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Perancangan Sistem Monitoring Tahfidz Berbasis Website Aplikasi Sekolah Madrasah Ibtidaiyah Al-I’tishaam Tangerang Selatan Ernawati, Dani; Ramadi, Rikaro; Wathoni, Mahbubul
Jurnal Desain Dan Analisis Teknologi Vol. 4 No. 2 (2025): Juli
Publisher : Aptikom Kepri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58520/jddat.v4i2.78

Abstract

Sekolah Madrasah Ibtidaiyah Al-I’tishaam Tangerang Selatan dalam kegiatan tahfidz masih menerapkan pencatatan hafalan menggunakan kertas. Tuiuan perancangan sistem monitoring tahfidz ini bermaksud dapat memberikan kemudahan informasi khususnya dalam pelaksanaan kegiatan tahfidz dan rekapitulasi data. Sistem monitoring tahfidz dirancang mengunakan bahasa pemprograman hypertext preprocessor dan framework codeigniter serta menerapkan model pengembangan perangkat lunak air terjun atau dikenal dengan istilah waterfall yang dimana menekankan setiap stepnya secara sistematis dan structural. Berdasarkan indeks skor yang diperoleh pada penelitian Perancangan Sistem Monitoring Tahfiz Berbasis Website Aplikasi Sekolah Madrasah Ibtidaiyah Al-I’tishaam Tangerang Selatan dikatakan sangat layak dengan deskripsi skor sebagai berikut. (1) Ahli materi 86%. (2) Ahli media 100%. (3) Administrasi/TU 92%. (4) Guru 92%. (5) Siswa uji evaluasi satu-satu 92,1%, siswa uji kelompok kecil 89,9% dan siswa uji coba lapangan 87,5%. (6) Sedangkan orang tua memperoleh skor 90,2%.
Penerapan Media Augmented Reality Untuk Visualisasi Organ Tubuh Manusia di SMAS Dwi Putra Baihaqi Al Rosyid, Imam; Ramadi, Rikaro; Efendi, Yasin; Alam, Adi
Sci-tech Journal Vol. 5 No. 1 (2026): Sci-Tech Journal (STJ)
Publisher : MES Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56709/stj.v5i1.914

Abstract

This study aims to develop Augmented Reality (AR)-based learning media to facilitate the visualization of human organs in high school Biology instruction. The research background stems from students’ low comprehension of organ structures and functions, as well as the limited availability of interactive learning media in schools. The study employs a Research and Development (R&D) approach using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The final product is an Android-based mobile application that presents 3D models of human organs through marker scanning. Validation results indicated that the media was rated as highly feasible by both material experts and media experts with a score of 100%, while student trials revealed a positive response with a score of 85%, categorized as highly feasible. These results confirm that the developed AR media is valid, practical, and effective in enhancing students’ understanding of human organs. The implication of this research is that AR can serve as an innovative alternative for developing Biology learning media in high schools.
Perancangan Platform Digital dalam Efektifitas Administrasi Pembelajaran Dwibahasa di MI Nurul Falah Naufal Abiyyu, Dzaky; Efendi, Yasin; Ramadi, Rikaro; Wathoni, Mahbubul; Palestina, Sari
Sci-tech Journal Vol. 5 No. 1 (2026): Sci-Tech Journal (STJ)
Publisher : MES Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56709/stj.v5i1.933

Abstract

The integration of administration and learning in madrasas still faces obstacles, including at MI Nurul Falah Rawa Mekar Jaya, where administrative management and English and Arabic language learning have not been optimal. This study aims to develop a website-based digital platform capable of integrating these two aspects to improve the efficiency and quality of learning. The study used the Research and Development (R&D) method with the ADDIE model through the stages of analysis, design, development, implementation, and evaluation, involving teachers and 30 fifth-grade students as trial subjects. The research instrument was a validation questionnaire from media experts, material experts, and student responses. The results showed that the media expert validation was 72.5% (valid), material experts 91% (very valid), and student responses 86.25% (very practical). These findings confirm that the developed digital platform is not only feasible to use but also effective in improving student learning outcomes while simplifying madrasah administration management, thus having implications for improving the quality of technology-based education in the madrasah environment.
Sosialisasi Penguatan Mental bagi Atlet Woodball di Provinsi Banten Yulianingsih, Ika; Damayanti, Anita; Ramadi, Rikaro; Yuniewati, Wilda; Nugroho, Sidiq; Aureliya, Sofa Zahra
Jurnal Pengabdian Olahraga Masyarakat Vol 7, No 1 (2026): Maret 2026
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpom.v7i1.24199

Abstract

Woodball merupakan cabang olahraga baru di Indonesia yang menuntut kombinasi kemampuan fisik, teknik, dan kesiapan mental. Pengabdian ini bertujuan mendeskripsikan sosialisasi penguatan mental bagi atlet woodball di Banten untuk meningkatkan prestasi kompetisi. Masalah utama adalah kurangnya perhatian terhadap aspek psikologis atlet dan ketiadaan dukungan dari psikolog olahraga. Kegiatan dilakukan melalui seminar online dengan metode Community Based Research (CBR), melibatkan atlet dari berbagai usia dan latar belakang. Materi difokuskan pada imajinasi, relaksasi, konsentrasi, dan pengendalian emosi. Hasil pengabdian menunjukkan peningkatan pemahaman atlet terhadap pentingnya latihan mental sebesar 46,9%, serta munculnya kesadaran pelatih dan ofisial untuk membangun sistem pemantauan kesejahteraan psikologis atlet. Dapat disimpulkan sosialisasi penguatan mental efektif meningkatkan kesiapan mental dan pemahaman atlet woodball. Dampak nyata dari kegiatan ini adalah memberikan solusi permasalahan yang dihadapi oleh atlet woodball di banten.