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PENGEMBANGAN BAHAN AJAR DIGITAL MENGGUNAKAN FLIP BUILDER PADA MATERI NEGARAKU INDONESIA Yulistiani, Sella; Kurnia, Dadang; Safitri, Nurlinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.16298

Abstract

The lack of learning resources available in schools becomes less attractive still using printed teaching materials that only contain writing, so that students' interest in learning becomes less. The purpose of this study is to develop digital teaching materials using the flip builder application on the material Negaraku Indonesia grade IV SDN Ciawi 03 Bogor Regency. This type of research is Research and Development (R&D) development research with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Digital teaching materials using flip builder have been developed and tested through the validation of media experts with 94% of the reviews categorized as "very feasible", 100% of linguist validation declared "very feasible", and 91% of material experts with the category of "very feasible". As well as the student response questionnaire from 20 students received an average percentage of 92.6% with the category "very practical". Thus, it can be concluded that Digital Teaching Materials Using Flip Builder on My Country Indonesia Materials in Class IV SDN Ciawi 03 Bogor Regency have been declared very valid and very practical to use in learning.
INOVASI ASESMEN DIGITAL: PENGEMBANGAN INSTRUMEN HOTS BERBANTUAN QUIZIZZ UNTUK PESERTA DIDIK SEKOLAH DASAR Fauzi, Ridwan; Safitri, Nurlinda; Nurramadhani, Annisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31768

Abstract

Kualitas pembelajaran di sekolah dasar sangat bergantung pada kemampuan berpikir tingkat tinggi (HOTS) peserta didik. Observasi menunjukkan rendahnya keterampilan HOTS dan keterbatasan instrumen asesmen digital inovatif, khususnya bagi peserta didik kelas empat. Penelitian pengembangan ini bertujuan mengukur kelayakan instrumen HOTS berbantuan QUIZIZZ untuk siswa sekolah dasar. Studi ini menggunakan model ADDIE yang disederhanakan. Data dikumpulkan melalui validasi ahli (materi, media, bahasa) dan kuesioner uji kepraktisan. Analisis meliputi validitas isi, kepraktisan, validitas butir empiris, reliabilitas, tingkat kesukaran, dan daya pembeda. Hasil menunjukkan instrumen ini sangat layak, dengan validasi ahli rata-rata >95% dan uji kepraktisan 92%. Dari 30 butir, 16 terbukti valid dengan reliabilitas tinggi. Meskipun tingkat kesukaran rata-rata mudah, daya pembeda butir soal menunjukkan kategori baik. Disimpulkan, instrumen HOTS berbantuan QUIZIZZ layak dan praktis untuk mengembangkan serta mengukur HOTS peserta didik. Rekomendasi penelitian selanjutnya adalah mengeksplorasi efektivitasnya dalam pembelajaran nyata.
Development of Monopoly Media Based on Culturally Responsive Teaching on an Ecosystem Theme for Elementary School Students Anjaswuri, Fitri; Yani, Indri; Safitri, Nurlinda; Ichsan, Ilmi Zajuli
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5330

Abstract

Development of monopoly media based on culturally responsive teaching on ecosystem themes for fifth-grade elementary school students using the Research and Development method with the ADDIE model. Analysis of needs and conditions is focused on real conditions apart from innovative learning strategies, but the use of innovative and interesting learning media or learning resources makes learning more meaningful. The development of innovative learning media is an alternative to solving problems that occur in the learning process, especially for students. Culturally responsive teaching is an effective learning approach that is in line with curriculum demands. Monopoly media based on culturally responsive teaching on ecosystem material produces valid and responsive categories that are effective for users. The final results of the validation by material experts and media experts obtained quite high results in the valid category so that the product could be tested. The teacher's response resulted in a percentage of 100% and students were also positive towards this media with a percentage of 82.17%. Teachers and students agree that monopoly media based on culturally responsive teaching on ecosystem material is valid and suitable for use.