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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PETUALANGAN LUAR ANGKASA BERBASIS ANDROID Ariesta Kusuma, Ahmad Fauzi Anggi; Astuti, Dwi; Handayani, Riska Dwi
TRANSFORMASI Vol 19, No 1 (2023): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v19i1.351

Abstract

Kompetensi adalah salah satu capaian dari pembelajaran yang disajikan, tidak terkecuali oleh mata pelajaran ilmu pengetahuan alam tentang tata surya.Pada penelitian ini bertujuan untuk menciptakan sebuah media pembelajaran interaktif pada materi tata surya dan benda langit, metode penelitian yang digunakan adalah Multimedia Development Life Cycle (MDLC), dengan 10 responden untuk menghasilkan bagaimana respon pengguna tentang media pembelajaran interaktif yang dibangun.Setelah dilakukan pengujian dan dihitung menggunakan skala linkert didapatkan hasil untuk media mendapatkan nilai 78,5%, pembelajaran mendapatkan nilai 80% dan minat mendapatkan nilai 78.6% . Rerata dari pengujian ini didapatkan hasil sebesar 79% dengan kategori baik. Dari hasil terebut bisa ditarik kesimpulan bahwa media pembelajaran interaktif ini dengan judul petualangan galaxy bisa diterima dengan respon positif
E-ARSIP BAGI LEMBAGA PENDIDIKAN BERBASIS WEB MENGGUNAKAN FRAMEWORK CODEIGNITER Nahdliy, Faiz Jabar; Fatkhurrochman, Fatkhurrochman; Kapti, Kapti; Muin, Muhammad Abdul; Wahyudiono, Sugeng; Handayani, Riska Dwi
TRANSFORMASI Vol 20, No 1 (2024): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v20i1.395

Abstract

Technology helps users do various things and activities that can produce the latest and innovative technology in various fields, including education. MTs Ma'arif Tembarak is a formal secondary level educational institution under the Ministry of Religion in Temanggung Regency. In carrying out archive management still using conventional methods and has not digitized archives, with 1,500 archive data recorded over 3 years. This causes uncertainty in archival documents and the history of follow-up to managed documents as well as difficulty in searching for data and documents. This research aims to design and build a web-based e-archive system for educational institutions to provide solutions to the problems faced. The method in this research uses the waterfall method with system visualization using DFD and ERD in the database management illustration used. The e-archive system was developed on a web basis with PHP and MySQL programming languages using the CodeIgniter framework and tested using the black box testing method with valid results. Next, a user evaluation was carried out on 5 respondents according to user level with the results of the feasibility percentage being 72%, based on the Likert scale, it was said that the impact or use value was good.
OPTIMASI PROSESOR DENGAN BENCHMARKING SEBAGAI APLIKASI PENGUJI PERFORMANCE CENTRAL PROSESSING UNIT (CPU) (STUDI KASUS INTEL I3, I5, I7) Handayani, Riska Dwi; Yusnanto, Tri; Wahyudiono, Sugeng
TRANSFORMASI Vol 20, No 1 (2024): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v20i1.396

Abstract

Technological developments are evolving rapidly from both performance, graphics, data transmission and so on so that we need a tool with reliable capabilities in helping better performance especially on the processing unit. In the business world, today's advances in information technology have been exploited for the smoothness of work in a field that is dominated both small and large. The method used for benchmarking is an expositions identifying against equipment and compositions a measure of a expected performance. The results of the test were carried out on the central processing unit (computer processor) on the i3 processor of 3.1 Gb, GPU 3%, Plate uses 1%, network or network usage 7.0 kbps, power usage exceptionally low. Processor i5 is 3.1 Gb and GPU 0%, Circle uses 0%, network use or network use 432 kbps and low power supply usage.Keywords: Prosesor, Benchmarking, CPU, GPU.
ANALISA DAN PERANCANGAN SISTEM INFORMASI PENGELOLAAN SURAT PADA SMP NEGERI 1 KALORAN BERBASIS WEB Priyoatmoko, Wahyu; Kapti, Kapti; Waluyo, Sri; Handayani, Riska Dwi
TRANSFORMASI Vol 19, No 2 (2023): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v19i2.389

Abstract

Penelitian ini bertujuan untuk merancang dan membangun Sistem Informasi Manajemen Surat secara teratur dan terkomputerisasi atau secara singkat dan jelas di SMP N 1 Kaloran. Pendekatan penelitian yang digunakan adalah metode pengembangan sistem yang digunakan adalah Waterfall dari Pressman & Maxim. Dengan tahapan antara lain Communication, Planning, Modeling, Construction, Deployment. Perancangan yang digunakan pada penelitian ini adalah pemodelan DFD (Data Flow Diagram). Sedangkan perancangan basis data menggunakan ERD (Entity Relationship Diagram) dan pengujiannya menggunakan metode Blackbox. Hasil dari penelitian ini adalah dapat merancang dan membangun sistem informasi manajemen surat masuk dan surat keluar secara teratur dan terkomputerisasi di SMP N 1 Kaloran.
Pelatihan Digitalisasi Arsip dan Manajemen URL yang Baik Bagi HIMPAUDI Kota Magelang Fatkhurrochman, Fatkhurrochman; Kanafi, Kanafi; Muin, Muhammad Abdul; Sutiyatno, Sukris; Arifah, Fatimah Nur; Febriani, Yeza; Handayani, Riska Dwi
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 2 (2024): April
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i2.827

Abstract

Kegiatan pelatihan dilaksanakan di Hotel Safira dengan diikuti oleh sebanyak 90 peserta. Adapun peserta terdiri atas Pengurus Daerah, Pengurus Cabang dan Perwakilan satu orang anggota HIMPAUDI dari masing-masing Lembaga PAUD yang tergabung dalam HIMPAUDI Kota Magelang. Tujuan dari kegiatan ini diharapkan mampu meningkatkan kompetensi dan kapasitas pendidik PAUD di Kota Magelang serta mampu memberikan motivasi untuk terus berinovasi. Selain itu juga diharapkan mampu memupuk rasa persaudaraan antar sesama Pendidik PAUD yang tergabung dalam HIMPAUDI Kota Magelang. Kegiatan dilakukan dengan sharing oleh narasumber dengan materi terkait penyimpanan arsip, dokumentasi kegiatan dalam bit.ly, google drive dan pemanfaatan barcode digital.
Implementation of Inventory Checking System Using Finite State Machine in Role Playing Game Kusuma, Ahmad Fauzi Anggi Ariesta; Handayani, Riska Dwi
International Journal of Computer and Information System (IJCIS) Vol 5, No 4 (2024): IJCIS : Vol 5 - Issue 4 - 2024
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v5i4.197

Abstract

This study aims to implement an inventory checking system combined with Finite State Machine (FSM) in the Role Playing Game (RPG) game genre using Arnold Hendrick's Game Development Life Cycle (GDLC) development method. In RPG games, inventory management is a crucial aspect that affects the gameplay, especially in the management of quests and item crafting features. The FSM approach is used to manage state and state transitions in randomly completed quests, providing more flexible dynamics in the completion of in-game tasks. The GDLC method was chosen to ensure that system development is carried out in a structured manner, starting from planning, design, implementation, to testing. This research integrates FSM inĀ  the RPG Maker MV game engine, which allows developers to dynamically set various quest variables and optimize the item crafting process. By implementing FSM, items can be combined based on predefined state conditions, creating a more complex and interactive gameplay experience. The results of this study show that the application of FSM in the inventory checking system has a significant impact on flexibility in quest management and crafting. Quest variables that can be completed freely according to the player's choice, Overall, Finite State Machine can provide interactivity and depth of gameplay in RPGs with various quests that are tiered with each level, especially in the use of RPG Maker MV as an engine to apply various supporting variables to create flexibility in completing missions.
PENGARUH PERILAKU TUGAS, HUBUNGAN PEMIMPIN DAN PERILAKU KEPRIBADIAN PEMIMPIN TERHADAP KINERJA KARYAWAN PADA DEPARTEMEN DISTRIBUSI DAN TRANSPORTASI PT SEMEN INDONESIA (PERSERO) TBK DI GRESIK Mustikawati, Farida; Handayani, Riska Dwi
GEMA EKONOMI Vol 2 No 1 (2013)
Publisher : Fakultas Ekonomi Universitas Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55129/https://doi.org/10.55129/.v12i4.2927

Abstract

PT Semen Indonesia (Persero) Tbk merupakan salah satu perusahaan BUMN dan bergerak di bidang persemenan yang puncak pimpinan terletak pada Direktur Utama perusahaan. Menjadi seorang pemimpin tidaklah mudah, karena apapun dan bagaimanapun perilaku seorang pemimpin akan menjadi sorotan bagi bawahannya. (Edy Sutrisno, 2009:213) kepemimpinan adalah suatu proses kegiatan seseorang untuk menggerakkan orang lain dengan memimpin, membimbing, mempengaruhi orang lain, untuk melakukan sesuatu agar dicapai hasil yang diharapkan.Diantara perilaku dari pemimpin yang menjadi sorotan adalah perilaku tugas, perilaku hubungan dan, perilaku kepribadian. Mengingat semakin ketatnya persaingan pasar semen baik nasional maupun internasional PT Semen Indonesia (Persero) Tbk terus berusaha melakukan entitas itu, baik secara internal maupun eksternal.Dengan adanya hal yang telah di lakukan PT Semen Indonesia (Persero) Tbk tersebut diharapkan dapat mendorong semangat kerja karyawan yang nantinya dapat menjadi keuntungan bagi perusahaan
SISTEM PEMINJAMAN RUANGAN LABORATORIUM KOMPUTER PADA SMK NEGERI 2 KOTA MAGELANG BERBASIS WEBSITE Yusnanto, Tri; Handayani, Riska Dwi; Thoriq, Muhammad Iyas
TRANSFORMASI Vol 20, No 2 (2024): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v20i2.406

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem peminjaman ruanganlaboratorium komputer berbasis website di SMK Negeri 2 Kota Magelangmenggunakan metode waterfall. Sistem ini dirancang untuk mempermudah siswa danguru dalam meminjam ruangan serta meningkatkan efisiensi pengelolaanlaboratorium. Metode waterfall dipilih karena strukturnya yang jelas dan mudahdiimplementasikan. Sistem ini dibangun dengan PHP dan MySQL, serta memilikifitur utama seperti administrasi, peminjaman, dan pelaporan. Pengujian dilakukandengan metode black box testing untuk memastikan sistem berfungsi sesuaispesifikasi. Hasil penelitian menunjukkan bahwa sistem ini berhasil dibuat danditerima dengan baik oleh pengguna, dengan nilai 80% berdasarkan skala Likert, yangmenunjukkan bahwa pengguna setuju sistem ini berdampak positif.
RANCANG BANGUN PELAYANAN TERPADU SATU PINTU (PTSP) PADA MAN 1 MAGELANG achiriyana, ita; Febriani, Yeza; Handayani, Riska Dwi; Kanafi, Kanafi
TRANSFORMASI Vol 20, No 2 (2024): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v20i2.407

Abstract

The era of globalization brings significant changes in various aspects of life, including in the world of education. MAN 1 Magelang is one of the educational institutions that strives to utilize technology to improve services provided through the website One-Stop Integrated Service (PTSP). With the existence of the PTSP website, it is expected to facilitate the management of services for schools, and also provide convenience to the community who need services from MAN 1 Magelang because they do not have to come to the school when submitting a service request. The purpose of this study is to design and build a website-based information system that suits the needs of MAN 1 Magelang, with a focus on efficiency and reliability to support PTSP, and to see its impact on service quality. This research is a software development research with the agile method which is an advanced approach to SDLC (System Development Life Cycle). The research procedures carried out consist of planning, design, development, testing, implementation, review, and launch. User evaluation testing or user acceptance testing (UAT) produced a value of 90%. This shows that Admin and Guest users stated that they "strongly agree" with the existence of the system. In addition, the results of the blackbox testing test showed that all existing features can be accessed properly. This means that the system can run well without any bugs or errorsKeywords PTSP, Agile, SDLC, Madrasah, Web.
SEGMENTASI PELANGGAN MENGGUNAKAN METODE DBSCAN UNTUK MENDETEKSI POLA BELANJA Handayani, Riska Dwi; Astuti, Dwi; Priyoatmoko, Wahyu; Kapti, Kapti
TRANSFORMASI Vol 21, No 1 (2025): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v21i1.439

Abstract

Customer segmentation is one approach used to identify customer characteristics. Accurate segmentation allows companies to personalize offers, increase customer retention and optimize marketing costs. The purpose of this study is to group customer characteristics of a retail company using the DBSCAN (Density-Based Spatial Clustering of Applications with Noise) method. The DBSCAN method does not require initial determination of the number of clusters, is able to recognize clusters with irregular shapes and can identify outliers or customers with extreme patterns. The dataset used is an external dataset obtained from Kaggle. The dataset contains customer personalization analysis with a total of 2,240 rows and 29 columns. The results of the study show that the DBSCAN method can produce an eps value of 1.2 and produce the highest Silhouette Score of 0.080 with 4 clusters formed. Visualization of segmentation results with PCA dimension reduction techniques into two dimensions to facilitate interpretation. The PCA visualization produces 5 clusters, each of which represents its respective customer group. Thus, this approach offers an adaptive segmentation alternative that is more sensitive to complex behavioral patterns.Keywords : Customer segmentation, DBSCAN, shopping patterns, silhouette scorem, PCA