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Generative Learning Model Refun Box Help On The Mathematic Connection Ability Of Junior High School Husna, Nurul; Prihatiningtyas, Nindy Citroresmi; Warvani, Uray Desty
JPMI (Jurnal Pendidikan Matematika Indonesia) Vol 10, No 2 (2025): Volume 10 Number 2, September 2025
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpmi.v10i2.7736

Abstract

Mathematical connection skills are crucial because they are one of the goals of mathematics learning in secondary schools. Students who can connect mathematical concepts mathematically will have a deeper understanding and be able to retain them for longer. This study aims to determine the effect of generative learning models assisted by the refun box props on students' mathematical connection abilities, to find out the motivation and learning response of students using learning with generative models assisted by the refun box props on the relations and functions of class VIII of SMP Negeri 4 Singkawang. This study uses a Quasi-Experimental design. The population in this study were 8th grade students of SMP Negeri 4 Singkawang which consisted of eight classes totaling 253 students. Samples were taken by purposive sampling technique. The sample in this study consisted of two classes, namely VIIIH grade students as an experimental class (using the Generative learning model assisted by the Refund Box teaching aid) and VIIIF grade students as a control class (using direct learning models). The analysis shows: 1) there are differences in students' mathematical connection ability between classes using generative learning models assisted by refun box teaching aids and classes using direct learning models; 2) the effect of generative learning models assisted by refun box props on students' mathematical connection ability is high; 3) student learning motivation is categorized high; 4) student learning responses are categorized as good.Model Pembelajaran Generatif Berbantuan Alat Peraga Kotak Refun Terhadap Kemampuan Koneksi Matematis Siswa SMPN 4 SingkawangABSTRAKKemampuan koneksi matematis merupakan satu diantara kemampuan yang sangat penting karena kemampuan koneksi matematis merupakan salah satu tujuan dari pembelajaran matematika ditingkat sekolah menengah. Siswa yang dapat menghubungkan konsep-konsep matematika secara matematis, siswa tersebut akan memiliki pemahaman yang lebih mendalam dan dapat bertahan lebih lama. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran pembelajaran generatif berbantuan alat peraga kotak refun terhadap kemampuan koneksi matematis siswa, motivasi dan respon belajar siswa saat pembelajaran dengan model generatif berbantuan alat peraga kotak refun pada materi relasi dan fungsi kelas VIII SMP Negeri 4 Singkawang. Penelitian ini menggunakan desain Quasi Eksperimental. Populasi dalam penelitian ini adalah semua kelas VIII SMP Negeri 4 Singkawang yang terdiri dari delapan kelas yang berjumlah 253 siswa. Sampel diambil dengan teknik purposive sampling. Adapun sampel yang dipilih terdiri dari dua kelas yaitu kelas VIIIH sebagai kelas eksperimen dan kelas VIIIF sebagai kelas kontrol. Hasil analisis menunjukkan: 1) adanya perbedaan kemampuan koneksi matematis siswa antara kelas yang menggunakan model pembelajaran generatif berbantuan alat peraga kotak refun dengan kelas yang menggunakan model pembelajaran langsung; 2) pengaruh model pembelajaran generatif berbantuan alat peraga kotak refun terhadap kemampuan koneksi matematis siswa tergolong tinggi; 3) motivasi belajar siswa dikategorikan tinggi; 4) respon belajar siswa dikategorikan baik.Kata Kunci :Model Pembelajaran Generatif; Media Kotak Refun; Koneksi Matematis; Motivasi Belajar; Respon Belajar.
PENGARUH MODEL PEMBELAJARAN PBL TERHADAP HASIL BELAJAR DAN KECERDASAN EMOSIONAL SISWA KELAS V MATA PELAJARAN MATEMATIKA Dwi, Dhevi Dwi Anggraini; Prihatiningtyas, Nindy Citroresmi; Rosmaiyadi
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 3 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i3.66638

Abstract

Many students tend to give up easily when faced with Mathematics lessons. This has an impact on less than optimal learning outcomes. One of the main causes is the low self-confidence of students in understanding and solving mathematics problems, so they are afraid of failing and reluctant to try. Lack of self-confidence in their own abilities makes students unmotivated to learn optimally. Therefore, this study aims to determine whether there is an influence and difference in learning outcomes and emotional intelligence of students taught with the PBL model and the contextual model and how it is implemented at SDIT Nurul Islam Singkawang. This study uses a quantitative approach involving grade V students. Data collection was carried out through pretest, posttest and questionnaire questions. The results of this study indicate that differences in student learning outcomes are caused by PBL steps that have a positive influence by placing students as active subjects of learning, while differences in students' emotional intelligence are caused by the PBL model which provides space for students to express themselves and provide influence because the characteristics of PBL are in line with indicators of emotional intelligence.
Development And Implementation of 5M Activity Based Digital Learning With a Cultural Approach Husna, Nurul; Mariyam, Mariyam; Wahyuni, Rika; Utami, Citra; Prihatiningtyas, Nindy Citroresmi; Rosmaiyadi, Rosmaiyadi; Buyung, Buyung
JETL (Journal of Education, Teaching and Learning) Vol 9, No 1 (2024): Volume 9 Number 1 March 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jetl.v9i2.5067

Abstract

Today's educational transformation has led to digital-based learning. STKIP Singkawang is one of the universities implementing digital-based learning. The aim of this research is to determine the results of development, implementation, and student learning outcomes in implementing 5M activity-based digital learning with a cultural approach. The research method uses research and development (R&D) with a 4D development model without dissemination stages, namely the define, design, and develop stages. The research results show that the results of the development and implementation of digital modules for SBM courses can be presented more interactively, where all activities carried out in class are presented in writing in digital modules that contain 5M activities and are carried out synchronously and asynchronously. The majority of students' learning outcomes get very high scores, and student responses to learning are very positive.
Pengembangan LKPD berbasis etnomatematika motif kain tenun Sambas untuk memfasilitasi kemampuan pemahaman konsep matematis siswa Andriani, Selvy; Prihatiningtyas, Nindy Citroresmi; Mariyam, Mariyam
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 9 No 2 (2023): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v9i2.20436

Abstract

This study aims to: 1) find out the results of needs analysis in developing LKPD; 2) find out the results of the development of LKPD; 3) determine the feasibility of LKPD in terms of validity, practicality and effectiveness. The research method used is Research and Development with the ADDIE development model. The LKPD test subjects were 24 students at SMP N 1 Selakau Timur. Data analysis techniques using validity, practicality and effectiveness analysis. The results of the study show that: 1) the results of the needs analysis on LKPD, a) the analysis of students' needs shows that teachers and students want teaching materials that can help in learning mathematics. b) curriculum analysis shows that the resulting LKPD is adapted to the 2013 curriculum. c) material analysis shows that the developed LKPD is rectangular material integrated with culture; 2) the results of the development of the LKPD resulted in 2 forms of design, (a) the first design/initial draft was the initial draft of the LKPD which was the result of the researcher's study. (b) The second design is the result of a revision of the initial draft based on expert validation and student readability tests. 3) LKPD Feasibility results, namely a) LKPD is declared valid because it obtains an average value of 50 with valid information, b) LKPD is declared practical based on the results of students' responses to the use of LKPD by obtaining an average response value of 50.21 with information the response was very good, c) the LKPD was declared effective because it obtained a mastery score in learning mathematics above the KKM (Minimum Completeness Criteria)
PENGARUH MODEL PBL BERBANTUAN MEDIA FUN THINKERS BOOK TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA KELAS IV SD Ariyani, Qori; Prihatiningtyas, Nindy Citroresmi; Basith, Abd.
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 1 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i1.5403

Abstract

This study aimed to: (1) describe differences in fourth-grade students’ creative thinking skills between the experimental and control classes; (2) determine the magnitude of the effect of the Problem-Based Learning (PBL) model assisted by the Fun Thinkers Book media on students’ creative thinking skills; and (3) describe the implementation of the PBL model supported by the media. The research employed a quantitative approach using a posttest-only control group design. The sample was selected through purposive sampling, with Class IV B as the experimental group and Class IV C as the control group. Data were collected using a creative thinking skills test and an observation sheet to assess the implementation of the learning process. Data analysis was conducted using statistical techniques. The results indicated that: (1) there were differences in students’ creative thinking skills between the experimental and control groups; (2) the PBL model assisted by the Fun Thinkers Book had a substantial effect on improving students’ creative thinking skills; and (3) the average implementation of the learning process was categorized as very good. In conclusion, the PBL model supported by the Fun Thinkers Book is effective in enhancing students’ creative thinking skills.