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Pelatihan Pembuatan Media Belajar Inovatif pada Kurikulum Merdeka bagi Guru-Guru di Kolbano Dorthea Maria Woga Nay; Sudirman Sudirman; Yosep Lawa; Heru Christianto; Arvinda C. Lalang; Eka Buang S. Kalla; Eka C. G. Kerihi
Jurnal Masyarakat Mengabdi Nusantara Vol. 3 No. 3 (2024): September : Jurnal Pengabdian Kepada Masyarakat
Publisher : STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58374/jmmn.v3i3.261

Abstract

The training activity for creating innovative learning media in the independent curriculum was carried out in order to develop the competence and skills of teachers related to creating creative and interesting learning media. The activity was carried out in Kolbano, South Central Timor Regency, East Nusa Tenggara Province in 2024. The basis for its implementation was the need for teachers to develop their competence in utilizing technology in creating learning media according to the demands of the current independent curriculum. This activity aims to improve teacher competence in utilizing technology to design interesting and innovative learning. The innovative learning media that were the topic of this training were Google Sites, Wordwall and QuizWhizzer. Teachers in Kolbano generally only teach using lecture and group discussion methods, and use conventional learning media such as power point displays and video materials. As a result, students are less motivated and feel bored in learning activities, while the nature of the independent curriculum demands active interaction of students in learning. Therefore, through this training, teachers are trained and assisted in developing innovative learning media until the product is produced and used in learning. This learning media can be presented interactively and attractively so that it can motivate students to participate in learning. Teachers will also be more creative in innovating to develop media that attracts students' interest in accordance with the nature of the independent curriculum.
Konsistensi dan Dependabilitas Penilaian Microteaching pada Program Studi Pendidikan Kimia : Teori Generalisabilitas Lestarani, Dewi; Rosnawati, Raden; Anarato, Antonius Umbu; Lalang, Arvinda Ceniorita; Christianto, Heru; Ulfah, Maria; Rohi Bire, Winioliski L.O.; Lalang, Adrian R.
Jurnal Beta Kimia Vol 4 No 2 (2024): Volume 4, Nomor 2: November 2024
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jbk.v4i2.19515

Abstract

Subjektivitas dan kurang konsistennya penilai/rater dalam proses penyekoran merupakan kritik yang umum ditujukan pada penilaian dalam pembelajaran. Oleh karena itu, artikel ini menyajikan hasil reliabilitas penilaian pada matakuliah Microteaching menggunakan tori generalisabilitas dengan desain px (i:r). Data yang dikumpulkan merupakan nilai ujian mahasiswa baik ujian pada nilai pengamatan di kelas, ujian tengah semester, ujian akhir semester. Responden berjumlah 30 orang, dengan 5 jenis tes dan dinilai oleh 3 rater yang berbeda. Analisis data pada pada artikel ini menggunakan program R untuk menghitung relative error varians; mendapatkan koefisien generalizabilitas dan coefficient dependability dari hasil tes secara empirik. Hasil penelitian didapatkan nilai eror terbesar terdapat pada person dan rater 1 dengan nilai 28.6 % dan 18%, nilai koefisien generalizabilitas sebesar 0.93 dan nilai koefisien dependability sebesar 0.69. Sehingga berdasarkan teori D maka dilakukan modifikasi dengan menambahkan jumlah rater agar nilai koefisien dependability menjadi > 0.7.
Pelatihan Pembuatan Chem Lab dan Bahan Ajar Berbasis Exe.Learning bagi Guru-Guru Kimia NTT di Masa Pandemi Covid-19 Dewi Lestarani; Arvinda C. Lalang; I Gusti M.N. Budiana; Heru Christianto; Yosep Lawa; Yantus A.B. Neolaka; Johnson N. Naat
SAFARI :Jurnal Pengabdian Masyarakat Indonesia Vol. 2 No. 3 (2022): Juli : Jurnal Pengabdian Masyarakat Indonesia
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/safari.v2i3.472

Abstract

Salah satu mata pelajaran yang mengalami perubahan di masa pandemi Covid-19 adalah kimia. Survey awal pada guru-guru kimia di NTT bahwa penggunaan sumber belajar digital dalam proses pembelajaran di masa pandemi covid-19 masih sangat rendah. Tujuan kegiatan ini adalah memberikan pengetahuan, pengalaman dan keterampilan bagi guru-guru kimia NTT dalam mendesain bahan ajar dan praktikum menggunakan teknologi IT. Metode yang dilakukan adalah pre test, pelatihan dan pendampingan pembuatan chemLab dan bahan ajar kimia berbasis exe.learning dan post test. Kegiatan ini dilakukan secara daring menggunakan platfom zoom. Berdasarkan hasil analisis pre test dan post test bahwa terjadi peningkatan kemampuan guru-guru kimia dari 34,5% menjadi 96,4% untuk chem lab dan 30,6% menjadi 93,5% untuk pembuatan bahan ajar berbasis exe.learning. Kesimpulan dari kegiatan ini adalah guru-guru kimia mampu mendesain praktikum menggunakan chem lab dan membuat bahan ajar kimia berbasis exe.learning.
Sosialisasi Pengelolaan Bahan Kimia Kadaluarsa dan Limbah Praktikum Bagi Guru Kimia Arvinda C. Lalang; Dewi Lestarani; Heru Christianto; Yosep Lawa; Yantus A.B. Neolaka; Lolita A.M. Parera; Ni Wayan O.A.C. Dewi
SAFARI :Jurnal Pengabdian Masyarakat Indonesia Vol. 2 No. 4 (2022): Oktober : Jurnal Pengabdian Masyarakat Indonesia
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/safari.v2i4.479

Abstract

Telah dilakukan survei pengelolaan bahan kimia kadaluarsa dan limbah praktikum terhadap mitra yakni guru-guru kimia yang tergabung dalam Ikatan Alumni Pendidikan Kimia FKIP Undana (IUPAC). Survey menggunakan kuisioner via google form dan telah diisi oleh 25 guru dari 25 sekolah yang berbeda yang ada NTT. Hasil survei menunjukkan bahwa 96% sekolah tidak memberi perlakuan sebelum limbah praktikum dibuang. Limbah praktikum tersebut langsung dibuang pada: tempatnya (48%); alam bebas (32%); wastafel (12%); dikubur (4%); sedangkan 4% sekolah memiliki perlakuan sebelum limbah dibuang (diencerkan). Selain itu bahan kimia kadaluarsa dimiliki 11 dari sekolah 25 (44%) dengan cara penanganannya seperti disimpan (64%) dan dikubur (36%). Berdasarkan hasil survei ini dapat disimpulkan pemahaman mitra kurang dalam mengelolah limbah hasil praktikum maupun bahan kimia kadaluarsa. Solusi yang ditawarkan untuk mitra adalah memberikan sosialisasi dan konsultasi yang dilaksanakan secara daring. Dilanjutkan kegiatan pendampingan kepada sekolah sampel dalam pengelolaan bahan kimia kadaluarsa dan limbah praktikum
Perbandingan Model PjBL dan DL Pada Materi Struktur Atom Terhadap Aktivitas dan Hasil Belajar Siswa Kelas X SMAN 2 Kupang Lolita Agusta Magdalena Parera; Yosua Ximenes; Heru Christianto
JURNAL RISET RUMPUN MATEMATIKA DAN ILMU PENGETAHUAN ALAM Vol. 4 No. 1 (2025): April : Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrimipa.v4i1.6313

Abstract

An investigation was conducted at A State Senior High School in Kupang City, NTT.to assess how Project-Based Learning (PjBL) and Discovery Learning (DL) models differentially impact student learning activities and outcomes when teaching atomic structure. Adopting a quasi-experimental design with a nonequivalent control group, the study collected data through comprehensive activity questionnaires, observation sheets, and pretest/posttest instruments. The findings clearly showed that PjBL significantly boosted student learning activities, with an average score of 81.19, considerably higher than the 66.15 observed in the DL group. This significant difference was statistically confirmed by an independent samples t-test. Regarding learning outcomes, the PjBL group's average (70.97) was marginally better than the DL group's (68.89), but this difference did not reach statistical significance. It is suggested that limitations in learning time may have played a role in the learning outcomes. This study concludes that PjBL is superior for enhancing student engagement and activity, while both PjBL and DL are equally effective in improving student learning outcomes. Ultimately, the choice of a learning model should be strategically aligned with educational goals, subject matter, and the unique characteristics of the classroom to maximize student achievement.
Pemroduksian Media Pembelajaran dan Instrumen Soal Berbasis Gamification bagi Guru-Guru di Kecamatan Nekamese Heru Christianto; Yosep Lawa; Lolita A.M. Parera; Sudirman Sudirman; Dorthea M.W. Nay; Ni Wayan O.A.C. Dewi; Eka C. G. Kerihi
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri Vol. 3 No. 1 (2024): Sejahtera : Jurnal Inspirasi Mengabdi Untuk Negeri
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/sejahtera.v3i1.1501

Abstract

The dedication to this community is the training of teacher competence development related to learning media that is carried out for teachers in the Nekamese, Kupang District, East Nusa Tenggara Province in the year 2023. The implementation is based on the need for teachers to develop competence against the use of technology in making learning media in accordance with the requirements of the independent curriculum in force today. This activity aims to enhance the competence of teachers in the use of technology in order to design interesting and innovative learning. In today's digital age, teachers are not only required to improve their teaching skills based on their material knowledge, but are also required to be able to apply innovative and enjoyable learning to encourage and motivate students in learning and thinking at a high level. The learning media used in this activity is the creation of teaching materials using exe learning, live worksheet and instrumentation using blookets. There are still many teachers in the Nekamese district who have never developed innovative teaching materials with the use of technology. Usually the teachers only teach in front of the methods of lectures and group discussions, and still give the questions of practice or examination in the form of manuals. As a result, students are less motivated and tired of learning. Therefore, through this training, teachers are trained and guided in creating gamification-based material and instruments until the product is produced and applied in classroom learning. This learning media can be presented in an interactive and interesting way so that it will motivate students to follow the learning. Teachers will also be increasingly creative in innovating to develop teaching materials and instruments of interest to students.
Optimalisasi Keterampilan Desain Media Belajar Interaktif Berbasis Digital Bagi Guru-Guru di Malaka untuk Meningkatkan Kualitas Pembelajaran Dorthea Maria Woga Nay; Heru Christianto; Arvinda C. Lalang; Eka C. G. Kerihi
Harmoni Sosial : Jurnal Pengabdian dan Solidaritas Masyarakat Vol. 2 No. 4 (2025): Oktober: Harmoni Sosial : Jurnal Pengabdian dan Solidaritas Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/harmoni.v2i4.2267

Abstract

Technological advances provide educators with the freedom to create quality learning that meets the needs and learning environment of students. A crucial aspect for teachers to consider in realizing effective learning is the use of interactive learning media tailored to the characteristics and needs of students. The use of digital technology to develop interactive learning media is a necessity in today's learning process. Training and mentoring for teachers in Malaka to develop interactive and innovative digital media is based on the need to improve their competency and skills in utilizing technology to develop learning media. This activity aims to improve teachers' competency and skills in utilizing technology to design engaging and interactive digital-based learning using Book Creator and QuizWhizzer. Monotonous learning activities, often based on lectures and group discussions, with the use of conventional learning media, tend to make students passive and easily bored, resulting in a lack of student interest in learning and a decline in the quality and outcomes of learning. Furthermore, technological developments demand increased competency, including in preparing engaging learning media. Therefore, through this training activity, teachers are provided with guidance and training in developing interactive learning media so that the resulting products can be directly used in the learning process. The developed media is designed to be interactive and engaging, thereby increasing student motivation. Furthermore, this activity also encourages teachers to be more creative and innovative in creating learning media that can attract student interest. The training activities ran smoothly and effectively, as evidenced by the high enthusiasm of teachers and the increase in knowledge and skills related to the training material. The mentoring results also showed an improvement in the quality of learning through active student interaction in learning with the help of digital learning media, which resulted in improved interest and learning outcomes.
The Effect of Using the Teams Games Tournament (TGT) Model Assisted by TTS on the Students Interests and Learning Outcomes in Colloid Material Christianto, Heru; Parera, Lolita A.M; Alunat, Duarancy
Jurnal Inovasi Pembelajaran Kimia (Journal of Innovation in Chemistry Education) Vol. 5 No. 1 (2023): APRIL 2023 EDITION
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jipk.v5i1.44730

Abstract

The purpose of this study was to determine the effect of learning the Teams Games Tournament type assisted by crossword puzzles (TTS) media on the interests and learning outcomes of Class XI MIA SMA Terpadu Hati Tersuci Maria Halilulik Academic Year 2021/2022. This research was conducted in a control class, colloidal system material was taught using a conventional model, while in the experimental class using the Teams Games Tournament type learning model assisted by crossword puzzles (TTS) for 4 meetings. For students' interest in learning, both classes were given questionnaires before and after learning activities. The results of the research hypothesis test showed that there were significant differences in interest and learning outcomes between students who were taught using the Teams Games Tournament type learning model in the form of crossword puzzles (TTS) and students who were taught using conventional learning models. The t-test results obtained sig.2-tailed value <5% significant level, namely 0.02<0.05 so that H0 was rejected and H1 was accepted.Keywords: Teams Games Tournament, Crossword Puzzles, Interest in Learning, Learning Outcomes
Toksisitas beberapa kategori asap cair dari kayu kusambi dan tempurung kelapa menggunakan metode Brine Shrimp Lethality Test Kasimir Sarifudin; Adytia Dwipatria de Gatas; Heru Christianto; Parera Parera
Media Sains Vol. 23 No. 2 (2023): Jurnal Media Sains
Publisher : Pendidikan MIPA Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the level of toxicity in various categories of liquid smoke from kusambi wood and coconut shells. The liquid smoke produced from the pyrolysis of kusambi wood and coconut shells at ±400 ℃. Liquid smoke resulting from pyrolysis then distilled to achieve grade 3. Grade 3 liquid smoke filtered in zeolite and activated charcoal column to obtain grade 2 and  1 categories. The toxicity test was conducted using the BSLT method of 48-hour-old Artemia salina Leach shrimp larvae. The toxicity level of each liquid smoke was identified by the percentage of shrimp larvae mortality and determination of lethal concentration (LC50). Determination of total phenol content using a Shimadzu UV-Vis 1780 spectrophotometer. The results showed that toxicity of liquid smoke from the pyrolysis of kusambi wood and coconut shells is toxic, with LC50 <1000 ppm, while the Kusumbi wood and coconut shells liquid smoke from distillation processes, grade 2 and grade 1 are non-toxic, with the LC50 > 1000 ppm.
Merdeka Belajar, Malaka Lestari: Pelatihan Pembelajaran Kimia Berbasis Kearifan Lokal Malaka Maria Yuliana Panie; Yoseph Lawa; Lolita A.M. Parera; Ni Wayan O.A.C Dewi; Arvinda C.Lalang; Heru Christianto
Jurnal Dremi (Demi Pengabdi Masyarakat) Vol 2 No 1 (2025): Jurnal Demi Pengabdian Masyarakat
Publisher : PT. Penerbit Riset Sadwa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penguatan kapasitas guru dalam mengembangkan pembelajaran kontekstual berbasis kearifan lokal merupakan bagian penting dari implementasi kurikulum merdeka. Kabupaten Malaka, Nusa Tenggara Timur, memiliki potensi budaya dan sumber daya lokal yang dapat dimanfaatkan sebagai konteks dalam pembelajaran kimia. Kegiatan pengabdian ini bertujuan untuk meningkatkan kemampuan guru dalam merancang pembelajaran kimia berbasis kearifan lokal Malaka. Kegiatan dilaksanakan pada tanggal 10 Juni 20205. Jumlah peserta dalam kegiatan pengabdian ini sebanyak 50 orang guru kimia di Kabupaten Malaka. Pelatihan dilaksanakan melalui pendekatan partisipatif-kolaboratif yang mencakup 4 tahap yaitu identifikasi kebutuhan dan potensi lokal, penyusunan modul dan materi pelatihan,Pelaksanaan pelatihan serta pendampingan lanjutan dan evaluasi. Hasil kegiatan menunjukkan bahwa guru mampu mengidentifikasi potensi lokal yang relevan dengan konsep kimia serta memiliki wawasan tambahan terkait penyusunan dan pengembangan perangkat ajar berbasis kearifan lokal Malaka. Selain meningkatkan pemahaman guru, pelatihan ini juga mendorong komitmen untuk menerapkan pembelajaran yang lebih bermakna dan kontekstual. Kegiatan ini merekomendasikan pendampingan berkelanjutan dan penyusunan modul ajar tematik berbasis kearifan lokal di wilayah Malaka.