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PENERAPAN PERANGKAT PEMBELAJARAN BERBASIS PROYEK MATA DIKLAT SISTEM OPERASI JURUSAN TKJ Wiwita, Risma
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 4 No. 2 (2019): September
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This development research aims to development of Project Based Learning on System Operation at computer and networking technic this research methods IDI development research, such as the prosedure of IDI development is: define, develop and evaluate. Types of data is primary data where the data provided by the experts, teachers and students, An analysis of the data used are technical data descriptive analysis was to describe validity, practicality, effectiveness and creative of products using Learning. Based on the data analysis that was did to research methods IDI development research. The results obtained from this research and development in the book teacher and book students after validity as follows: (1) The validity of the Project Based Learning declared valid, (2) The practicalities of Project Based Learning based on teachers after validity revealed practically, (3) Effectiveness of Project Based Learning effective in improving students learning outcomes before with after using Project Based Learning, (4) The creative of Project Based Learning, Based on the findings of this study was concluded that this Project Based Learning was valid, practical effective and creative to be used asa medium of learning was in the system operation
PENERAPAN PEMBELAJARAN STEM-PROBLEM/BASED LEARNING BERBASIS LESSON STUDY DALAM KURIKULUM MERDEKA Wiwita, Risma; Handayani, Revi; Mayeni, Riska
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 1 (2025): March (Regular Issue)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i1.301

Abstract

The management of innovative teaching that hones critical thinking, problem-solving skills, and cross-disciplinary knowledge is becoming increasingly large. This study aims to analyze the management of learning with Science, Technology, Engineering, Mathematics-Model Problem Based Learning (STEM-PBL) approach based on Lesson study in ICT learning. This research uses a qualitative case study approach. The data sources are students, classroom teachers, peers, lecturers and school principals through observation, interviews and focus group discussions. The results showed that the management of STEM-PBL learning starts from the Plan stage by analyzing lesson planning. Then the Do stage, observing the learning process in an open classroom: triggering questions to find problems, discussions to collect data to solve problems, and presentations. See the stages, the reflection results of learning management are student-centered but need to be improved, namely smaller groupings of students with different genders, clear instructions, individual worksheets and presentations for all groups. It is concluded that STEM-PBL learning management is effective in improving student-centered learning activities. The findings provide valuable knowledge for educators and policy makers to improve the quality of learning through STEM-PBL approach and lesson study activities.
KARAKTERISTIK MEDIA PEMBELAJARAN INTERAKTIF UNTUK SISWASEKOLAH MENENGAH PERTAMA Amarullah, Taufik Abdul Hasan; Wiwita, Risma
Jurnal Manajemen Pendidikan Vol. 9 No. 3 (2024): JURNAL MANAJEMEN PENDIDIKAN
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v9i3.350

Abstract

Learning media and secondary school students and Junior High School students are interrelated, and the link between the two is the learning process itself. itself. The purpose of this research is to identify the characteristics of characteristics of interactive learning media suitable for junior high school students. The method used in this research is a literature study, which involves analyzing books, articles and other references. The method used in this research is a literature study, which involves analyzing books, articles, and other references. These media come in a variety of formats, including interactive simulations, learning movies, digital platforms, and instructional games. instructional games. Through educational films and interactive simulations, junior high school students can experience various scenarios in a safe environment. In addition, learning through instructional games can attract junior high school students. This digital learning platform can be used independently by schools. Therefore, it can be concluded that the existence of interactive learning media greatly influences the teaching and learning process. Therefore, it can be concluded that the existence of interactive learning media greatly affects the teaching and learning process. Moreover Moreover, in the modern era that is filled with technology, interactive media is very suitable for learning activities. The results of this research in the form of a description of interactive learning media, and its implementation can be used as a reference to choose the right media in this digital era. to choose the right media in today's digital era.
Peran Perempuan dalam Ekonomi Kreatif: Tantangan dan Peluang di Tengah Masalah Finansial Keluarga Studi Kasus: Nagari Sungai Tunu Barat, Pesisir Selatan, 2024-2025 Handayani, Revi; Mayeni, Riska; Wiwita, Risma; Pratama, Bhaik; Maidani, Vivin; Ningsih, Wahyu
Jurnal Gema Ngabdi Vol. 7 No. 3 (2025): JURNAL GEMA NGABDI
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jgn.v7i3.631

Abstract

This community service program is motivated by the low economic value added and limited marketing of products among groups of women fish vendors in Kanagarian Sungai Tunu Barat, Ranah Pesisir District, Pesisir Selatan Regency. The program aims to improve the partners’ knowledge and skills in processing marine products into frozen food, implementing digital marketing, and conducting simple financial record-keeping as an effort to strengthen creative economy activities based on micro, small, and medium enterprises (MSMEs). The program was implemented under the Pengabdian Masyarakat Pemula (PMP) grant scheme of Kemendiktisaintek 2025 over the period of July–December 2025 with three site visits, using methods of socialization, training, mentoring, discussion, as well as monitoring and evaluation. Data were collected through observation, interviews, pre–post questionnaires, practical assessment sheets, and documentation, and were analyzed descriptively using qualitative and simple quantitative approaches. The results show an increase in participants’ knowledge regarding marine product processing and digital marketing; more than 70% of participants were able to produce fish and shrimp meatballs and nuggets according to the procedures, and approximately 80% of participants began to utilize social media to promote their products. The implementation of financial record-keeping enabled partners to start separating capital from profit, while those who actively produced and marketed processed products experienced an increase in daily income of around 30–40%. It is concluded that this integrated mentoring model is effective in enhancing the capacity of women fish vendors and has the potential to be replicated in other coastal communities with appropriate local contextualization.