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PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBANTUAN APLIKASI LECTORA INSPIRE PADA PEMBELAJARAN IPA UNTUK KELAS V SEKOLAH DASAR Nadila; Vika Martahayu; Erika Fitri Wardani
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.343

Abstract

This research was motivated by students' boredom in learning activities, necessitating engaging learning media that align with the current technological era, namely the 4.0 industrial revolution, or in other words, digital-based learning. This study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were fifth-grade students of SD Negeri 12 Muntok. The development of interactive multimedia using the Lectora Inspire application for science learning in fifth-grade elementary school aimed to produce valid, practical, and effective learning media. The validity of the product was assessed through validation by media experts (70%, valid category), content experts (100%, highly valid), and language experts (96%, highly valid). Practicality was evaluated through a small-scale trial (5 students, 96%, highly practical), a large- scale trial (20 students, 86%, highly practical), and teacher assessment (97.5%, highly practical). The effectiveness of the product was demonstrated through pre-test and post-test analyses, which showed a significant improvement in students’ understanding after using the multimedia. Interactive features such as animations, simulations, and practice questions made the material more engaging and easier to understand. Based on validation and trial results, this interactive multimedia was deemed highly valid, highly practical, and effective in enhancing science learning outcomes for fifth-grade elementary students. This media offers an innovative solution to support a more interactive and effective learning process.
ANALISIS KEBUTUHAN SDM DAN SARANA PRASARANA SEKOLAH JENJANG PENDIDIKAN DASAR DAN MENENGAH PERTAMA DI KOTA PANGKALPINANG Nurwasya; Marlina Safitri; Nurjanah; Vika Martahayu
Edutainment Vol 13 No 2 (2025): Edutainment: Jurnal Ilmu Pendidikan dan Kependidikan
Publisher : UNMUHBABEL Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/e.v13i2.1071

Abstract

This study aims to analyze the suitability and fulfillment of infrastructure and human resource needs at the elementary and junior high school levels in Pangkalpinang City as a basis for regional education policy planning. The study used a qualitative approach with descriptive analytical methods. Data were collected through observation, surveys, structured interviews, and documentation. Data validity was ensured through triangulation of techniques and sources to verify findings in the field. The results showed that the condition of elementary and junior high school classrooms varied from decent to severely damaged. The needs analysis revealed the urgency of rehabilitation for classrooms with moderate to severe damage and the need to standardize supporting facilities such as lighting, prayer rooms, health facilities, and counseling rooms, which currently do not meet ideal criteria. In terms of human resources, an equitable distribution of teaching staff was identified to address the disparity in academic background and employment status, although teacher competency was generally categorized as good to excellent. The study concluded that fulfilling the gap between actual conditions and standard facility needs and the redistribution of human resources must be a top priority to improve the quality of education services in Pangkalpinang City.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERMUATAN MATERI PERTUMBUHAN DAN PERKEMBANGAN MANUSIA PADA PEMBELAJARAN IPA KELAS III SD Mulyani, Siti; Muhammad Iqbal Arrosyad; Vika Martahayu
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.348

Abstract

This research is motivated by students having obstacles in understanding the correct concepts in students because these concepts are often memorized, the learning atmosphere is boring and the use or delivery of material by teachers is not as optimal as possible. This research aims to develop an interactive e-module assisted by the Canva application that is valid, practical, and effective on photosynthetic materials in grade IV of elementary school. This type of research is Research and Development (R&D). With the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subject of the study was 28 students in grade IV of SD Negeri 1 Simpangkatis. Data collection techniques are interviews, questionnaires, and documentation. Based on the results of the research, 94.4% of media expert validators were obtained with the very valid category, 1 75% with the valid category, and 2 material experts 93.7% with the very valid category. The results of the small-scale trial of 8 IV students were obtained 90.9% with the very practical category and the results of the large-scale trial of 20 students were obtained 94.8% with the very practical category. The average pretest score was 55.71 and the average posttest score was 85.35. The results of the calculation of the pretest and posstest T-Table Test were obtained 12,345 and the results of the pretest and posstest Ttable Test were obtained 1,703 with the information that Ha was rejected and Ha was accepted. The results of the study show that the interactive e-module assisted by the Canva application of photosynthesis material in grade IV of elementary school is valid and very practical to use as a learning process
Pengembangan Video Animasi Pada Tema Sikap atau Perilaku Yang Menjaga dan Merusak Keutuhan NKRI Pada Siswa Kelas IV SD Negeri 1 Airgegas Filda Anandita; Vika Martahayu; Fandi Nugroho
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.368

Abstract

This research was inspired by the limited learning resources available for students to use in the classroom, resulting from the suboptimal use of learning media. Current teaching methods do not utilize digital learning resources; instead, the curriculum is based on static visuals and textbooks. The primary objective of this research is to provide a credible, practical, and productive learning tool for fourth-grade students at SD Negeri 1 Airgegas in the form of an animated film. Using the ADDIE development methodology, which stands for Analysis, Design, Development, Implementation, and Evaluation, this research involved an R&D approach. One educator and twenty-two fourth-grade students from SD Negeri 1 Airgegas participated in the study. Interviews, questionnaires, and documentation served as data collection instruments. The data analysis process included evaluating hypotheses, reliability, normality, and validity of the instruments used. Data on effectiveness were collected through pre- and post-test score studies, while data on feasibility were drawn from interviews and questionnaires. A small-group experiment achieved 96.6% success rate, a large-group test achieved 95% success rate, and validation findings by media experts achieved 75%. With a t-value of 14.369, the findings showed an increase from 52.5% before the test to 80.2% after. The average post-test score reached 86.36%, an increase from 52.72% before. Ha was approved, indicating a significant change before and after watching the animated video material, according to the paired sample t-test findings (33.745 > 1.721). Finally, the animated film entitled "Attitudes and Behaviors that Maintain and Disrupt the Unitary State of the Republic of Indonesia (NKRI)" was considered a practical and efficient learning tool.