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Permainan Montessori dalam Meningkatkan Kemampuan Berpikir Logis Anak Usia Dini Sumiati, Ai; Andrisyah, Andrisyah
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol. 7 No. 4 (2024): Volume 7 Number 4, July 2024
Publisher : IKIP Siliwangi

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Abstract

Penelitian pada anak-anak Kelompok A RA Durrotul Qolbi Kecamatan Cimahi Selatan Kota Cimahi dilatarbelakangi rendahnya kemampuan berpikir logis anak-anak kelompok A karena kegiatan pembelajaran masih menggunakan lembar kerja Anak (LKA). Maka dari itu, pengembangan daya pikir anak harus dilakukan dengan cara yang berbeda supaya ada peningkatan dalam kemampuan berpikir logis salah satunya melalui permainan Montessori . Penelitian ini bertujuan untuk menstimulus anak dalam kegiatan pembelajaran untuk meningkatkan kemampuan berpikir logis. Penelitian yang digunakan adalah penelitian kualitatif. Jenis Pendekatan yang digunakan adalah pendekatan deskriptif kualitatif. Teknik pengumpulan data yang digunakan adalah observasi, wawancara dan dokumentasi. Subjek penelitian terdiri dari 13 anak. Pengolahan data yang dilakukan menggunakan analisis data kualitatif yaitu pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukan bahwa dengan permainan Montessori dapat meningkatkan kemampuan berpikir logis anak. Terlihat pada indikator mengelompokan benda anak dapat mengelompokan sesuai kategorinya, anak sudah mulai mengenal gejala sebab akibat, hal yang menyebabkan anak terstimulus ini karena anak antusias serta bahagia ketika sedang melakukan kegiatan pembelajaran dengan menggunakan permainan Montessori.   Research on children from Group A RA Durrotul Qolbi, South Cimahi District, Cimahi City, was motivated by the low logical thinking ability of group A children because learning activities still used Children's Worksheets (LKA). Therefore, developing children's thinking power must be done in different ways so that there is an increase in logical thinking abilities, one of which is through Montessori games. This research aims to stimulate children in learning activities to improve their logical thinking abilities. The research used is qualitative. The type of approach used is a qualitative-descriptive approach. The data collection techniques used were observation, interviews, and documentation. The research subjects consisted of 13 children. Data processing was carried out using qualitative data analysis, namely data collection, data reduction, data presentation, and conclusion. The results of this research show that Montessori games can improve children's logical thinking abilities. It can be seen from the indicators for grouping objects that children can group them according to their categories. children have begun to recognize the symptoms of cause and effect. The thing that causes children to be stimulated is that children are enthusiastic and happy when they are carrying out learning activities using Montessori games.
Pengaruh Flash Sale dan Live Streaming Terhadap Impulse Buying Behavior Pada Platform TikTok Ratna Gumilang, Risa; Sumiati, Ai; Tresnadi, Aris
Coopetition : Jurnal Ilmiah Manajemen Vol. 15 No. 3 (2024): Coopetition : Jurnal Ilmiah Manajemen
Publisher : Program Studi Magister Manajemen, Institut Manajemen Koperasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32670/coopetition.v15i3.4813

Abstract

The development of technology and the internet has transformed societal lifestyles, with TikTok leveraging this trend through TikTok Shop, integrating entertainment and shopping with features like flash sales and live streaming to drive sales and influence consumer behavior. This study aims to examine the impact of flash sales and live streaming on impulse buying behavior on the TikTok platform. Using a quantitative approach with a survey of 400 respondents from Generation Z (aged 18-27) who have purchased through flash sales and live streaming on TikTok. Data analysis employed multiple linear regression. The findings indicate that both flash sales and live streaming significantly and positively influence impulse buying behavior. These strategies collectively form a robust approach to stimulate impulse buying: flash sales create purchase urgency, while live streaming enhances direct consumer engagement. This research offers valuable insights for TikTok sellers in optimizing flash sales and live streaming to enhance sales through impulse buying behavior.
Analisis Kinerja Karyawan di PT Putra Saluyu Sumedang Ningsih, Santika Sari; Puspasari, Rd. Dewi; Sumiati, Ai
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.28376

Abstract

Penelitian ini bertujuan untuk mengetahui pelaksanaan kinerja karyawan, kendala yang dihadapi, serta upaya perbaikan yang dilakukan di PT Putra Saluyu Sumedang. Metode penelitian yang digunakan adalah kualitatif dengan teknik pengumpulan data melalui observasi, wawancara terhadap lima informan, dan dokumentasi. Hasil penelitian menunjukkan bahwa kinerja karyawan secara umum cukup baik. Pada aspek kualitas dan kuantitas kerja, sebagian besar karyawan dapat menyelesaikan tugas sesuai target, meskipun masih ditemukan perbedaan kemampuan teknis. Ketepatan waktu masih menjadi kendala, terutama pada tenaga harian lepas. Efektivitas kerja cukup baik, tetapi koordinasi antar bagian perlu ditingkatkan. Sebagian besar karyawan menunjukkan komitmen yang baik terhadap tugas, namun ada pula yang hanya bekerja atas dasar perintah tanpa inisiatif. Upaya perbaikan dilakukan melalui pelatihan teknis, sistem mentoring, evaluasi berkala, dan penegakan disiplin kerja. Penelitian ini diharapkan menjadi bahan evaluasi bagi perusahaan dalam meningkatkan manajemen kinerja karyawan secara berkelanjutan.
Analysis of Reward and Punishment at Bank BTPN KCP Sumedang Sumiati, Ai; Septian, Tedy
SINTESA Vol. 15 No. 1 (2024): Sintesa
Publisher : SINTESA

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Abstract

Reward and Punishment are two words that are contradictory to each other, however, these two things are interrelated, both of which spur employees to improve the quality of work. Reward and Punishment are closely related to motivating employees, including employees working in banking and non-banking institutions. Based on this, this study aims to find out the implementation of reward and punishment at Bank BTPN KCP Sumedang. The results of this study show that Bank BTPN KCP Sumedang has implemented rewards and punishments for employees. Implementation of rewards at Bank BTPN KCP Sumedang in the form of extrinsic rewards such as salaries, benefits, bonuses, training, promotions and growing intrinsic rewards for employees such as a sense of pride in completing work and achieving targets. Meanwhile, the punishment applied to Bank BTPN KCP Sumedang is in the form of verbal warning, written warning and the provision of SP1 SP2 SP3 and severe punishment will not extend the contract and layoffs (termination of employment). With the application of reward and punishment can improve employee performance. It is hoped that Bank BTPN KCP Sumedang will be able to further increase rewards so that employee work productivity increases. Because reward and punishment have a positive influence, can improve employee performance and as a form of mutual prosperity between employees
Analysis of Product Distribution Channels at PT Cipta Niaga Semesta Sumedang Safitri, Putri Aliza; Kurniasih, Nining; Sumiati, Ai
Journal of Bussines Management Basic Vol 7 No 2 (2025): Journal of bussines management
Publisher : Universitas Sebelas April, Fakultas Ekonomi dan Bisnis

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Abstract

This study aims to examine the implementation of distribution channels, the challenges encountered, and the solutions undertaken at PT Cipta Niaga Semesta Sumedang. Using a qualitative method, data were collected through interviews, observations, and documentation. The results show that the distribution process runs fairly well through two channels: Zero Level Channel and One Level Channel. Inventory, warehouse, and transportation management are considered effective. However, challenges such as limited road access and uneven distribution coverage still persist. The company is advised to expand its distribution network, improve inventory management, optimize warehouse usage, and increase the number of delivery fleets.
The Influence of Organizational Culture on Employee Performance at CV. Putra Lingga Jaya Sumedang Herdiana, Agung; Sumiati, Ai; Yuniardanni, Annisya; Setiawati, Tita; Az Zahra, Syifa Aliefya
Journal of Bussines Management Basic Vol 6 No 2 (2024): Journal of bussines management
Publisher : Universitas Sebelas April, Fakultas Ekonomi dan Bisnis

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Abstract

The essence of the problem in this research is the low performance of employees, in which there are still employees who feel less satisfied at work causing a lack of understanding and good implementation of organizational culture at CV. Putra Lingga Jaya Sumedang which is a company in the furniture industry. The purpose of this research is to find out how much influence organizational culture has on employee performance. The method used in this research is a quantitative research method with a total of 31 respondents. The sampling technique was carried out using saturated sampling. The results of the research show that the value for the organizational culture variable obtained a score of 1,297 in the good category, while the assessment for the employee performance variable obtained a score of 1,286 in the good category. The results of simple linear regression obtained Y = 10.029 + 0.752X and the t test results tcount > ttable amounting to 9.062 > 2.045 with a significance value of 0.000 < 0.05. The relationship between organizational culture and employee performance is 0.860 at a very strong level. organizational culture on employee performance obtained a value of 73.9 while the remaining 26.1% was influenced by other factors not discussed in this research. The conclusion is that organizational culture and employee performance at CV. Putra Lingga Jaya Sumedang has been running well and according to expectations, so that organizational culture has a significant influence on employee performance
Analysis of Consumer Behavior in Purchasing Decisions at Go Thai Tea Sumedang Sumiati, Ai; Aulia, Agni; Amelia, Amelia; Apriana, Dedeng; Rohimat, Deden; Noviyanti, Dewi
Journal of Bussines Management Basic Vol 7 No 1 (2025): Journal of bussines management
Publisher : Universitas Sebelas April, Fakultas Ekonomi dan Bisnis

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Abstract

This research investigates various factors that influence consumer behavior when they choose to purchase Go Thai Tea products in Sumedang. Cultural, social, personal and psychological factors are the components studied. Primary data from in-depth interviews, direct observation, and secondary data from literature were used in the exploratory descriptive method in this research. The research results show that several main factors that influence buyers' decisions are local preferences for taste, the influence of social media, recommendations from friends and family, affordable prices, and positive perceptions about product quality and packaging. Customer loyalty increases due to taste innovation, comfortable store atmosphere and effective marketing tactics. It is hoped that this research will help businesses understand consumer behavior and create better marketing strategies in today's
Meningkatkan Kemampuan Berpikir Logis Anak Usia 4-5 Tahun Melalui Kegiatan Berkebun Di TK Azalia Widari, Ida; Sumiati, Ai
Jurnal Pendidikan Islam Anak Usia Dini : Anaking Vol 4 No 2 (2025): Jurnal Pendidikan Islam Anak Usia Dini : Anaking
Publisher : LP2M STAI Al-Musaddadiyah Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37968/anaking.v4i2.1576

Abstract

In my research, it has been proven that the logical thinking ability of early childhood children in Azalia Kindergarten, Cisurupan District, is relatively low. This can be seen from the lack of concentration of children in understanding the concept of logical thinking. Therefore, I want to improve the logical thinking ability in Azalia Kindergarten. The obstacle faced is the lack of Educational Game Tools (APE), which causes the learning process to be monotonous. Furthermore, as a researcher, I will go directly to the field to better understand how to implement effective learning for children aged 4-5 years. Initial observations will be conducted on Wednesday, February 20, 2025, to assess the logical abilities of children in Azalia Kindergarten, Cisurupan District. In daily activities at school, we only provide naku for writing and similar activities. I will use the Kemmis method in this study, with eight participants, consisting of four girls and four boys.  Keywords Logical thinking Early childhood Media gardening activities