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Pengembangan Media Pembelajaran Video Animasi Berbasis Canva pada Mata Pelajaran Informatika Kelas VII SMPI Al Fattahiyyah Maskurun, Masfufah Aris; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 2 No. 12 (2025): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v2i12.2086

Abstract

This study aims to develop animated video learning media using Canva for the Grade VII Informatics subject at SMPI Al Fattahiyyah. The research employed a Research and Development (R&D) approach using the 4D model (Define, Design, Develop, Disseminate). The developed media was validated by subject matter experts and media experts, and tested on both small and large groups of students. Validation results from the media expert indicated a feasibility score of 91.53% (categorized as very feasible), while the subject matter expert scored it at 71.66% (categorized as feasible). The practicality test results from small and large student groups showed percentages of 88.5% and 89.25%, respectively, categorized as very practical. The media was considered engaging, easy to use, and relevant to the Informatics subject matter, particularly in the topic of data analysis using Excel. However, some limitations were noted, such as the lack of interactive features and dependency on internet connectivity. Overall, the Canva-based animated video learning media is considered suitable as an alternative teaching tool that can enhance students’ learning interest and support digital-based learning environments.
Pengembangan Media Pembelajaran Interaktif Berbasis Web Menggunakan Google Slides pada Mata Pelajaran Informatika Kelas XB MA Al Fattahiyyah Anggraini, Fida Khusna; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2241

Abstract

This study aims to develop interactive web-based learning media using Google Slides for Grade X Informatics at MA Al Fattahiyyah. The research addresses students’ low interest and understanding of Informatics, largely due to unengaging teaching methods and limited use of visual and interactive media. To meet the demands of 21st-century education, technology integration in learning is essential to improve both effectiveness and student engagement. The study employs the DDDE (Decide, Design, Develop, Evaluate) development model, which involves four core stages. The final product presents the topic “Social Impact of Informatics” in a structured, visual, and interactive format via Google Slides. It features animations, quizzes, intuitive navigation, and collaborative elements that are accessible on multiple devices. Validation results show the media is highly feasible for classroom use, achieving scores of 88.9% from media experts, 92.72% from material experts, and 85.33% and 83.44% from small and large group trials. These findings indicate that the media effectively improves students’ comprehension and learning motivation. In conclusion, this Google Slide-based media provides an innovative and practical solution to enhance Informatics learning in senior high school settings.
Pengembangan Media Pembelajaran Berbasis Web Menggunakan Omohage pada Mata Pelajaran Informatika Kelas VIII di SMP Islam Al Fattahiyyah Khoiriyah, Anin Nur Ma’idatul; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2248

Abstract

This research aims to develop a web-based learning media using the Omohage platform for Grade VIII Informatics subject at SMP Islam AlFattahiyyah. The media was developed to address low student engagement and unsatisfactory learning outcomes, particularly on the topic of The Social Impact of Informatics. The research adopted the Research and Development (R&D) method with the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation phases. The developed product is an interactive website featuring structured learning materials, educational videos, interactive quizzes, and user-friendly navigation. Validation by media experts yielded a score of 90.3%, classified as very feasible, while validation by content experts yielded a score of 69.09%, considered adequately feasible. A small-scale trial involving 5 students achieved a score of 90.90%, and a large-scale trial involving 20 students scored 85.66%. The average feasibility rating was 83.99%. Therefore, the Omohage-based web learning media is deemed feasible and effective as an alternative tool to improve student understanding in Informatics. Its use also supports self-directed learning and increases student motivation in digital-based learning environments.
Pengembangan Media Pembelajaran Berbasiss Desktop pada Materi Informatika di Kelas VII B Putri SMP Islam Al Fattahiyyah Sya'diyah, Candra Lailatus; Pamungkas, Bian Dwi
JATISI Vol 12 No 4 (2025): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v12i4.12651

Abstract

This research is motivated by the urgency of integrating technology in education toenhance learning effectiveness, especially in Informatics subjects which require visualizationand interactivity. The availability of innovative and specific Informatics learning media at theJunior High School level remains a challenge. Therefore, this study aims to develop a valid andpractical desktop-based learning media for Informatics subject in class VIII B Putri of SMPIslam Al-Fattahiyyah.The research method employed is Research and Development (R&D), adapting the 4-Dmodel (Define, Design, Develop), focusing on needs definition, media design, and productdevelopment stages. Product validation was conducted by material experts and media experts,and data were analyzed descriptively quantitatively using a feasibility percentage formula. Thevalidation results indicate that the developed desktop-based learning media possesses a highlevel of validity from both material and media aspects. This media is declared highly feasiblefor use in the learning process, thus having the potential to increase students' motivation andunderstanding of Informatics material