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Pengembangan Media Pembelajaran Interaktif Berbasis Web Menggunakan Google Slides pada Mata Pelajaran Informatika Kelas XB MA Al Fattahiyyah Anggraini, Fida Khusna; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2241

Abstract

This study aims to develop interactive web-based learning media using Google Slides for Grade X Informatics at MA Al Fattahiyyah. The research addresses students’ low interest and understanding of Informatics, largely due to unengaging teaching methods and limited use of visual and interactive media. To meet the demands of 21st-century education, technology integration in learning is essential to improve both effectiveness and student engagement. The study employs the DDDE (Decide, Design, Develop, Evaluate) development model, which involves four core stages. The final product presents the topic “Social Impact of Informatics” in a structured, visual, and interactive format via Google Slides. It features animations, quizzes, intuitive navigation, and collaborative elements that are accessible on multiple devices. Validation results show the media is highly feasible for classroom use, achieving scores of 88.9% from media experts, 92.72% from material experts, and 85.33% and 83.44% from small and large group trials. These findings indicate that the media effectively improves students’ comprehension and learning motivation. In conclusion, this Google Slide-based media provides an innovative and practical solution to enhance Informatics learning in senior high school settings.
Pengembangan Media Pembelajaran Berbasis Web Menggunakan Omohage pada Mata Pelajaran Informatika Kelas VIII di SMP Islam Al Fattahiyyah Khoiriyah, Anin Nur Ma’idatul; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2248

Abstract

This research aims to develop a web-based learning media using the Omohage platform for Grade VIII Informatics subject at SMP Islam AlFattahiyyah. The media was developed to address low student engagement and unsatisfactory learning outcomes, particularly on the topic of The Social Impact of Informatics. The research adopted the Research and Development (R&D) method with the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation phases. The developed product is an interactive website featuring structured learning materials, educational videos, interactive quizzes, and user-friendly navigation. Validation by media experts yielded a score of 90.3%, classified as very feasible, while validation by content experts yielded a score of 69.09%, considered adequately feasible. A small-scale trial involving 5 students achieved a score of 90.90%, and a large-scale trial involving 20 students scored 85.66%. The average feasibility rating was 83.99%. Therefore, the Omohage-based web learning media is deemed feasible and effective as an alternative tool to improve student understanding in Informatics. Its use also supports self-directed learning and increases student motivation in digital-based learning environments.
Pengembangan Media Pembelajaran Berbasiss Desktop pada Materi Informatika di Kelas VII B Putri SMP Islam Al Fattahiyyah Sya'diyah, Candra Lailatus; Pamungkas, Bian Dwi
JATISI Vol 12 No 4 (2025): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v12i4.12651

Abstract

This research is motivated by the urgency of integrating technology in education toenhance learning effectiveness, especially in Informatics subjects which require visualizationand interactivity. The availability of innovative and specific Informatics learning media at theJunior High School level remains a challenge. Therefore, this study aims to develop a valid andpractical desktop-based learning media for Informatics subject in class VIII B Putri of SMPIslam Al-Fattahiyyah.The research method employed is Research and Development (R&D), adapting the 4-Dmodel (Define, Design, Develop), focusing on needs definition, media design, and productdevelopment stages. Product validation was conducted by material experts and media experts,and data were analyzed descriptively quantitatively using a feasibility percentage formula. Thevalidation results indicate that the developed desktop-based learning media possesses a highlevel of validity from both material and media aspects. This media is declared highly feasiblefor use in the learning process, thus having the potential to increase students' motivation andunderstanding of Informatics material
PERAN PAPARAN KONTEN MEDIA SOSIAL BERMUATAN KEWIRAUSAHAAN DAN PENGGUNAAN TOOLS DIGITAL MARKETING TERHADAP KESIAPAN WIRAUSAHA DAN KETERAMPILAN DIGITAL MARKETING MAHASISWA Soraya, Dila Umnia; Elmunsyah, Hakkun; Pamungkas, Bian Dwi
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 2 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i2.7853

Abstract

Transformasi digital dan perkembangan media sosial memberikan peluang besar dalam pengembangan kewirausahaan, khususnya bagi mahasiswa. Penelitian ini bertujuan untuk menguji pengaruh paparan konten media sosial bermuatan kewirausahaan dan penggunaan tools digital marketing terhadap kesiapan wirausaha dan keterampilan digital marketing mahasiswa. Metode penelitian yang digunakan adalah pendekatan kuantitatif korelasional dengan populasi mahasiswa Departemen Teknik Elektro dan Informatika Universitas Negeri Malang. Sampel penelitian terdiri dari 60 mahasiswa yang dipilih secara acak. Instrumen penelitian berupa angket dengan 40 item pernyataan yang telah diuji validitas dan reliabilitasnya. Analisis data menggunakan uji korelasi untuk mengukur hubungan antar variabel. Hasil penelitian menunjukkan bahwa (1) terdapat hubungan positif signifikan antara paparan konten media sosial bermuatan kewirausahaan dengan kesiapan wirausaha dan keterampilan digital marketing mahasiswa, (2) penggunaan tools digital marketing juga memiliki hubungan positif signifikan dengan kesiapan wirausaha dan keterampilan digital marketing mahasiswa, dan (3) kombinasi antara paparan konten media sosial dan penggunaan tools digital marketing secara bersamaan berkontribusi signifikan terhadap kesiapan wirausaha dan keterampilan digital marketing mahasiswa. Penelitian ini menegaskan pentingnya penguatan paparan konten kewirausahaan di media sosial serta pemanfaatan tools digital marketing sebagai strategi efektif dalam membekali mahasiswa dengan keterampilan kewirausahaan dan pemasaran digital.