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Development of Indonesian Language Learning Media based on Animation Video Using Adobe Premiere Pro Application for Fifth Grade of Elementary Schools Alwi, Nur Azmi; Hanifah, Rahmi Ami; Ramadani, Fitra; Saralee, Adelweiss
Journal Of Teaching And Learning In Elementary Education Vol 7, No 1 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, FKIP, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jtlee.v7i1.7983

Abstract

This study aims to describe the development of integrated thematic learning media based on video animation using the Adobe Premiere Pro application for fifth grade of elementary schools. This type of research is research and development with the development model being the ADDIE model. The research subjects were teachers and students of fifth grade of public elementary school in VII Koto Sungai Sarik. The participants are 20 people including 10 female students and 10 male students. The results of the study show that the development of integrated thematic learning media based on video animation using the Adobe Premiere Pro application which was developed obtained a validity level of 90.7% for material, 93.7% for language and 88.3% for media with very valid categories. The results of the teacher's response questionnaire obtained a practicality percentage of 95.8%, while the student response questionnaire results obtained a practicality percentage of 95%. This study indicates that the Indonesian Language Learning Media based on Animation Video Using Adobe Premiere Pro Application is sufficient to be used in the learning and teaching in the fifth grade of elementary schools.
MANAJEMEN RISIKO USAHA PEMBIBITAN TANAMAN BUAH DALAM PERKEMBANGAN UMKM KECIL DAN MENENGAH halim, Rahman; riyansyah, Muhammad; ramadani, fitra
JURNAL AGRO NUSANTARA Vol. 4 No. 1 (2024): Jurnal Agronusantara
Publisher : Fakultas Pertanian Universitas Muslim Nusantara Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/jan.v4i1.2896

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana proses manajemen risiko pada pengusaha pembibitan dan tingkat efisiensi manajemen risiko yang dilakukan. Penelitian yang digunakan adalah kualitatif deskriptif. Hasil penelitian menunjukan bahwa secara umum proses manajemen risiko yang diberlakukan oleh pengusaha pembibitan sudah berjalan dengan baik namun belum efisien dari keseluruhan manajemen risiko yang dilakukan. proses manajemen risiko yang diterapkan oleh pengusaha pembibitan cukup sederhana dan mudah hanya saja membutuhkan perhatian yang lebih agar proses manajemen risiko tersebut bisa berjalan dengan baik. pendapatan para pengusaha yang berada di pengusaha pembibitan juga sangat berpengaruh dengan proses manajemen risiko yang diberlakukan oleh setiap masing-masing manajemen perusahaan. Hal ini mennjukan bahwa manajemen risiko sangat berpengaruh besar dalam tingkat pendapatan yang didapatkan oleh para petani yang ada di pengusaha pembibitan.
PENGAYAAN KOSAKATA BAHASA INGGRIS DI LINGKUNGAN PONDOK PESANTREN AL IHSAN PUTERA BANJARMASIN MELALUI GAME-BASED LEARNING Arbain, Muhammad; Ramadani, Fitra; Novika, Hartatya; Hasbi, Maulana; Perdana, Arya
JURNAL PENGABDIAN AL-IKHLAS UNIVERSITAS ISLAM KALIMANTAN MUHAMMAD ARSYAD AL BANJARY Vol 10, No 2 (2024): AL-IKHLAS JURNAL PENGABDIAN
Publisher : Universitas Islam kalimantan MAB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jpaiuniska.v10i2.15340

Abstract

ABSTRAKGame merupakan aktivitas penting dalam lingkungan belajar karena diyakini dapat meningkatkan pengalaman belajar, suasana hati, dan membuat pembelajaran menjadi lebih efektif dan menyenangkan. Karena itu, game bisa menciptakan lingkungan pembelajaran yang stimulatif dan motivatif di kelas, dengan memberikan suasana yang menarik, menyenangkan, dan menimbulkan rasa ingin tahu (Fachriyani & Syafe’i, 2018). Kegiatan pelatihan ini bertujuan untuk memperkaya kosakata bahasa Inggris berbasis game atau permaianan secara konvensional di lingkungan Pondok Pesantren Al-Ihsan Putera Banjarmasin. Kegiatan pelatihan ini dilakukan melaui ceramah, tanya jawab dan pelatihan. Pada pretest yang dilaksanakan, skor rata-rata santri mendapat 9.7, sedangkan pada sesi post-test para santri mendapatkan skor 11.33. Dengan demikian, terdapat perbedaan (D) cukup signifikan sebesar 1.43. Sebagian besar warga belajar mengatakan Pengayaan Kosakata Bahasa Inggris di lingkunngan Pondok Pesantren Al Ihsan Putera Banjarmasin melalui tradisional Game-Based Learning ini menarik untuk diikuti dan dianggap cukup menggugah minat dan ketertarikan mereka terhadap Bahasa Inggris. Sebagian lain lagi menyatakan bahwa mengenal kosakata Bahasa Inggris edukasi dianggap cukup pengetahuan pengetahuan dan wawasan yang selama ini kurang mendapat perhatian secara proporsional. Sebagian lagi mengatakan bahwa kurang banyak mengetahui kosakata bahasa Inggris dikarenakan bahasa Inggris baru diperkenalkan di kelas kitab kajian 5.Kata Kunci: kosakata, game-based learning
ROLES AND EXPERIENCES OF ENGLISH EDUCATION STUDENTS IN THE SCHOOL FIELD INTRODUCTION PROGRAM (PLP) Arbain, Muhammad; Ramadani, Fitra
Journal of English Teaching, Applied Linguistics and Literatures (JETALL) Vol 7, No 2 (2024): JETALL VOLUME 7 NUMBER 2 2024
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jetall.v7i2.20829

Abstract

This study explores the roles and experiences of English Education students participating in the School Field Introduction Program (PLP) at Tarbiyatul Islamiyah Islamic Boarding School in Banjarmasin. The purpose of this qualitative research is to understand how student teachers adapt their teaching strategies within the unique educational and cultural environment of an Islamic boarding school. Through in-depth interviews, observations, and document analysis, the study investigates the challenges, adaptations, and teaching methods utilized by students to enhance their instructional effectiveness. Findings reveal that the students not only develop essential teaching skills but also learn to integrate Islamic values into language instruction. The PLP program provides an immersive experience, enabling student teachers to enhance their pedagogical competencies and cultural awareness. This research contributes to a better understanding of the practical training experiences in Islamic educational settings and highlights the impact of the PLP program on the professional growth of future English teachers.
Development of Indonesian Language Learning Media based on Animation Video Using Adobe Premiere Pro Application for Fifth Grade of Elementary Schools Alwi, Nur Azmi; Ramadani, Fitra; Saralee, Adeweissa
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 7 No. 1 (2024): February 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to describe the development of integrated thematic learning media based on video animation using the Adobe Premiere Pro application for fifth grade of elementary schools. This type of research is research and development with the development model being the ADDIE model. The research subjects were teachers and students of fifth grade of public elementary school in VII Koto Sungai Sarik. The participants are 20 people including 10 female students and 10 male students. The results of the study show that the development of integrated thematic learning media based on video animation using the Adobe Premiere Pro application which was developed obtained a validity level of 90.7% for material, 93.7% for language and 88.3% for media with very valid categories. The results of the teacher's response questionnaire obtained a practicality percentage of 95.8%, while the student response questionnaire results obtained a practicality percentage of 95%. This study indicates that the Indonesian Language Learning Media based on Animation Video Using Adobe Premiere Pro Application is sufficient to be used in the learning and teaching in the fifth grade of elementary schools
Cross-Cultural Comparisons of Folktales: Implications for Teaching English Language and Cultural Awareness Hasby, Nazar; Faisal, Ahmad; Misrita, Misrita; Anoegrajekti, Novi; Kodriyah, Lailatul; Islamiah, Neneng; Ramadani, Fitra
International Journal of Pedagogy and Learning Community (IJPLC) Vol. 2 No. 2 (2025): International Journal of Pedagogy and Learning Community (IJPLC)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijplc.v2i2.23

Abstract

This research explored cross-cultural comparisons of three folk tales, Cinderella (Europe), Malin Kundang (Indonesia), and Momotaro (Japan), with a focus on their application in English language teaching. The research aimed to analyze these tales' narrative structures, themes, and moral messages and examine their pedagogical value in fostering cultural awareness and enhancing language proficiency among students. Using a qualitative descriptive approach, the research applied Vladimir Propp's narrative structure theory to analyze the common patterns and functions across the folk tales. The findings revealed that, despite their cultural differences, the stories shared similar narrative frameworks, such as the hero's journey, confrontation with evil, and the restoration of justice. Furthermore, the thematic analysis highlighted universal moral messages, such as the consequences of wrongdoing, the importance of filial duty, and the values of teamwork and courage. This research demonstrated that folk tales were valuable tools for enhancing English language instruction, offering students linguistic skills and a deeper understanding of global cultural values. The implications for teaching suggested that folk tales could improve cross-cultural communication, promote critical thinking, and provide an engaging method for language learning, making them a practical pedagogical resource.
PELATIHAN KETERAMPILAN MENDENGARKAN BAHASA INGGRIS BERBASIS NILAI KEISLAMAN DENGAN TEKNIK DIKTASI DAN REPETITION DRILL UNTUK ANAK-ANAK PANTI ASUHAN PUTERA BONANG BANJARMASIN Arbain, M.; Ramadani, Fitra; Perdana, Iwan; Haura, Raudatul; Wahab, Raflyanda Zihni; Maulana, M. Lingga; Rehan, Muhammad Sultan
JURNAL PENGABDIAN AL-IKHLAS UNIVERSITAS ISLAM KALIMANTAN MUHAMMAD ARSYAD AL BANJARY Vol 12, No 1 (2026): AL-IKHLAS JURNAL PENGABDIAN
Publisher : Universitas Islam kalimantan MAB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jpaiuniska.v12i1.20688

Abstract

Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan keterampilan mendengarkan bahasa Inggris anak-anak Panti Asuhan Putera Bonang Banjarmasin melalui pelatihan berbasis nilai keislaman menggunakan teknik diktasi dan repetition drill. Pengabdian kepada masyarakat ini menggunakan pendekatan kuantitatif dengan desain pretest-posttest one group. Sebanyak 15 peserta anak panti mengikuti pelatihan yang terdiri dari ceramah, diskusi, tanya jawab, serta latihan mendengarkan. Nilai-nilai keislaman diintegrasikan dalam materi untuk meningkatkan motivasi dan kedekatan peserta dengan konten pembelajaran. Data dikumpulkan melalui tes kemampuan mendengarkan sebelum dan sesudah pelatihan. Hasil analisis menunjukkan peningkatan skor rata-rata dari 62,93 (pretest) menjadi 81,33 (posttest), dengan simpangan baku menurun dari 4,40 menjadi 3,60. Temuan ini mengindikasikan bahwa teknik diktasi dan repetition drill secara signifikan meningkatkan keterampilan mendengarkan serta mengurangi kesenjangan kemampuan antar peserta. Selain itu, integrasi nilai keislaman terbukti memberikan pengaruh positif terhadap motivasi belajar. Dengan demikian, pelatihan ini efektif dalam membekali anak-anak panti dengan keterampilan bahasa asing yang relevan secara spiritual dan kultural.Kata Kunci: Keterampilan Mendengarkan, Teknik Diktasi, Repetition Drill, Bahasa Inggris Berbasis Nilai Keislaman
Extending the Technology Acceptance Model (TAM) to Predict Student Learning Outcomes in GNS3 Based Networking Education Masna, Ummul Khaeri; Salim, Agus; Ramadani, Fitra; Baso, Fadhlirrahman
Information Technology Education Journal Vol. 5, No. 1, February (2026)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v5i1.265

Abstract

Purpose – This study investigates the factors influencing network simulator acceptance and its direct impact on learning outcomes within the Department of Informatics and Computer Engineering. It addresses the gap between technology adoption and actual academic success in a technical vocational context. Design/methods/approach – A quantitative approach using the Technology Acceptance Model (TAM) was applied. Data from 187 students were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) via SmartPLS 4.0, employing a 5,000-resample bootstrapping procedure. Findings – Results confirm that Perceived Usefulness significantly drives Behavioral Intention (β= 0.774, p < 0.001), while Perceived Ease of Use is non-significant (β = 0.150, p = 0.166). Crucially, Behavioral Intention strongly predicts Learning Outcomes (β = 0.849, p < 0.001). The model exhibits substantial predictive power, explaining 83% of the variance in intention (R2 = 0.830) and 72.1% in learning outcomes (R2 = 0.721). Research implications/limitations – Engineering pedagogy should prioritize demonstrating the industrial utility of simulators over interface simplicity. Limitations include the cross-sectional design and reliance on self-reported data within a single department, which may affect generalizability. Originality/value – This research empirically bridges technology acceptance with tangible academic performance in the Indonesian technical education context. It provides a validated framework for enhancing technical competencies through strategic tool integration.