Claim Missing Document
Check
Articles

Found 13 Documents
Search

Pengembangan Soal Asesmen Kompetensi Minimum (AKM) Literasi Numerasi Kelas 5 Sekolah Dasar Purnamasari, Ratih; Safitri, Nurlinda; Kurnia, Dadang
Jurnal Basicedu Vol. 7 No. 1 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i1.4591

Abstract

Literasi numerasi merupakan salah satu yang dinilai dalam Asesmen Kompetensi Minimal (AKM) yang sudah digulirkan oleh pemerintah untuk mengganti system Ujian Nasional (UN). Penelitian ini bertujuan menghasilkan soal Asesmen Kompetensi Minimum (AKM) literasi numerasi kelas 5 Sekolah Dasar yang valid dan sesuai dengan framework AKM literasi numerasi yang telah ditetapkan. Metode penelitian yang digunakan yaitu R & D dengan model pengembangan 4-D (define, design, develop, dan disseminate). Penelitian dilaksanakan di kelas 5 SD Negeri Julang, Kota Bogor. Pengumpulan data dilakukan menggunakan teknik wawancara dan instrumen validasi. Soal literasi numerasi yang dikembangkan terdiri atas pilihan ganda, pilihan ganda kompleks, menjodohkan, isian dan uraian. Validasi ahli dilakukan pada soal literasi numerasi yang telah disusun. Data hasil validasi kemudian dianalisis dengan  formula validitas dari Aiken. Hasil penelitian menunjukkan butir soal pilihan ganda memiliki kategori sesuai (83%). Soal pilihan ganda kompleks termasuk kategori sesuai (77%). Soal menjodohkan, isian dan uraian memiliki kategori sangat sesuai (100%) Sehingga dapat disimpulkan bahwa butir soal AKM yang dikembangkan sudah valid dan sesuai dengan framework AKM literasi numerasi. 
PENERAPAN MULTIMEDIA INTERAKTIF BERBASIS WEB LEARNINGAPPS UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD Arrum, Aisyah Herlina; Safitri, Nurlinda; Akmala, Maulida Intan
Metodik Didaktik Vol 19, No 1 (2023): Metodik Didaktik Juli 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/md.v19i1.57156

Abstract

Hasil belajar siswa dari kegiatan belajar mengajar konvensional yang dilakukan guru belum memperlihatkan adanya peningkatan hasil belajar maupun aktivitas pembelajaran, khususnya pada mata pelajaran matematika. Hal tersebut terlihat dari kurangnya guru menggunakan pendekatan dan media pembelajaran sebagai penunjang belajar siswa di kelas. Salah satu alternatif media pembelajaran yang dapat digunakan guru yaitu multimedia interaktif berbasis web LearningApps. Adapun tujuan pada penelitian ini adalah untuk meningkatkan hasil belajar matematika siswa kelas IV A SDN Bantarjati 9 Kota Bogor dengan menerapkan multimedia interaktif berbasis web LearningApps. Metode yang digunakan yaitu penelitian tindakan kelas (PTK) yang terdiri dari 3 siklus. Pokok bahasan pembelajaran matematika yang digunakan adalah penjumlahan, pengurangan serta hitung campuran penjumlahan dan pengurangan bilangan desimal. Hasil penelitian menunjukkan bahwa terdapat peningkatan hasil belajar matematika siswa kelas IV A SDN Bantarjati 9 Kota Bogor dengan menerapkan multimedia interaktif berbasis web LearningApps yaitu sebesar 95% atau sebanyak 19 dari 20 siswa memenuhi kriteria ketuntasan tujuan pembelajaran. Selain itu, pelaksanaan pembelajaran yang dilakukan guru menunjukkan keberhasilan dengan presentase 97.73%. Dengan demikian, multimedia interaktif berbasis web LearningApps memberikan dampak positif terhadap hasil belajar matematika siswa.
PENGARUH PENGGUNAAN MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SUBTEMA CARA TUBUH MENGOLAH UDARA BERSIH Nugroho, Ardi Nata; Muhajang, Tatang; Safitri, Nurlinda
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 4, No 3 (2021): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v4i3.4757

Abstract

THE EFFECT OF THE USE OF PROBLEM BASED LEARNING MODEL ON THE RESULTS OF LEARNING SUBTEMA HOW THE BODY CREATES CLEAN AIRThe Effect of Using Problem Based Learning Model on Learning Outcomes of the Subtheme How the Body Processes Clean Air. Thesis of Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Pakuan University, 2021. This research is a quasi-experimental research. This study aims to determine the difference in learning outcomes of the subtheme of How the Body Processes Clean Air through the use of Problem Based Learning Models for Class VB students and Conventional Learning Models for Class VA students. This research was conducted at Bangka 03 State Elementary School, Bogor City, Class VA and Class VB from July to August in the odd semester of the 2021/2022 academic year. Calculation of N-Gain Problem Based Learning model is 81 with high criteria, and the conventional model value is 70 with medium criteria. So that the N-Gain in the experimental class with the Problem Based Learning model is greater than the control class with the conventional model. Researchers conducted a normality test with the Liliefors test, both samples were normally distributed because the values for both samples were smaller than Ltable. In the Problem Based Learning class group, the value of Lcount Ltable is 0.139 0.161, in the control class group the Lcount Ltable is 0.058 0.161. Then in the homogeneity test, the data is homogeneous because Fcount Ftable, the value is 1.35 1.88. Furthermore, in hypothesis testing, it was found that tcount of 14.59 was greater than ttable of 2.00404, indicating that H0 (zero hypothesis) was rejected and Ha (alternative hypothesis) was accepted. Based on the research above, it can be stated that there are differences in the learning outcomes of the first learning through Problem Based Learning and Conventional Learning Models..
Pengembangan Soal Asesmen Kompetensi Minimum (AKM) Literasi Numerasi Kelas 5 Sekolah Dasar Purnamasari, Ratih; Safitri, Nurlinda; Kurnia, Dadang
Jurnal Basicedu Vol. 7 No. 1 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i1.4591

Abstract

Literasi numerasi merupakan salah satu yang dinilai dalam Asesmen Kompetensi Minimal (AKM) yang sudah digulirkan oleh pemerintah untuk mengganti system Ujian Nasional (UN). Penelitian ini bertujuan menghasilkan soal Asesmen Kompetensi Minimum (AKM) literasi numerasi kelas 5 Sekolah Dasar yang valid dan sesuai dengan framework AKM literasi numerasi yang telah ditetapkan. Metode penelitian yang digunakan yaitu R & D dengan model pengembangan 4-D (define, design, develop, dan disseminate). Penelitian dilaksanakan di kelas 5 SD Negeri Julang, Kota Bogor. Pengumpulan data dilakukan menggunakan teknik wawancara dan instrumen validasi. Soal literasi numerasi yang dikembangkan terdiri atas pilihan ganda, pilihan ganda kompleks, menjodohkan, isian dan uraian. Validasi ahli dilakukan pada soal literasi numerasi yang telah disusun. Data hasil validasi kemudian dianalisis dengan  formula validitas dari Aiken. Hasil penelitian menunjukkan butir soal pilihan ganda memiliki kategori sesuai (83%). Soal pilihan ganda kompleks termasuk kategori sesuai (77%). Soal menjodohkan, isian dan uraian memiliki kategori sangat sesuai (100%) Sehingga dapat disimpulkan bahwa butir soal AKM yang dikembangkan sudah valid dan sesuai dengan framework AKM literasi numerasi. 
PENGEMBANGAN LKPD DIGITAL MENGGUNAKAN WORDWALL PADA SUBTEMA KEKAYAAN SUMBER ENERGI DI INDONESIA Cahyati Ningrum, Putri; Novita, Lina; Safitri, Nurlinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17817

Abstract

The digital LKPD is a guideline for Digital Student Worksheets. It makes it easier for students to participate in digital learning activities designed through wardwall, which can be accessed on various platforms. This research aims to develop a digital LKPD using Wordwall on the subtheme of energy resource wealth in Indonesia. Research and Development (R&D) research method using the ADDIE (Analysis, Design Development, Implementation, and Evaluation) model approach. This research was carried out at SDN Pasir Tengah 01 grade IV. Based on the results of the validity of the development of the LKPD Digital Wardwall, the subtheme of energy resource wealth in Indonesia obtained a validity level of 97.77% from material experts with a very feasible category, linguists with a very feasible category of 98% and media experts with a fairly valid category of 80%. Meanwhile, the results of the student response questionnaire as users obtained a percentage of the practicality of 85%. Thus, it can be concluded that the digital LKPD using Wordwall on the subtheme of energy resource wealth in Indonesia is declared feasible and can be used in the learning process of the energy resource wealth subtheme in Indonesia so that student activities are involved in the teaching and learning process.
THE USE OF MULTIMEDIA AS AN EFFORT TO IMPROVE ELEMENTARY TEACHER EDUCATION STUDY PROGRAM COLLEGE STUDENTS COMPREHENSION ABILITY AND CREATIVE THINKING SKILLS IN FOLLOWING SCIENCE STUDY COURSES Suchyadi, Yudhie; Safitri, Nurlinda; Sunardi, Oding
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol 4, No 2 (2020): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v4i2.2549

Abstract

The research objective was to improve the understanding and creative thinking skills of elementary teacher education college student as prospective teachers in following science courses. The research design used is to make college student groups into small groups. During the learning process, observations about college student cooperation during learning with multimedia media were carried out to assess their understanding and creative thinking skills. The results of the observations of each cycle were evaluated as material for reflection in the next cycle to improve college student understanding and creative thinking skills in accordance with predetermined targets. Data analysis was carried out by descriptive quantitative. From the results of the T-test, it was found that there were significant differences. This means that understanding of concepts and Science Process Skills increases after prospective teacher college student experience the science learning process using multimedia learning media. From the results, the average value of understanding the concept increased from 53.61 % to 89.78%.  and science process skills increased the average value from 43.57 to 87.32.  92% of college student gave a positive response, namely agreeing and strongly agreeing that the science lecture process using multimedia learning media can improve science process skills and understanding of material in science subjects for elementary teacher education college student
Effect of Project-Based Learning (PjBL) on Students’ Creative Thinking in IPAS Education Safitri, Nurlinda; Patmawati, Patmawati; Nurul Fatmanisa; Asri, Anita Julia
Journal of General Education and Humanities Vol. 4 No. 3 (2025): August
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v4i3.474

Abstract

Students’ creative thinking is essential for 21st-century education, particularly in science (IPAS). This research seeks to ascertain how implementing the PjBL (project-based learning) approach improves pupils' creative thinking in science learning. This study is a quasi-experimental study with a quantitative approach. A quasi-experimental pretest-posttest control group design with 44 fourth-grade students was used. The sample consists of fourth-grade students at SDN Gunung Gede Elementary School in Bogor City, specifically Class IV B and Class IV C, with 44 students, using non-probability sampling (saturation sampling). Data collection in this research employs tests, observations, and documentation. Data analysis utilizes the Independent Sample t-test. The study results indicate that the Project-Based Learning (PjBL) model significantly affects students' creative thinking skills. The experimental class using PjBL significantly outperformed the control group (p = 0.001). It can be concluded that PjBL improves students’ creative thinking in IPAS learning.
Genially- based interactive learning media in the sub-theme of the uniqueness In my home town Wulandari, Madu Mitha; Safitri, Nurlinda; Purnamasari, Ratih
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 6 No. 2 (2023): August 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This development research uses the ADDIE model (Analysis, Design, Development, Implementation , Evaluation). This research was conducted at SD Negeri Cigombong 02, Bogor Regency, and consisted of 31 students. This research was conducted in the even semester of the 2022/2023 school year. The purpose of this research is to solve the problems that fourth grade students face in the learning process. The results of the research show that the developed interactive learning media is feasible for students to use. This can be seen from the validation results carried out by media experts, linguists, and material experts showing a high percentage. Assessments from media experts showed a percentage of 94% "very feasible", linguists showed a percentage of 100% “very feasible", and material experts showed a percentage of 96% "very feasible". The results of the expert validation as a whole show a percentage of 96.6 % with the criteria of "very feasible". The limited test conducted on 31 students obtained a response of 98.8 % in the "very good" category. Based on the results of the study, it was concluded that genially- based interactive learning media is very appropriate for students to use.
Pengembangan Multimedia Berbantuan Articulate Storyline Terintegrasi Educandy Pada Materi Ayo Lestarikan Budaya Daerah Nurmayanti, Putri; Putri, Yuyun Elizabeth; Safitri, Nurlinda
Jurnal Terapan Pendidikan Dasar dan Menengah Vol 5 No 3 (2025): Volume 5, Nomor 3, September 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jtpdm.v5i3.2195

Abstract

Penelitian ini menggunaan metode ADDIE (analyze, Design, Development, Implementation, dan Evaluation). Pada penelitian ini menggunakan uji validasi kepada para ahli, yaitu ahli media, ahli bahasa, dan ahli materi. Untuk mengembangkan dan menyempurnakan multimedia berbantuan articulate storyline diperlukan respon peserta didik dan guru. Hasil uji validasi oleh ahli media memperoleh hasil presentase 98% dengan kriteria sangat layak, ahli bahasa diperoleh 98% dengan kriteria sangat layak, ahli materi diperoleh 85% dengan kriteria layak. Hasil angket respon peserta didik memperoleh presentase 94% dengan kriteria sangat layak, serta hasil angket respon guru 100% dengan kriteria sangat layak. Untuk mengetahui hasil efektivitas dilakukannya pretest dan postest dengan nilai rata-rata keseluruhan 89 dengan kategori cukup efektif.
Pengembangan Evaluasi Tes Objektif Menggunakan Aplikasi Quizizz Pada Subtema Keragaman Suku Bangsa dan Agama di Negeriku Putri, Mutiara Jelita; Safitri, Nurlinda; Anjaswuri, Fitri
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 5 (2024): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10544125

Abstract

The research uses the ADDIE development model, which includes five stages, with the aim of determining the feasibility and quality of developing an objective test evaluation using the Quizizz application with the sub-themes of ethnicity and religion. diversity in my country in carrying out the learning process for students at SDN Ciheuleut 2 Bogor City, the test in this development research is in the form of an expert validation test to test the feasibility of learning products so that they are suitable for use in the learning process and student response to the use of learning products. The results of the validation test carried out by the expert were media experts obtaining 92.5% with the criteria of "very feasible", linguists obtaining 90% with the criteria of "very feasible", and material experts obtaining 95% with the very feasible criteria of "very decent". While the results of the student response questionnaire obtained 85.2% in the "very good" category. Based on the results shown, it can be stated that the objective test evaluation learning product using the Quizizz application is very good and very feasible. Because it is more practical than conventional forms, it is effective for use in the learning process