Wiwita, Risma
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PENERAPAN VIDEO PEMBELAJARAN UNTUK PENINGKATAN HASIL BELAJAR SISWA SMK MUHAMADIYAH 01 PADANG Wiwita, Risma; Efendi, Efendi; Melshandika, Yolla
Jurnal Manajemen Pendidikan Vol. 7 No. 1 (2022): April
Publisher : STKIP Pesisir Selatan

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Abstract

That with the spread of the covid-19 virus, the teaching and learning process has turned into distance learning to limit the spread of the covid 19 virus. Online distance learning began in early March 2020. This requires educators to think about what methods and media will be used. used for the teaching and learning process. For this reason, learning videos (Youtube) are used in the classroom teaching process. The purpose of this study was to improve learning outcomes by applying learning videos (Youtube) in Class X TKJ 1 SMK Muhamadiyah 1 Padang. Based on the data analysis of the first cycle to the second cycle there is an increase in learning outcomes. The average student learning outcome in the first cycle was 82.57 with a percentage of 72.73%. At the end of the second cycle learning outcomes increased to 87.45 with a percentage of 91.34%. The minimum completeness standard in this study is 80 and the research indicator is determined that 80% of students complete above the SKM. In this study, there were 91.34% of students above the SKM. Based on the results of this study,the teachers in the field studies can use learning videos for online learning.
Implementasi Belajar Mahasiswa pada Mata Kuliah Ilmu Sosial Dan Budaya Dasar (ISBD) di Program Studi TIK di Lingkungan STKIP Pesisir Selatan Handayani, Revi; Mayeni, Riska; Wiwita, Risma; Sefrinal, Sefrinal; Efendi, Efendi
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 9 No. 4 (2024): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v9i4.607

Abstract

The implementation of student learning in the Basic Social and Cultural Sciences (ISBD) course in the ICT Study Program in the STKIP Pesisir Selatan environment has been carried out. From this research, researchers saw that there were socio-cultural changes, sensitivity towards others, and feelings of empathy were reduced. Making fellow students less sensitive, lacking interaction and acting indifferent. Because it focuses on the use of increasingly sophisticated technological media. Even the expected achievements in the ISBD course have not yet been achieved. In particular, the ICT study program in the STKIP Pesisir Selatan environment is the main locus and is an accentuation and will be elaborated more deeply by researchers. This type of research is qualitative research carried out by observing phenomena that often occur in the campus environment. This type of research is qualitative research carried out by observing phenomena that often occur in the campus environment, linked to existing theories as a result of previous research and will be explained in descriptive form. The results of this research are an applicable form of Prevention. So far, there are many things that we want to express as teachers, namely that the phenomenon of being sensitive to other people has been reduced in this case, so the achievements to be achieved in each sub-chapter of ISBD material are not expressed as they should be.
KARAKTERISTIK MEDIA PEMBELAJARN INTERAKTIF UNTUK SISWASEKOLAH MENENGAH PERTAMA Amarullah, Taufik Abdul Hasan; Wiwita, Risma
Jurnal Manajemen Pendidikan Vol. 9 No. 3 (2024): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v9i3.661

Abstract

Learning media and secondary school students and Junior High School students are interrelated, and the link between the two is the learning process itself. itself. The purpose of this research is to identify the characteristics of characteristics of interactive learning media suitable for junior high school students. The method used in this research is a literature study, which involves analyzing books, articles and other references. The method used in this research is a literature study, which involves analyzing books, articles, and other references. These media come in a variety of formats, including interactive simulations, learning movies, digital platforms, and instructional games. instructional games. Through educational films and interactive simulations, junior high school students can experience various scenarios in a safe environment. In addition, learning through instructional games can attract junior high school students. This digital learning platform can be used independently by schools. Therefore, it can be concluded that the existence of interactive learning media greatly influences the teaching and learning process. Therefore, it can be concluded that the existence of interactive learning media greatly affects the teaching and learning process. Moreover Moreover, in the modern era that is filled with technology, interactive media is very suitable for learning activities. The results of this research in the form of a description of interactive learning media, and its implementation can be used as a reference to choose the right media in this digital era. to choose the right media in today's digital era.
ANALISIS KESALAHAN BERBAHASA INDONESIA DALAM KARANGAN NARASI SISWA KELAS X SMK 7 MUARO BUNGO Mayeni, Riska; Handayani, Revi; Abdul Hasan Amarullah, Taufik; Wiwita, Risma
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 8 No. 4 (2023): Desember
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v8i4.102

Abstract

Penelitian ini bertujuan mendeskripsikan bentuk kesalahan berbahasa pada bidang dalam menulis teks karangan narasi untuk mendeskripsikan: (1) bentuk kesalahan penggunaan bahasa Indonesia yang meliputi kesalahan (2) bentuk kesalahan berbahasa pada bidang diksi dalam menulis teks karangan narasi dan (3) mendeskripsikan bentuk kesalahan berbahasa pada bidang kalimat dalam menulis teks karangan narasi. Penelitian ini merupakan penelitian deskriptif kualitatif pendekatan analisis isi dengan sampel Karangan Narasi siswa kelas X SMKN 7 Bungo yang berjumlah 28 orang. Hasil penelitian ini adalah sebagai berikut. Pertama kesalahan terbanyak yang dilakukan siswa kelas X SMKN 7 Bungo yaitu kesahan ejaan sedangkan untuk kesalahan kalimat paling sedikit dijumpai berbahasa dalam bidang ejaan pada karangan nasari siswa kelas X SMK Negeri 7 Bungo yaitu berada dipersentase 25, 97%. Kedua, Kesalahan diksi pada karangan narasi siswa kelas X SMKN 7 Bungo berada pada persentase 15,29% lebih sedikit dibandingkan dengan kesalahan ejaan. Ketiga, untuk perentase kesalahan kamimat lebih sedikit dibandingkan kesalahan ejaan dan diksi yaitu berada pada persentase 10,71%. Jadi dapat disimpulkan bahwa kesalahan terbanyak yang dilakukan siswa kelas X SMKN 7 Bungo yaitu kesahan ejaan sedangkan untuk kesalahan kalimat paling sedikit dijumpai. Kata Kunci: Kesalahan Berbahasa, Bentuk KeslahanBerahasa, Karangan Narasi.
OTOMATISASI SELEKSI CALON PENERIMA BEASISWA MENGGUNAKAN ALAT BANTU SISTEM PENUNJANG KEPUTUSAN DENGAN METODEWEIGHTED PRODUCT (WP) Vratiwi, Septiana; Wiwita, Risma; Syafti, Okviani; Efendi, Efendi; Sefrinal, Sefrinal
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 7 No. 4 (2022): Desember
Publisher : STKIP Pesisir Selatan

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Scholarships are a work program that exists in every college and school. The scholarship program is held to ease the burden on students in taking their studies. STKIP Pesisir Selatan is one example of a university that has many scholarship programs to be distributed to every student and student who is financially underprivileged but has the determination to continue their education and excel during their schooling. The purpose of this research is to process the automatic selection of scholarship recipients using a system through a decision support system combined with the Weigted Product method so that prospective scholarship recipients can be directly determined and will make it easier for universities to determine which prospective students will be selected. Of the 5 samples used, the 3 highest scores obtained with percentages of 0.27 (Meri Anjeli), 0.27 (Ririn Dwi Putri), 0.23 (Fauzia Ramanda) which will be used as guidelines in making decisions on the selection of scholarship recipients.
PERAN ORANG TUA DALAM MEMBANGKITKAN SEMANGAT BELAJAR ANAK USIA SEKOLAH DASAR PASCA PENDEMI COVID 19 DI KOTA PADANG Handayani, Revi; Wiwita, Risma; Mayeni, Riska; Ramadhani, Ramadhani
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 7 No. 4 (2022): Desember
Publisher : STKIP Pesisir Selatan

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Abstract

This study describes the post-covid-19 situation and the readiness of elementary school children to conduct face-to-face learning. This qualitative descriptive research method is used to analyze events, phenomena, or social realities. Data obtained from various sources, data collection techniques through instruments carried out by researchers, such as observation, interviews and documentation. The research subjects are informants, namely people who provide an overview of the current situation, namely the social situation or social situation which consists of three elements, namely place (palce), actors (actors), and activities (activity) that interact synergistically. Then the analysis and conclusion, the location of this research in the city of Padang. This study sees that in re-implementing post-online learning during covid 19, the role of parents must be fully carried out to revive children's enthusiasm because they are accustomed to learning using technology such as gadgets. The city of Padang currently has a full face-to-face meeting with elementary school-aged students who are asked to return to their normal classes before COVID-19 hit. This is certainly not easy to change because it has long been complacent because at this age children need an active role from parents as their guides in getting to know learning again. Judging from the results of this study, post-covid-19 learning can be carried out properly if there is full guidance for children, and the readiness of parents is very meaningful.
MANAJEMEN PEMBELAJARAN BERBASIS INFORMASI DAN TEKNOLOGI (IT) DI SMK PROFESIONAL PADANG Wiwita, Risma; Handayani, Revi; Vratiwi, Septiana; Rahman, Antoni; Mayeni, Riska
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 7 No. 3 (2022): September
Publisher : STKIP Pesisir Selatan

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The study reviews it-based learning management in SMK Profesional Padang. The purpose of this study is to find out how the image of it based learning management in SMK Profesional Padang. This research approach is qualitative. The source of data on this study is the principal for students, and the teacher. The data gathering technique used in this studyis observation, interview and documentation. The data analysis technique uses Mileas and Huberman models, that is, data collection, data condensing, data presentation and deduction drawing. Verification of data using triangulation technique. Research shows that the image of eit-based learning management in SMK Profesional Padang, comptrolling the 3 types of learning management are online, blended learning, and offline. Blended learning is prepared a long time ago before the completion and has taken place in several classes but is not optimal because only half of the teachers who have been performing their classes and live streaming, some of them listening in rooms and at home and blended with an lms or zoom and could be in the teacher’s class instructing students to open their smartphone. While offline learning is based on the learning technology that is supported by the existence of the tech tools used in offline learning
IMPLEMENTASI SISTEM PEMBELAJARAN MASA NEW NORMAL SEKOLAH DASAR DI KOTA PADANG Handayani, Revi; Wiwita, Risma; Ramadhani, Ramadhani; Melshandika, Yola
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 7 No. 1 (2022): Maret
Publisher : STKIP Pesisir Selatan

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This study describes the situation of the New Normal learning period. Anxiety in the community who wants face-to-face learning to be carried out again. The method used is descriptive qualitative research method, namely research that describes the actual conditions. This research is used to analyze events, phenomena, or social realities by including analysis and interpretation of the problems studied. This research is expected to be able to see how the implementation of learning during the new normal is carried out in accordance with the provisions that apply during the covid 19 period that hit the city of Padang. Data obtained from various sources, data collection techniques through instruments carried out by researchers, such as observation, interviews and documentation. Research subjects are informants, namely people who provide a description of the current situation, namely a social situation or social situation which consists of three elements, namely place (palce), actors (actors), and activities (activity) that interact synergistically. Then the analysis and conclusion, the location of this research in the city of Padang. This study sees that in the implementation of the new normal learning period after being online for a long time, it must follow the applicable rules and careful preparation in the midst of the covid 19 virus siege. Considering further that many parents of elementary school students want to return to regular learning face to face. Judging from the results of this study, learning in the new normal period is carried out well if there is cooperation between teachers, students and parents in studying at home. Full guidance for children, and the readiness of parents to take their time and continue to carry out health protocols as a condition for face-to-face learning to be reopened
PERANCANGAN MEDIA PEMBELAJARAN INTERAKTIF MATA PELAJARAN IPA KELAS VI SD BERBASIS WEBSITE Vratiwi, Septiana; Efendi, Efendi; Wiwita, Risma; Amrullah, Taufik Abdul Hasan
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 7 No. 1 (2022): Maret
Publisher : STKIP Pesisir Selatan

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Interactive learning media is one of the factors that can help the learning process to be more effective and efficient. Science for grade VI SD is one of the important subjects that can affect student graduation. Given the limitations of learning media in both the main book and the lecture method given by the teacher, it has not been 100% successful in making the material easily absorbable. The purpose of this research is to make the science learning process in grade VI SD more enjoyable through a media designed in such a way with an attractive interface design. The media is designed using a PHP programming language assisted by a UML (Unified Modeling language) system design tool to make it easier to visually represent the needs of the system. The results of this study produce a learning media in the form of a website that can be accessed by students anytime and anywhere without time constraints because this media is based online.
PENERAPAN MODUL PEMBELAJARAN VISUAL BASIC BERBASIS MODEL PROBLEM BASED LEARNING Wiwita, Risma; Handayani, Revi; Efendi, Efendi; Vratiwi, Septiana; Efrianto, Efrianto
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 7 No. 1 (2022): Maret
Publisher : STKIP Pesisir Selatan

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The purpose of this research is to Visual Basic learning modules and Problem Based Learning-based engineering drawings. The research method used to develop this module is the Research and Development version of Borg and Gall simplified by Anik Ghufron, Anik Ghufron's simplified Borg and Gall development model has four steps: 1) Preliminary Research, 2) Development, 3) Field Testing,4) Product Deployment. This study uses one way of collecting data in the form of validation questionnaires. The results showed that the module developed was declared feasible with the validity value of Materials Specialist 3.16 and Media Expert 3.67. The data obtained shows that Visual Basic learning modules and resulting problem-based learning images can be executed.