Claim Missing Document
Check
Articles

Found 3 Documents
Search

PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBANTUAN APLIKASI LECTORA INSPIRE PADA PEMBELAJARAN IPA UNTUK KELAS V SEKOLAH DASAR Nadila; Vika Martahayu; Erika Fitri Wardani
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.343

Abstract

This research was motivated by students' boredom in learning activities, necessitating engaging learning media that align with the current technological era, namely the 4.0 industrial revolution, or in other words, digital-based learning. This study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were fifth-grade students of SD Negeri 12 Muntok. The development of interactive multimedia using the Lectora Inspire application for science learning in fifth-grade elementary school aimed to produce valid, practical, and effective learning media. The validity of the product was assessed through validation by media experts (70%, valid category), content experts (100%, highly valid), and language experts (96%, highly valid). Practicality was evaluated through a small-scale trial (5 students, 96%, highly practical), a large- scale trial (20 students, 86%, highly practical), and teacher assessment (97.5%, highly practical). The effectiveness of the product was demonstrated through pre-test and post-test analyses, which showed a significant improvement in students’ understanding after using the multimedia. Interactive features such as animations, simulations, and practice questions made the material more engaging and easier to understand. Based on validation and trial results, this interactive multimedia was deemed highly valid, highly practical, and effective in enhancing science learning outcomes for fifth-grade elementary students. This media offers an innovative solution to support a more interactive and effective learning process.
Pengaruh Media Kartu Kata Berbasis Video Animasi Terhadap Keterampilan Membaca Permulaan Pada Siswa Kelas 1 SD Negeri 12 Toboali Mardita, Sasi; Vika Martahayu; Nurjanah
JBES (Journal Basic Education Skills) Vol 4 No 1 (2026): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v4i1.384

Abstract

This study was motivated by the low level of students’ beginning reading skills. The purpose of this study was to determine whether there is an effect of animated video-based word card media on the beginning reading skills of Grade I students at SD Negeri 12 Toboali. This research employed a quantitative approach with a pre-experimental method, using a one-group pretest-posttest design. The sample consisted of one class of 25 students selected through a saturated sampling technique. Students were given an oral test consisting of five questions as the data collection technique. Data were analyzed using the normality test (Shapiro-Wilk) and hypothesis testing (Paired Sample t-test). The results of the normality test showed that the pretest data had a significance value of 0.105, which is greater than 0.05, and the posttest data had a value of 0.133, which is also greater than 0.05, indicating that the data were normally distributed. The results of the paired sample t-test showed a significant difference between the pretest and posttest scores (0.000 < 0.05), with posttest scores significantly higher than pretest scores. Therefore, Ho was rejected and Ha was accepted. It means that using animated video-based word card media significantly affects the beginning reading skills of Grade I students at SD Negeri 12 Toboali.
Implementasi Media Pembelajaran Berbasis Quizziz Pada Mata Pelajaran IPAS Kelas 4 di UPTD SD Negeri 2 Bakam Darnia; Muhammad Iqbal Arrosyad; Vika Martahayu
CENDEKIAWAN Vol 8 No 1 (2026): Cendekiawan
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/cendekiawan.v8i1.636

Abstract

Tujuan penelitian ini mendeskripsikan implementasi media pembelajaran Quizziz pada siswa kelas IV UPTD SD Negeri 2 Bakam. Dalam penerapan kurikulum merdeka telah ditetapkan kriteria ketercapaian tujuan pembelajaran sebagai salah satu indikator untuk mengukur hasil proses pembelajaran. Analisis data menggunakan pendekatan deskriptif kualitatif. Adapun jumlah sampel pada penelitian ini sebanyak 24 siswa. Metode pengumpulan data menggunakan tes dan observasi non partisipatif. Indikator keberhasilan tindakan terhadap hasil belajar dinilai dari interval nilai yang diperoleh siswa dalam mencapai ketuntasan yaitu minimal mendapatkan nilai 66. Pada tahap perencanaan terdapat 18 siswa (75%) berada pada kriteria belum mencapai ketuntasan, sedangkan 6 siswa (25%) pada kriteria mencapai ketuntasan. Pada tahap pelaksanaan jumlah siswa mencapai kriteria ketuntasan sebanyak 12 siswa (50%), sedangkan belum mencapai ketuntasan sebanyak 12 siswa (50%). Pada tahap evaluasi sebanyak 22 dari 24 siswa dengan presentase 92% mencapai ketuntasan, sedangkan tidak mencapai ketuntasan dengan presentase 8%.