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EFEKTIVITAS PENERAPAN METODE SOROGAN KITAB MATAN AL-GHOYAH WATTAQRIB (FATHUL QORIB ) PENGARANG ABI SYUJA’ AHMAD BIN HUSAIN AL-ASHFIHANI Eliyawati; Widiyati, Evita
EL-Islam Vol 4 No 1 (2022): Januari
Publisher : Program Studi Pendidikan Agama Islam, Fakultas Agama Islam, Universitas Hasyim Asy'ari Tebuireng Jombang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/el-islam.v4i1.3230

Abstract

Abstract: The results of this study indicate that first, the sorogan method at Pondok Putri Pesantren Tebuireng Jombang is very effective because with the sorogan method for students at Wisma PKK (Program Pedalaman Kitab Kuning) it is easier for students to learn and understand the book and it is easier to understand the nahwu and its shorof. Because every sorogan meeting they must be able to understand the contents of the book and the science of nahwu shorofnya. Second, the sorogan method at Pondok Putri Pesantren Tebuireng Jombang, students very effectively apply the sorogan method. Santri gather in groups, listen, listen to readings from an Ustadz or Ustadzah sitting in front of the students who listen to the contents of the book read by Ustadz or Ustadzah. Third, the positive impact on the sorogan method is that students are required to understand the Nahwu and Sorof material and the contents of the book and from there students understand the contents of the book and the knowledge of nahwu and shorof. Santri are very effective when the sorogan activity takes place and they understand the contents of the book and the nahwu shorof in the book. The negative impact in the sorogan method is that students only study one book, namely Fathul Qorib not studying books other than the Matan Al-Ghoyah Wattaqrib (Fathul Qorib).
PENGARUH PENERAPAN MEDIA BINGO GAMES TERHADAP PEMBELAJARAN AL-QUR’AN HADITS DI KELAS IV MI DARUSSALAM SUMBERMULYO JOMBANG: Jurnal Ilmu Pendidikan Ni'mah, Maidatur Rizqon; widiyati, Evita
Al Tadib : Jurnal Ilmu Pendidikan Vol 10 No 2 (2020): Al Ta'dib Vol 10 No 2 September 2020
Publisher : PAI FAI UNHASY Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/altadib.v10i2.865

Abstract

This article discusses the effect of the application of Bingo games media on learning Al-Qur'an Hadith, aims to determine 1) the application of bingo games media in learning Al-Qur'an Hadith, 2) the effect of the application of bingo games media on learning Al-Qur ' an Hadith. This study used a quantitative approach with a true experimental design, researchers used the Mann Whitney Test hypothesis test. The results show that: 1) the application of bingo games media is in accordance with what has been prepared in the Learning Implementation Plan (RPP), 2) there is an effect of the application of bingo games media on learning Al-Qur'an Hadith in class IV MI Darussalam Sumbermulyo Jombang with a sign value obtained 0.032. Keywords: Media Bingo Games, Learning Al-Qur'an Hadith
Penerapan Model Pembelajaran Snowball Throwing Pada Mata Pelajaran Tematik Untuk Meningkatkan Hasil Belajar Siswa Kelas IV MIN I Jombang Widiyati, Evita; Fatimah, Iis Daniati; Fajri, Zaenol
Ibtida'iy : Jurnal Prodi PGMI Vol 7, No 1 (2022): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/ibtidaiy.v7i1.10319

Abstract

Abstrak: Guru MIN I Jombang, khususnya guru mata kelas IV masih menggunakan metode pembelajaran konvensional atau metode pembelajaran ceramah, dimana guru hanya menyampaikan materi tanpa memahami bakal kemampuan siswa sehingga mengakibatkan nilai hasil belajar tematik relatif rendah. Penelitian ini menggunakan metode penelitian class room action research (PTK) yang berlangsung dalam dua siklus yang telah direncakan yang dibagi dalam empat tahapan yaitu : tahap perencanaan, tahap pelaksanaan, tahap pengamatan (observasi), dan tahap refleksi. Dalam penelitian ini penggumpulan data menggunakan instrumen wawancara, observasi dan tes. Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran snowball throwing pada pembelajaran tematik serta untuk mengetahui peningkatan hasil belajar siswa kelas IV MIN I Jombang setelah penggunaan model pembelajaran snowball throwing. Berdasarkan hasil penelitian, dapat diketahui perolehan rata-rata hasil nilai pra siklus, siklus I dan siklus II mengalami peningkatan hasil yang cukup baik. Pada pra siklus ketuntasan belajar jauh dari KKM yaitu >75, dikatakan demikian dikarenakan rata-rata prasiklus hanya 65 atau ketuntasan hanya 47%. Pada nilai pra siklus hingga siklus I ketuntasan belajar siswa mengalami peningkatan dengan rata-rata nilai dari nilai pra siklus 65 menjadi 72 pada siklus I. Pada siklus I hingga siklus II, ketuntasan belajar siswa mengalami peningkatan yang baik dengan rata-rata nilai dari siklus I 72 menjadi 89 pada siklus II. Hasil observasi juga menunjukkan aktivitas siswa dan guru mengalami peningkatan dari siklus I ke siklus II, pada siklus I aktivitas peserta didik dan guru berkategori cukup aktif, sedangkan pada siklus II aktif. Berdasarkan hasil penelitian ini, dapat disarankan supaya guru dapat menggunakan model pembelajaran snowball throwing sebagai suatu pembelajaran alternatif yang layak dipertimbangkan dalam pembelajaran tematik bagi madrasah ibtidaiyah (MI) dan juga sekolah dasar (SD).Abstract:  MIN I Jombang teachers, especially class IV teachers still using conventional learning methods or lecture learning methods, where the teacher only conveys the material without understanding the students' abilities so that resulting in relatively low thematic learning outcomes. This research using the class room action research (CAR) research method which took place in two planned cycles which were divided into four stages, namely: planning stage, stage implementation, observation stage (observation), and reflection stage. In this research data collection using interview, observation and test instruments. This study aims to describe the application of the snowball throwing learning model in thematic learning and to find out the improvement in the learning outcomes of fourth grade students at MIN I Jombang after using the snowball throwing learning model. Based on the results of the study, it can be seen that the average acquisition of pre-cycle scores, cycle I and cycle II has increased quite well. In the pre-cycle learning completeness away from the KKM, which is >75, it is said that because the average pre-cycle is only 65 or completeness is only 47%. In the pre-cycle value up to the first cycle, student learning mastery has increased with an average value from the pre-cycle value of 65 to 72 in the first cycle. In the first cycle to the second cycle, student learning mastery has increased well with the average value of the first cycle. 72 to 89 in cycle II. The results of observations also show that the activities of students and teachers have increased from cycle I to cycle II, in cycle I the activities of students and teachers are categorized as quite active, while in cycle II it was active. Based on the results of this study, it can be suggested that teachers can use the snowball throwing learning model as an alternative learning that is worth considering in thematic learning for Madrasah Ibtidaiyah (MI) and elementary schools (SD).
PENGARUH PENGGUNAAN MEDIA ULAR TANGGA TERHADAP MINAT BELAJAR AQIDAH AKHLAK SISWA MADRASAH IBTIDAIYAH Halisah, Anjelina Nur; Widiyati, Evita
Al-Adawat : Jurnal Pendidikan Madrasah Ibtidaiyah Vol. 4 No. 02 (2025): OKTOBER
Publisher : PGMI UNHASY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/aldawat.v4i02.9794

Abstract

Rendahnya minat belajar siswa pada mata pelajaran Akidah Akhlak menjadi salah satu persoalan utama di MI Al-Hikmah Bareng Jombang. Kondisi ini dipengaruhi oleh penggunaan metode pembelajaran yang masih tradisional dan minimnya pemanfaatan media pembelajaran yang menarik dan interaktif. Penelitian ini bertujuan untuk: (1) mendeskripsikan penerapan media ular tangga dalam pembelajaran Akidah Akhlak, (2) mengukur minat belajar siswa setelah menggunakan media tersebut, dan (3) menganalisis pengaruh media ular tangga terhadap minat belajar siswa. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen melibatkan 24 siswa kelas VI. Data dikumpulkan melalui observasi dan angket minat belajar, kemudian dianalisis menggunakan statistik deskriptif dan uji inferensial non-parametrik Mann-Whitney melalui SPSS 16.0. Hasil penelitian menunjukkan bahwa nilai mean rank kelompok eksperimen sebesar 15,21, lebih tinggi dibandingkan kelompok kontrol sebesar 9,79. Namun, hasil uji Mann-Whitney menghasilkan nilai signifikansi Asymp. Sig. (2-tailed) = 0,060, lebih besar dari 0,05. Temuan ini mengindikasikan bahwa secara statistik tidak terdapat pengaruh signifikan penggunaan media ular tangga terhadap minat belajar siswa. Meskipun demikian, secara praktis media ular tangga terbukti meningkatkan antusiasme, keaktifan, dan keterlibatan siswa selama proses pembelajaran, sehingga tetap memiliki potensi positif sebagai alternatif media dalam pembelajaran Akidah Akhlak
Enhancing PGMI Students’ Pedagogical Competence Through Deep Learning-Based Lesson Plan Design Mahsun, Ali; Jasminto, Jasminto; Rofi'ah, Siti; Sa'diyah, Maidatus; Widiyati, Evita; Muslih, Imam
GUYUB: Journal of Community Engagement Vol 6, No 4 (2025): Desember
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/guyub.v6i4.12806

Abstract

This community service program aims to enhance the pedagogical skills of students in the Primary School Teacher Education (PGMI) Study Program in designing Deep Learning–based lesson plans (RPP). The program was implemented to address the urgent need for prospective teachers to meet the demands of the Merdeka Curriculum, which requires meaningful, student-centered, and competency-based learning. Many PGMI students still struggle to integrate Deep Learning principles into lesson planning, especially in formulating measurable objectives, selecting active strategies, and designing higher-order thinking assessments. The program involved 15 PGMI students as primary participants. Using a Participatory Action Research (PAR) approach, the program consisted of three stages: needs analysis, training, and mentoring. The needs analysis identified gaps in students’ understanding of lesson plan components. The training introduced theoretical foundations and practical models of Deep Learning–oriented lesson planning, while the mentoring phase provided guided practice in developing complete RPPs. Students contributed actively through reflective discussions, prototype development, and peer feedback. The results show a notable improvement in students’ pedagogical competence, reflected in an increase from an average pretest score of 31.5% to a posttest score of 43.2%, indicating an 11.7% gain. Deep Learning in this program refers to a pedagogical approach emphasizing conceptual depth, problem-solving, reflection, and higher-order thinking. Overall, the program strengthened students’ readiness to become professional and adaptive teachers capable of designing learning aligned with the Merdeka Curriculum.
Dampak Kecanduan Game Online terhadap Self-Control Siswa (Studi Kasus MI Midanutta’lim 1 Jombang) Ya'tiana, Imma; Widiyati, Evita
JPPSD: Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 5, No 3 (2026): Januari
Publisher : Universtas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppsd.v5i3.77221

Abstract

Penelitian ini bertujuan mendeskripsikan dan menganalisis bentuk kecanduan game online, bentuk self-control, serta dampak dari kecanduan game online terhadap self-control siswa kelas 5 MI Midannutta’lim 1 Mayangan Jogoroto Jombang. Penelitian ini menggunakan metode pendekatan kualitatif studi kasus. Data penelitian diperoleh melalui observasi, wawancara, dan dokumentasi dengan melibatkan 20 siswa, orang tua, dan guru. Analisis data mengikuti model Miles dan Huberman yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa 16 dari 20 siswa teridentifikasi kecanduan game online dengan durasi 3 hingga 5 jam per hari. Self-control siswa mayoritas dipengaruhi faktor eksternal seperti peraturan orang tua dan pondok pesantren. Teridentifikasi tiga bentuk self-control, yaitu over-control, under-control, dan appropriate control. Kecanduan game online berdampak negatif pada self-control siswa, ditunjukkan dengan keterlambatan sholat wajib, pengabaian tugas akademik, dan respons emosional negatif. Temuan menunjukkan bahwa kecanduan game online menurunkan kemampuan regulasi diri siswa sehingga diperlukan pengawasan orang tua dan lingkungan terstruktur untuk meningkatkan self-control.
The Realization of Religious Culture Through the Implementation of the SKUA Program Based on Persuasive Strategies in Madrasah Ibtida’iyah Bahrodin, Ariga; Kibtiyah, Asriana; Qomariyah, Lailatul; Rofi’ah, Siti; Widiyati, Evita; Mahsun, Ali
AT-THULLAB : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol 9 No 1 (2025): At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/atl.v9i1.2344

Abstract

The purpose of this study was to determine the implementation of the SKUA program based on persuasive strategy to realize a religious culture at MI Darussalam Badang Jombang. The research method used was descriptive qualitative, because the purpose of the study was to find data that was natural setting where the conditions studied were in accordance with the conditions in the field. The findings in this study in the implementation of the SKUA program based on persuasive strategy include the habituation of applying the materials contained in the SKUA program provided by educators and students not only apply them at school but also in everyday life. In addition, good role models in behavior and attitude are also shown by educators so that students imitate and apply them.  Future research can focus on analyzing the long-term effectiveness of the SKUA program based on persuasive strategy in shaping students' religious culture, both within the school environment and in their daily lives. A longitudinal approach can be employed to observe changes in students' attitudes and behaviors over a certain period, allowing for an assessment of the extent to which religious values are internalized sustainably. Furthermore, the study can expand its scope by comparing the implementation of the SKUA program across multiple educational institutions to identify factors influencing its success. This comparative study approach will provide broader insights into the effectiveness of persuasive strategy methods in fostering religious culture in various educational contexts.