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EDUKASI MENGENAI PERANAN MAHLUK HIDUP DAN KANDUNGAN NILAI GIZINYA TERHADAP TUMBUH KEMBANG ANAK USIA DINI Araina, Elga; Sulistyaningrum, Tyas Wara; Firlianty, Firlianty
GERVASI: Jurnal Pengabdian kepada Masyarakat Vol 4, No 1 (2020): GERVASI: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/gervasi.v4i1.1382

Abstract

Kegiatan ini dilaksanakan bagi anak-anak usia dini pada TK/PAUD Nanda. Kegiatan ini bertujuan untuk mengenalkan kepada anak, pentingnya peranan mahluh hidup bagi kehidupan, juga mengenal peranan mahluk hidup pada hewan dan tumbuhan yang bermanfaat dalam kandungan gizinya bagi tumbuh kembang anak. Kegiatan pengabdian ini dengan tiga tahapan yaitu persiapan, pelaksanaan, dan evaluasi.  Hasil pelaksanaan kegiatan yaitu dapat meningkatkan ketrampilan komunikasi anak dan aktivitas belajar anak dalam memahami konsep materi. Kegiatan ini juga memberikan contoh bagi pihak mitra di sekolah TK/PAUD Nanda bahwa anak-anak usia dini memiliki antusiasme belajar yang tinggi bila pembelajaran disertai dengan media interaktif.
The Development of eLEMA-SCL Protozoa for Invertebrate Zoology Courses Haryono, Agus; Basuki, Bejo; Adam, Chaidir; Savitri, Shanty; Araina, Elga; Fahrina, Ririn
International Conference on Elementary Education Vol. 3 No. 1 (2021): Proceedings The 3rd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (668.671 KB)

Abstract

The development of electronic learning materials is very necessary for the midst of the COVID-19 pandemic which requires lecture activities to be carried out online. This was carried out to support physical distancing to break the chain of transmission of COVID-19. Currently, there are not many electronic learning materials available that lead to student-centered learning (SCL) and can be implemented amid the COVID- 19 pandemics. The purpose of this research is to develop an eLEMA (Electronic Learning Material) application, an Android-based electronic learning material with content or material that can be accessed online and offline, and with features that make it easier for users to operate. This research is a research development (Research and Development; R & D) to develop Android-based ELEMA-SCL Protozoa (Electronic Learning Material-Student Centered Learning) for Zoology courses. This development model consists of 3 phases of approach, namely: (1) Phase 1: Needs Assessment; (2) Phase 2: Design; and (3) Phase 3: Develop / Implement. The product developed in the form of an Android-based eLEMA application made using the MIT App Inventor is feasible to implement. The implementation results show: (1) the effectiveness of online and offline lectures with a gain value of 0.52 in the Medium category; (2) student response to the implementation of eLEMA is positive. Thus, the eLEMA application can be used for online and offline lectures during the COVID-19 pandemic.
PENGARUH MODEL PEMBELAJARAN INKUIRI TERBIMBING PADA MATERI ANIMALIA TERHADAP KEMAMPUAN KERJASAMA DAN HASIL BELAJAR SISWA KELAS X SMA NEGERI 2 BANAMA TINGANG KABUPATEN PULANG PISAU Lesiana; Haryono, Agus; Araina, Elga
BiosciED: Journal of Biological Science and Education Vol. 1 No. 1 (2020)
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/bed.v1i1.2198

Abstract

Materi Animalia di kelas X semester 2 lebih tepat dan sesuai diajarkan menggunakan model pembelajaran inkuiri terbimbing yang berpola dengan sintak pembelajaran yang lebih mengaktifkan siswa dalam proses pembelajaran dengan memberikan kesempatan berpikir, bekerjasama, berdiskusi untuk bersama-sama memecahkan masalah dengan mengeluarkan ide-ide atau pengalaman mereka terkait konsep Animalia yang banyak terdapat masalah-masalah menarik untuk dibahas sehingga dampak dari pembelajaran akan lebih bermakna bagi siswa dan memotivasi siswa untuk lebih meningkatkan kerjasama dan hasil belajar.Tujuan penelitian ini adalah (1) untuk melihat kemampuan kerjasama siswa dalam pembelajaran dengan menggunakan model inkuiri terbimbing pada materi Animalia kelas X di SMA Negeri 2 Banama Tingang, (2) untuk mengetahui pengaruh model pembelajaran inkuiri terbimbing terhadap hasil belajar siswa pada materi Animalia kelas X SMA Negeri 2 Banama Tingang. Penelitian dengan rancangan eksperimen semu (quasi experiment) yang melibatkan 22 orang siswa kelas X MIA-1 dan 22 orang siswa kelas X MIA-2 SMA Negeri 2 Banama Tingang. Sampel diperoleh dengan total sampling yang ditetapkan sebagai kelas eksperimen dan kelas kontrol. Instrumen yang digunakan adalah lembar observasi kemampuan kerjasama siswa dan soal test hasil belajar berbentuk pilihan ganda berjumlah 25 soal. Data hasil belajar siswa kemudian dianalisis secara kuantitatif menggunakan uji-t. Hasil yang diperoleh dalam penelitian ini, yaitu rata-rata nilai kerjasama siswa kelas eksperimen X MIA-2 adalah 75,28% dan Nilai kerjasama siswa kelas kontrol X MIA-1 adalah 55,96%; rata-rata nilai pretest kedua kelompok sampel adalah 42,00 (kelas X MIA-1) dan 42,36 (kelas X MIA-2); rata-rata nilai posttest kedua kelompok sampel adalah 68,36 (X MIA-1) dan 77,45 (X MIA-2). Berdasarkan analisis statistik uji t diperoleh dengan taraf signifikansi 5% berarti dapat disimpulkan bahwa adanya pengaruh yang signifikan dari penerapan model pembelajaran inkuiri terbimbing pada materi Animalia terhadap hasil belajar siswa kelas X SMA Negeri 2 Banama Tingang.
Pengembangan eLEMA 2.0 untuk Mata Kuliah Zoologi Invertebrata pada Topik Filum Arthropoda Adam, Chaidir; Haryono, Agus; Araina, Elga; Savitri, Shanty
Biosfer: Jurnal Pendidikan Biologi Vol. 17 No. 2 (2024): Biosfer: Jurnal Pendidikan Biologi
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/biosferjpb.43018

Abstract

Currently, technology has become an inseparable part of education and learning. Various digital learning tools have been developed and widely used in the classroom. eLEMA (electronic learning materials) was developed as a mobile application that supports learning in the Invertebrate Zoology courses at the Biology Education Program, University of Palangka Raya. At that time, eLEMA was developed to meet the need for electronic learning materials for online learning during the COVID-19 pandemic. Along with the rapid development of technology in recent years, eLEMA needs to be developed further for updates. This research aims to develop eLEMA 2.0 for the Invertebrate Zoology course. This study is a research and development (R & D) using Hannafin & Peck development model to develop eLEMA 2.0 for the Invertebrate Zoology course on the Phylum Arthropoda topic. The development product is the eLEMA 2.0 application for lectures on the Phylum Arthropoda topic in the Invertebrate Zoology course with improvements to the user interface and additional features that support participatory learning and student-centered learning. The results of trials and validation show that all pages and content in this application were successfully opened without any disturbing errors. These results indicate that the development product is feasible to be implemented in the classroom.
Pengembangan LKPD Berbasis Liveworksheets Pada Materi Sel Kelas XI Mahidayatul Insan Palangka Raya Savitri, Shanty; Haryono, Agus; Rahmi, Ennike Gusti; Fahrina, Ririn; Araina, Elga; Uda, Saritha Kittie; Yusiana, Arlinda Amelia; Windasari, Asi
Perspektif Pendidikan dan Keguruan Vol 15 No 2 (2024): Perspektif Pendidikan dan Keguruan Vol 15 No 2 Oktober 2024
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/perspektif.2024.vol15(2).19051

Abstract

The learning carried out in class XI MA Hidayatul Insan uses LKPD which is still limited and has not supported the learning needs of students, so that the learning that takes place is not optimal, the learning process is less interactive, inspiring, and less motivating students to actively participate. Teachers have not maximized the use of LKPD that is attractive to students. This study aims to determine the structure, feasibility, and student response to LKPD based on Liveworksheet Cell material. This research was conducted in class XI MA Hidayatul Insan Palangka Raya and will use data collection instruments in the form of interview guidelines and to determine the quality of E-LKPD using validation from materials, media experts, and linguists. Based on what has been described, it is necessary to conduct research with the title "Development of Liveworksheet-Based LKPD on Class XI MA Hidayatul Insan Palangka Raya Cell Material". The results of the liveworksheet-based LKPD Development Research were obtained from evaluations conducted by validators of material experts, media experts, and linguists. The quality of the material presented in the LKPD developed with an average score of 77.65% is included in the eligibility criteria. The quality of the LKPD display developed The average percentage of score obtained 80% is included in the feasible criteria and, the quality of the language presented in the LKPD developed with an average score of 98.57% is included in the very feasible criteria. Based on a small-scale trial, the results of students' responses to liveworksheet-based LKPD products showed a very positive response with 97.65%. Thus, it can be concluded that the Development of LKPD Based on Liveworksheets in Class XI Mahidayatul Insan Palangka Raya Cell Material is feasible and stated to be usable in the learning process.
Analisis Persepsi Siswa MTs S Al Makmur Palangka Raya terhadap Problem Box sebagai Media Pembelajaran Non Digital Mualimah, Isnan; Araina, Elga; Putri, Rahmadyah Kusuma; Rahmawati, Rahmawati; Hartanti, Rio Eka Desi Purwandari
JURNAL BIOSHELL Vol 14 No 2 (2025): Oktober
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/bio.v14i2.4827

Abstract

Penelitian ini dilakukan dengan tujuan untuk mengetahui persepsi siswa Mts S Al Makmur Palangka Raya terhadap Problem Box sebagai media pembelajaran non digital. Metode yang digunakan di penelitian ini yaitu deskriptif kuantitatif dengan sampel 42 siswa kelas VIII  tahun ajaran 2025/2026 yang dipilih menggunakan cara purposive sampling. Penelitian ini menyatakan bahwa siswa memiliki persepsi yang positif terhadap media Problem Box dengan rata-rata skor 3,24. Media  Problem  Box berhasil memikat ketertarikan siswa (52% setuju dan 45% sangat setuju), serta persepsi siswa menunjukkan adanya harapan dan keinginan untuk menggunkan media ini secara berkelanjutan (60% setuju dan 31% sangat setuju).
Pelatihan Pembuatan Media Eco Board Game Untuk Meningkatkan Kompetensi Pedagogik Guru Biologi Implementasi Kurikulum Merdeka Araina, Elga; Gusti Rahmi, Ennike; Fahrina, Ririn; Savitri, Shanty; Putri, Rahmadyah Kusuma; Hartanti, Rio Eka Desi Puwandari; Rahmawati; Limbong, Yulianti
Community Education Engagement Journal Vol. 7 No. 1 (2025): October
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/ceej.v7i1.25126

Abstract

Masih terbatasnya kemampuan guru dalam mengembangkan media pembelajaran yang interaktif dan sesuai dengan prinsip Kurikulum Merdeka. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi pedagogik guru biologi MGMP Kabupaten Pulang Pisau melalui pelatihan pengembangan media Eco Board Game sebagai pendukung implementasi Kurikulum Mandiri. Metode pelaksanaan meliputi sosialisasi, demonstrasi, dan simulasi pembuatan serta penerapan Eco Board Game dalam proses pembelajaran. Kegiatan diikuti oleh 13 guru Biologi SMA. Data diperoleh melalui observasi, wawancara, dan evaluasi kegiatan. Hasil menunjukkan bahwa peserta mampu memahami konsep pengembangan media pembelajaran berbasis permainan. Peserta juga memberikan respon positif terhadap kemudahan penerapan media ini di kelas. Hasil evaluasi menunjukkan respon positif peserta: 76,92% sangat setuju dan 23,07% setuju terhadap kualitas materi; 69,23% sangat setuju dan 30,86% setuju terhadap penggunaan media; serta 76,92% sangat setuju dan 23,07% setuju terhadap manfaat dan motivasi pelatihan. Kesimpulannya, pelatihan Eco Board Game efektif dalam meningkatkan kompetensi pedagogik guru Biologi, khususnya dalam penerapan pendekatan pembelajaran yang menyenangkan, kontekstual, dan sesuai dengan prinsip Kurikulum Merdeka. ABSTRACT Teachers still have limited ability to develop interactive learning media that are in line with the principles of the Merdeka Curriculum. This community service activity aims to improve the pedagogical competence of biology teachers in the Pulang Pisau District MGMP through training in the development of Eco Board Game media to support the implementation of the Independent Curriculum. The implementation methods include socialization, demonstration, and simulation of the creation and application of Eco Board Games in the learning process. The activity was attended by 13 high school biology teachers. Data were obtained through observation, interviews, and activity evaluation. The results showed that participants were able to understand the concept of developing game-based learning media. Participants also responded positively to the ease of applying this media in the classroom. The evaluation results showed positive responses from participants: 76.92% strongly agreed and 23.07% agreed with the quality of the material; 69.23% strongly agreed and 30.86% agreed with the use of the media; and 76.92% strongly agreed and 23.07% agreed with the benefits and motivation of the training. In conclusion, the Eco Board Game training was effective in improving the pedagogical competence of Biology teachers, particularly in the application of a fun, contextual learning approach that aligns with the principles of the Merdeka Curriculum.
Studi Etnobotani Tumbuhan Obat di Kelurahan Pendahara Kecamatan Tewang Sangalang Garing Kabupaten Katingan Araina, Elga; Rahmi, Ennike Gusti; Neneng, Liswara; Basuki, Bejo; Wijaya, Nuriman; Akhmadi, Akhmadi; Fahrina, Ririn; Adam, Chaidir; Panny, Priscilla; Herniati , Melly
Spizaetus: Jurnal Biologi dan Pendidikan Biologi Vol 6 No 1 (2025): Spizaetus: Jurnal Biologi dan Pendidikan Biologi
Publisher : Program Studi Pendidikan Biologi, FKIP, Universitas Nusa Nipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55241/spibio.v6i1.491

Abstract

The use of plants by a part of society in the cultural scope is studied in a special branch of biological science, namely ethnobotany. Ethnobotany is a science that studies the relationship between humans and plants and their environment based on the life experienced by society. This study aims to find out what types of plants are used as medicine by the local community in Pendahara Village and to discover how to process and use plants as medicine by the community. The method in this study employs an exploratory survey method, which is research that seeks to explore something new, not widely known by the public, and aims to be studied more deeply by conducting direct interviews with sources and informants, namely the community in Pendahara Village. Data collection techniques are carried out by providing interviewers, observations, interviews and documentation. The results of the study found 16 types of plants that can be used as traditional medicine. The results of the study found 16 types of plants that can be used as traditional medicine. These plant species are Orthosiphon aristatus, petindis plants, Hippobroma longifora, Tinospora cordifolia, Arcangesia flava (L.) Merr, Annona muricate, Hibiscus rosa-sinensis L., Asplenium nidus L., Averrhoa bilimbi L., Areca catechu, Psidium guajava L., Cordyline, Acorus calamus L., Phyllanthus niruri L., Kalanchoe pinnata, and Luvunga sarmentosa. It was concluded that the use of the plant as a traditional medicine has been felt to be effective in external and internal medicine.
Pemanfaatan Limbah Ikan dan Sayuran dari Pasar Kahayan menjadi Silase dengan Sumber Bakteri Asam Laktat yang Berbeda : Utilization of Fish and Vegetable Waste from Kahayan Market to Become Silage with Different Sources of Lactic Acid Bacteria Sulistyaningrum, Tyas Wara; Araina, Elga
BiosciED: Journal of Biological Science and Education Vol. 4 No. 2 (2023): BiosciED December 2023
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/bed.v4i2.10849

Abstract

Penelitian ini bertujuan untuk mengoptimalisasi pemanfaatan limbah ikan khusunya isi perut, kepala dan sisik ikan dan limbah sayuran terutama kubis, sawi hijau dan sawi putih di Pasar Kahayan Kota Palangka Raya dalam upaya untuk mengurangi pencemaran lingkungan karena saat ini limbah tersebut sebagian kecil hanya digunakan sebagai tambahan pakan ternak yang hanya dapat digunakan dalam bentuk segar hingga waktu simpan yang sangat pendek, sementara limbah organik dan anorganik dari lokasi Pasar Kahayan dibuang ke TPA. Untuk itu dilakukan penelitian tentang upaya mengoptimalisasi pemanfaatan limbah tersebut menjadi silase ikan, yaitu sebagai tambahan ransum pakan ternak dengan harapan produk yang dihasilkan mempunyai nilai guna dan nilai ekonomis serta limbah yang terbuang semakin sedikit. Pada penelitian ini parameter pengujian adalah uji kimia, yaitu uji kadar protein dan uji kadar lemak, menggunakan 3 perlakuan yaitu: pembuatan silase dengan penambahan larutan sumber asam laktat dari asinan kubis (A); Pembuatan silase dengan penambahan larutan bakteri asam laktat dari asinan sawi hijau (B); dan pembuatan silase dengan penambahan larutan bakteri asam laktat dari asinan sawi putih (C). Hasil dari penelitian ini diperoleh kandungan protein berkisar antara 32,98-35,75 % dan kandungan lemak pada masing-masing perlakuan berkisar antara 8,13-8,42%.
Pengaruh QuizWhizzer terhadap Motivasi Belajar Siswa pada Pembelajaran IPA di SMPN 1 Palangka Raya Tyarini, Elly Brata; Araina, Elga; Putri, Rahmadyah Kusuma; Rahmawati, Rahmawati; Hartanti, Rio Eka Desi Purwandari
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.723

Abstract

This study aims to determine the effect of QuizWhizzer on student learning motivation in science lessons for eighth graders at SMPN 1 Palangka Raya. This study is quantitative in nature and uses an experimental research method. The research design used in this study is a one-group pre-test and post-test design with one class as the sample, consisting of 28 students. The media used in this study was QuizWhizzer, which is an educational game-based media. The instrument used in data collection was a questionnaire with a 4-point Likert scale, which was a modification of the 5-point Likert scale. The results showed that the average score of student learning motivation after being given treatment at the post-test was 62, which was very good. Data analysis results showed an increase in student learning motivation, accompanied by significant positive changes (sig. 0.000<0.05). Based on these findings, the researcher concluded that the use of QuizWhizzer media had a positive effect on student learning motivation.