managing information technology-based learning materials through Information and Communication Technology (ICT) training. The contents included basic knowledge regarding ICT, learning material management applications, graphic design, practical training in managing learning materials, internet, and internet-based learning (e-learning). The method employed in the present community service was Participatory Action Research (PAR). The project involved 25 school teachers, resulting in an improvement in teacher competence in managing information technology-based learning materials and fostering strong motivation among teachers to utilize information technology media for gathering materials and implementing the learning process.
Evaluasi Kinerja Aplikasi Penelusuran Online Cerah Informasi Pustaka (CIP) Perpustakaan Universitas Tridinanti Palembang Berdasarkan Persepsi Pustakwan Rusmiatiningsih, Rusmiatiningsih; Solehati, Indah; Sagiman, Sagiman; Marleni, Marleni
Tik Ilmeu : Jurnal Ilmu Perpustakaan dan Informasi Vol. 8 No. 2 (2024)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/tik.v8i2.11841

Abstract

This study aims to evaluate the performance of the online search service system on the Cerah Informasi Pustaka application at the Tridinanti University Library Palembang in terms of librarian perceptions. The purpose of this research is to find out and ensure that the Cerah Informasi Pustaka application functions optimally in supporting library operations and meeting the needs of its users. this research uses a qualitative approach research methodology with data collection techniques through interviews, observation and documentation to an informant, namely the librarian of the Tridinanti University Library Palembang. The evaluation model used is the PIECES evaluation model by making a questionnaire based on 6 variables, namely Performance, Information, Economy, Control, Efficiency and Service and each variable is made into indicators. The results showed that the performance of the Bright Online Search Application of Information Library of Tridinanti University Palembang Library in terms of the librarian's point of view showed that the system was good in carrying out its functions
EFEKTIVITAS MODEL PEMEBELAJARAN KOOPERATIF JIGSAW UNTUK MENINGKATKAN KEAKTIFAN DAN PRESTASI BELAJAR MATERI AL-QUR’AN Sagiman, Sagiman; Tri Setyo, Tri Setyo; Santoso, Moch; Hakim, Ibnu
Al Fattah Ejournal Sma Al Muhammad Cepu Vol. 2 No. 02 (2023): Jurnal Pendidikan
Publisher : https://www.ejournal.smaamc.sch.id/index.php/belajar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.1989/86j0nc25

Abstract

This research is Classroom Action Research which examines the implementation of cooperative learning “Jigzaw” to increase the students’ participation and achievement. Observation and test were used to know the students’ participation and achievement. The results had two cycles, and every cycle consists of six steps; orientation, division of origin group, determining materials, forming expert group, discussion, and presentation. The result showed there was development from cycle 1 to cycle 2, the percentage of students whose activity was in the low category continued decrease, namely 55%-13%-4% while moderate category is from 25%-35%-30%. while the high category is from 20%-52%-66%. The result showed students who passed KKM increased from 61 % to 86%, it means there were 97% of students who passed KKM. From the result above using jigzaw successfully increased students;
Improving Teacher Competence in Managing Information Technology-Based Learning Materials Sagiman, Sagiman; Putra, Muksal Mina
Dimas: Jurnal Pemikiran Agama untuk Pemberdayaan Vol. 23 No. 1 (2023)
Publisher : LP2M of Institute for Research and Community Services - UIN Walisongo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/dms.2023.231.15347

Abstract

Teacher Competency Standards are measures that determine the competence and professionalism of teachers. Hence, competence in managing learning materials is essential for the learning process. In the era of the Fourth Industrial Revolution (4.0), educators are expected to be proficient in managing information technology-based learning materials, ensuring that the content delivered to students is of higher quality, ultimately leading to expected learning outcomes. This community service program aimed to improve teacher competence in managing information technology-based learning materials through Information and Communication Technology (ICT) training. The contents included basic knowledge regarding ICT, learning material management applications, graphic design, practical training in managing learning materials, internet, and internet-based learning (e-learning). The method employed in the present community service was Participatory Action Research (PAR). The project involved 25 school teachers, resulting in an improvement in teacher competence in managing information technology-based learning materials and fostering strong motivation among teachers to utilize information technology media for gathering materials and implementing the learning process.
PENERAPAN SOFTWARE CONSTRUCT 2 DALAM PEMBELAJARAN MATEMATIKA PADA SISWA SMP Septiana, Anisya; Oktapiyani, Lia; Sagiman, Sagiman
Differential: Journal on Mathematics Education Vol. 1 No. 2 (2023): Differential: Journal on Mathematics Education
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/differential.v1i2.103

Abstract

Tujuan penelitian ini adalah untuk mengetahui keefektifan pembelajaran matematika setelah penerapan game dengan Software Construct 2 pada materi Aljabar di Kelas VII SMPN 7 Rejang Lebong. Jenis penelitian ini adalah kuantitatif dengan desain penelitian pre eksperimental – the one shot case study. Dengan jumlah sampel sebanyak 38 siswa yang diambil menggunakan teknik pengambilan sampel yaitu sampling jenuh. Instrumen yang digunakan adalah lembar tes, lembar angket dan lembar observasi. Teknik analisis data yang digunakan adalah analisis uji t satu sampel dengan uji satu pihak. Hasil penelitian menunjukkan bahwa terdapat keefektifan pembelajaran matematika setelah penerapan game dengan Software Construct 2 pada materi Aljabar di Kelas VII SMPN 7 Rejang Lebong.