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Journal : Empowerment

EMPLOYEE PERFORMANCE IMPROVEMENT THROUGH DREAM (Digital Room For E-Learning Modules) APPLICATION TRAINING BASED ON E-LEARNING AT BANK BTN CIMAHI BRANCH Silaen, Sangkut Harpend Yohanes; Afrilianto, Muhammad; Noor, Agus Hasbi
Empowerment : Jurnal Ilmiah Program Studi Pendidikan Luar Sekolah Vol 10, No 2 (2021): Volume 10 Nomor 2
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/empowerment.v10i2p149-159.2690

Abstract

The purpose of this research is to study the performance of employees of Bank BTN Cimahi Branch through DREAM application training based on e-learning. This study is quantitative research. The type of data used in this study is quantitative data with data sources are primary data and secondary data. Methods of data collection using the registration document. Location Research was conducted at Bank BTN Branch Cimahi with the selection of a random sample of 3 different units as many as 30 people employees. Data were analyzed using inferential statistics, with test One sample t-test (one group) with SPSS version 22.0. Based on the results of data analysis obtained Sig. (2-tailed) N-Gain = 0.00 < α = 0.05. This shows that there is an increase in the performance of employees of Bank BTN Cimahi Branch through DREAM application training based on e-learning. 
THE ENHANCEMENT OF COGNITIVE ABILITIES IN EARLY CHILDHOOD THROUGH PICTURE CARD GAME Marliana, Ratna Lina; Hendriana, Heris; Afrilianto, Muhammad
Jurnal Empowerment Vol 13 No 2 (2024): September 2024
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/empowerment.v13i2.2851

Abstract

The purpose of this study is to analyse the students’ cognitive ability in the terms of reasoning which are relation to numbers and orders, and the application of learning that has not developed yet as what the teachers hope. This research is aimed to see how the early childhood can develop their cognitive ability by using picture card game. The type of this research is classroom action research (CAR) that has been done in three cycles. The subject of this research is early childhood as many as 16 students consisting of 8 male students and also 8 female students that age 4 to 5 years old. The researcher used observation, interview, and questionnaires as the instruments for data collection techniques. Then, the researcher analysed the data using qualitative method and it was also completed with quantitative analysis called as descriptive statistical analysis through percentage count. The finding of this research is there is a significant development of children’s cognitive ability in the terms of reasoning and numeracy ability. The development of early childhood skill in every cycle becomes an indicator where the result of pre-cycle to the children in development stage is 31, 25%. In the first cycle, it developed into 37, 5%, the second cycle increased into 43, 75%, and for the third cycle it became 56, 25%. The result of those all activities are that the application of picture card game can develop cognitive ability to early childhood. The use of picture card media will be much better if it is implemented with a various variety of game.