Amarullah, Taufik Abdul Hasan
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KAJIAN BANJIR BANDANG DI PADANG PANJANG MELALUI TINJAUAN PETA SUNGAI Yanto, Andri; Efendi, Efendi; Amarullah, Taufik Abdul Hasan; Putra, Dino Adi; Hardewiyani, Titik; Oktamalasendi, Unik
Jurnal Manajemen Pendidikan Vol. 9 No. 1 (2024): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v9i1.364

Abstract

The second flash flood in Ten Koto District, Tanah Datar Regency occurred in the same place in Lembah Anai Village. The large water discharge and high flow speed caused the river to overflow and worried the residents living around the river. This was due to the very high intensity of rain in the river catchment area of ​​Lembah Anai Village which fell an hour earlier. This flash flood condition is a historic phenomenon because this is the second time. The first flash flood occurred in the Anai Valley. In 1892, the Anai Valley was also hit by a major flood. This research uses a quantitative descriptive method by making a comparative study of rivers in the Sepuluh Koto District area. The research results show that the river morphology in Lembah Anai Village has the highest catchment area of ​​400 meters above sea level (MDPL), which is the widest of the surrounding rivers and decreases in the downstream area of ​​20-meter MDPL. The highest order of average bandang potential scores is first, namely the Lembah Anai Village River, second to the Kayutanam Village River, and third to the Sicincin River. The disruption of transportation routes disrupted food supplies. Ingredients such as vegetables, potatoes and meat cannot be sent through the Anai Valley. As a result, all foodstuffs in the cities of Padang and Bukittinggi experienced price increases for months because reconstruction efforts were long and expensive.
KARAKTERISTIK MEDIA PEMBELAJARN INTERAKTIF UNTUK SISWASEKOLAH MENENGAH PERTAMA Amarullah, Taufik Abdul Hasan; Wiwita, Risma
Jurnal Manajemen Pendidikan Vol. 9 No. 3 (2024): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v9i3.661

Abstract

Learning media and secondary school students and Junior High School students are interrelated, and the link between the two is the learning process itself. itself. The purpose of this research is to identify the characteristics of characteristics of interactive learning media suitable for junior high school students. The method used in this research is a literature study, which involves analyzing books, articles and other references. The method used in this research is a literature study, which involves analyzing books, articles, and other references. These media come in a variety of formats, including interactive simulations, learning movies, digital platforms, and instructional games. instructional games. Through educational films and interactive simulations, junior high school students can experience various scenarios in a safe environment. In addition, learning through instructional games can attract junior high school students. This digital learning platform can be used independently by schools. Therefore, it can be concluded that the existence of interactive learning media greatly influences the teaching and learning process. Therefore, it can be concluded that the existence of interactive learning media greatly affects the teaching and learning process. Moreover Moreover, in the modern era that is filled with technology, interactive media is very suitable for learning activities. The results of this research in the form of a description of interactive learning media, and its implementation can be used as a reference to choose the right media in this digital era. to choose the right media in today's digital era.
PEMANFAATAN TEKNOLOGI INFORMASI DAN KOMPUTER OLEH PERANGKAT NAGARI DI KANTOR WALI NAGARI PELANGAI KACIAK KECAMATAN RANAH PESISIR KABUPATEN PESISIR SELATAN Amarullah, Taufik Abdul Hasan; Ayu, Febriana Citra
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 5 No. 1 (2020): Maret
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Many the village officer who does not have experience in information and computer area, it made their work does not finish on time. It was caused they did not know how to the usage of technology and computer well. The purpose of this research to explain the usage of computer technology by the officer of Pelangai Kaciak Village.This is descriptive research using qualitative approach, because the researcher took the data written and spoken, as informant of the research are the head of the village and his officer, 6 people. The data explained based on observation, interview, and documentation.The result of this research took from the information of the head of village and 6 his officer. From the interview can be explained that 1) the important application was used to accounting is SISKEUDES (Sistem keuangan desa/Village accounting system), SINAR was used to serve correspondence, Online tax was used to pay the people tax, MS. WORD was used to make the letter that there is not be in SINAR application, Excel application was used to SPJ and power point application was used perform material in internal meeting. 2) the problem of the usage the information and computer technology by the village officer was capacities of RAM, Lamp is often off, and slow loading of internet.
MANAJEMEN KEPALA SEKOLAH DALAM MENGHADAPI PERKEMBAGAN DI ERA REVOLUSI INDUSTRI 4.0 UNTUK MENINGKATKAN EFEKTIVITAS PROSES PENDIDIK PADA KURIKULUM MERDEKA BELAJAR Putra, Dino Adi; Iskandar, M. Yakub; Efendi, Efendi; Sefrinal, Sefrinal; Amarullah, Taufik Abdul Hasan
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 2 (2025): June (Regular Issue)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i2.658

Abstract

Various challenges, problems, and obstacles faced by the Principal in facing the Merdeka curriculum in the 4.0 era, This study uses a survey method conducted online. The sample of this study was 35 Principals from both public and private schools in the Pesisir Selatan area. The instrument used was a questionnaire distributed online using the ms.form link. The technique used to analyze the data was qualitative and quantitative descriptive analysis. The results of the study showed that the implementation of schools in facing the Merdeka curriculum was very effective when viewed from the readiness of the Principal. From the results of the study, the results were obtained through a series of six indicators and eleven statements, the average number of statements obtained was 90% stating that the principal could manage developments in the Industrial Revolution Era 4.0 in increasing the Effective Use of the Merdeka Curriculum and 10% Principals were not yet effective in implementing the Merdeka curriculum because the facilities and infrastructure were inadequate. If the learning system using the Merdeka Curriculum is implemented sustainably, the principal will be 100% ready effectively
KAJIAN BANJIR BANDANG DI PADANG PANJANG MELALUI TINJAUAN PETA SUNGAI Yanto, Andri; Efendi, Efendi; Amarullah, Taufik Abdul Hasan; Putra, Dino Adi; Hardewiyani, Titik; Oktamalasendi, Unik
Jurnal Manajemen Pendidikan Vol. 9 No. 1 (2024): JURNAL MANAJEMEN PENDIDIKAN
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v9i1.334

Abstract

The second flash flood in Ten Koto District, Tanah Datar Regency occurred in the same place in Lembah Anai Village. The large water discharge and high flow speed caused the river to overflow and worried the residents living around the river. This was due to the very high intensity of rain in the river catchment area of ​​Lembah Anai Village which fell an hour earlier. This flash flood condition is a historic phenomenon because this is the second time. The first flash flood occurred in the Anai Valley. In 1892, the Anai Valley was also hit by a major flood. This research uses a quantitative descriptive method by making a comparative study of rivers in the Sepuluh Koto District area. The research results show that the river morphology in Lembah Anai Village has the highest catchment area of ​​400 meters above sea level (MDPL), which is the widest of the surrounding rivers and decreases in the downstream area of ​​20-meter MDPL. The highest order of average bandang potential scores is first, namely the Lembah Anai Village River, second to the Kayutanam Village River, and third to the Sicincin River. The disruption of transportation routes disrupted food supplies. Ingredients such as vegetables, potatoes and meat cannot be sent through the Anai Valley. As a result, all foodstuffs in the cities of Padang and Bukittinggi experienced price increases for months because reconstruction efforts were long and expensive.
KARAKTERISTIK MEDIA PEMBELAJARAN INTERAKTIF UNTUK SISWASEKOLAH MENENGAH PERTAMA Amarullah, Taufik Abdul Hasan; Wiwita, Risma
Jurnal Manajemen Pendidikan Vol. 9 No. 3 (2024): JURNAL MANAJEMEN PENDIDIKAN
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v9i3.350

Abstract

Learning media and secondary school students and Junior High School students are interrelated, and the link between the two is the learning process itself. itself. The purpose of this research is to identify the characteristics of characteristics of interactive learning media suitable for junior high school students. The method used in this research is a literature study, which involves analyzing books, articles and other references. The method used in this research is a literature study, which involves analyzing books, articles, and other references. These media come in a variety of formats, including interactive simulations, learning movies, digital platforms, and instructional games. instructional games. Through educational films and interactive simulations, junior high school students can experience various scenarios in a safe environment. In addition, learning through instructional games can attract junior high school students. This digital learning platform can be used independently by schools. Therefore, it can be concluded that the existence of interactive learning media greatly influences the teaching and learning process. Therefore, it can be concluded that the existence of interactive learning media greatly affects the teaching and learning process. Moreover Moreover, in the modern era that is filled with technology, interactive media is very suitable for learning activities. The results of this research in the form of a description of interactive learning media, and its implementation can be used as a reference to choose the right media in this digital era. to choose the right media in today's digital era.
Development of Android-Based Digital Pocketbook Learning Media in Pancasila and Citizenship Education Subjects For Class VIII SMP Iskandar, M Yakub; Nugraha, Ridho Aprilia; Halimahturrafiah, Nur; Amarullah, Taufik Abdul Hasan; Putra, Dino Adi
JERIT: Journal of Educational Research and Innovation Technology Vol. 1 No. 2 (2024): December
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jerit.v1i2.13

Abstract

This research aims to develop an Android-based digital pocketbook application learning media for the Pancasila Citizenship Education subject: determine the feasibility of an Android-based digital pocketbook application learning media based on the assessment of media experts, material experts, and learning language experts as well as learning media users. This research is development research (Research and Development) with the ADDIE (Analyze, Design, Develop, Implement, Evaluate) development model. Media validation was carried out by Material Experts, Media Experts and Language Experts for Pancasila Citizenship Education. The media developed was tested on 22 respondents. The results of the research show that the level of feasibility of the Articulate Storyline application learning media is based on assessments: 1) Material Experts obtained an assessment score of 82.86%, including in the very feasible category. 2) Media Experts obtained an assessment score of 82%, which is in the very worthy category. 3) Linguist experts obtained an assessment score of 85%, which is in the very appropriate category. 4) The respondent's assessment obtained an assessment score of 98%, including in the Very Decent category. The research results show that the Android-based Digital Pocketbook Learning Media developed is very suitable for use as a learning media for Pancasila Citizenship Education.
Pengembangan E-Modul Flipbook MKU Bahasa Indonesia Berbasis Flip PDF Professional pada Materi Menulis Karya Ilmiah untuk Mahasiswa Prodi TIK STKIP Pesisir Selatan Mayeni, Riska; Amarullah, Taufik Abdul Hasan; Vratiwi, Septiana; Putra, Dino Adi; Rahayu, Intan Dwi; Hidayatullah, Riski Randa
SIBERNETIK: Jurnal Pendidikan dan Pembelajaran Vol. 1 No. 1 (2023): Sibernetik: Jurnal Pendidikan dan Pembelajaran
Publisher : UPT Publikasi dan Penerbitan Universita San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/sjpp.v1i1.80

Abstract

Pembelajaran berbasis digital dapat menarik perhatian dan minat mahasiswa serta mampu memotivasi semangat mahasiswa dan mampu untuk memahami pembelajaran khususnya pembelajaran MKU bahasa Indonesia Materi Menulis karya ilmiah. Akan tetapi penggunaan bahan ajar modul Handout, dan buku kurang menarik minat dan motivasi mahasiswa untuk membaca sehingga mahasiswa kurang memahami materi. Di era Zaman 4.0 ini semua tingkat pendidikan sudah menggunakan media digital sebagai sarana untuk menunjang proses pembelajaran. Salah satunya pembelajaran menggunakan Aplikasi zoom Meeting. Pembelajaran daring menjadi salah satu alternatif dalam mata kuliah MKU Bahasa Indonesia pada Mahasiswa TIK khususnya materi Menulis karya ilmiah. Untuk itu, perlu dilakukan pengembangan modul menjadi E-Modul Flipbook berbasis Flip PDF Professional. Penelitian ini, bertujuan selain untuk mengembangkan produk juga untuk mengetahui kelayakan dan efektivitas produk E-modul berbasis Flip PDF Professional MKU Bahasa Indonesia. Penelitian ini termasuk jenis penelitian pengembangan atau Research dan Development (R&D). Langkah pengembangan modul pembelajaran dikembangkan menurut Borg dan Gall meliputi 10 langkah , yaitu (1) meneliti dan mengumpulkan informasi, (2) merancang penelitian, (3) mengembangkan desain model, (4) melakukan pengujian permulaan, (5) merevisi desain permulaan, (6) menguji desain di kelas (7) merevisi model yang diuji cobakan di lapangan, 8) menguji layak tidaknya produk, (9) merevisi produk akhir, dan 10) mendesiminasi dan menerapkan hasil final. Teknik pengumpulan data dilakukan melalui wawancara, angket dan tes. Sebagai subjek dari penelitian ini adalah 20 orang mahasiswa TIK dengan menyebarkan angket dan ahli media serta melakukan wawancara dengan dua orang dosen pengampu mata kuliah MKU Bahasa Indonesia. Hasil penelitian dari hasil wawancara dan angket dapat disimpulkan produk E-modul berbasis Flip PDF Professional MKU Bahasa Indonesia layak dan efektif digunakan dalam proses pembelajaran.