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PENGEMBANGAN PROFESIONALISME GURU MELALUI PELATIHAN MEDIA PEMBELAJARAN MELALUI PEMANFAATAN CANVA Nafisah, Durrotun; Kusuma Dayu, Dian Permatasari; Nurlaily, Vivi Astuti
Abdi Masya Vol 4 No 2
Publisher : Pusat Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52561/abma.v4i2.302

Abstract

Tujuan pengabdian masyarakat ini adalah untuk mengembangkan media pembelajaran yang kreatif dan inovatif melakui aplikasi canva. Guru harus memiliki kreativitas dalam menciptakan pembelajaran yang dapat meningkatkan kemampuan berfikir siswa. Salah satunya penggunaan media pembelajaran yang bervariasi dan berbasis digital sesuai perkembangan peserta didik di era abad 21. Hasil dari pengabdian masyarakat ini yaitu media pembelajaran IPS yang menarik dan inovatif dengan menggunakan aplikasi canva sesuai dengan perkembangan pendidikan saat ini. Pelaksanaan pengabdian  ini  dilakukan  secara  daring  menggunakan  zoom meeting  dan  google  classroom. Pembelajaran IPS merupakan salah satu pembelajaran yang masih banyak dilakukan secara konvensional. Melalui pelatihan ini diharapkan guru IPS mampu membuat media pembelajaran yang menarik dan inovatif sesuai perkembangan peserta didik sekarang. Pengabdian masyarakat ini diharapkan menumbuhkan rasa kreativitas dan terciptanya inovasi terutama dalam pembuatan media pembelajaran. Metode yang dilakukan adalah demonstasi dengan mempraktikkan secara langsung. Materi yang diberikan antara lain pembuatan akun, penggunaan template yang tersedia hingga pengaturan penggunaan elemen yang ada untuk penunjang materi yang akan dibuat ke dalam slide. Evaluasi kegiatan yang dilakukan yaitu pembagian kuisioner dengan beberapa indikator yaitu kemudahan penggunaan, kejelasan materi yang disampaikan, dan manfaat yang dirasakan oleh peserta.
Pengaruh Model Problem Based Learning Terhadap Hasil Belajar IPAS Materi Indonesiaku Kaya Raya Kelas 5 SD Ningsih, Ari Kusmiati; Nasution, Nasution; Kusuma Dayu, Dian Permatasari
Cetta: Jurnal Ilmu Pendidikan Vol 7 No 4 (2024)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v7i4.3706

Abstract

This study is motivated by the issue of low student achievement in the science subject for grade 5 students at SDN Kemiri Sidoarjo. The low achievement is influenced by instructional approaches that do not provide sufficient opportunities for students to actively engage and deeply understand the concepts. This research aims to analyze the effectiveness of the Problem Based Learning model on students' academic achievement in science for grade 5. The method used is a quasi-experimental design with a pretest-posttest control group. Data were collected through interview sheets, achievement test instruments, observations, and questionnaires. Data analysis was performed using normality tests, homogeneity tests, and t-tests to evaluate the average difference in student achievement between the experimental and control groups. The t-test results showed a t-value of 8.527, exceeding the critical value of 1.685, indicating that the alternative hypothesis (Ha) is accepted, and the null hypothesis (Ho) is rejected. The findings reveal that the implementation of PBL positively impacts student achievement, with significantly higher posttest scores in the experimental group compared to the control group. These results suggest that students taught using the PBL approach exhibit deeper conceptual understanding and active participation in the learning process.
PENERAPAN MEDIA PEMBELAJARAN MONOPOLI PANCASILA UNTUK MENINGKATKAN MOTIVASI BELAJAR PADA PEMBELAJARAN PENDIDIKAN PANCASILA SEKOLAH DASAR Nur Amelia, Sofia; Kusuma Dayu, Dian Permatasari; Rosniwaty, Rosniwaty; Khoiroh, Himmatul; Abdussyukur, Kemas
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4954

Abstract

This research aims to improve student learning outcomes in the Pancasila Education subject through the application of the Pancasila Monopoly learning media. This learning media was developed as an interactive and interesting tool for students, with the hope of increasing their motivation and understanding of Pancasila material. The research method used was classroom action research (PTK) which was carried out in two cycles. Each cycle consists of planning, implementation, observation, and reflection. The research subjects were class V students at SDN Gading V Surabaya, totaling 15 girls and 17 boys. The research results in cycle I were 62%, increasing to 31% in cycle II to 93%. Then the increase in learning motivation was shown by obtaining a percentage increase in students' learning motivation in the pre-cycle, which was originally 44%, increasing in cycle I by 18% to 62% and experiencing an increase of 31% in cycle II to 93%. Based on the research results, the application of the Pancasila Monopoly learning media in the Pancasila Education subject can increase the learning motivation of class V students at SDN Gading V Surabaya
Google Classroom based project learning on Science Literacy Kusuma Dayu, Dian Permatasari; Aprilia, Septi; Hakim, Pratiwi Rahmah; Kurniawati, Rissa Prima; Rulviana, Vivi
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1327

Abstract

During this COVID-19 period, all activities, especially education, are carried out at home. Using online learning media, such as Google Classroom, has led to online learning (in the network). This study aims to generate and determine the effectiveness of online learning using Google Classroom based on project-based learning on scientific literacy. This research method uses the type of research and development with the ADDIE development model. The stages in the ADDIE model consist of 5 stages, namely the analysis, design, development, implementation, and evaluation stages. Data collection techniques used are test and non-test. The subjects in this study were elementary school students. From the research results obtained from the validation results of learning materials and media, the results of the assessment of Google Clasroom learning media based on project learning on scientific literacy obtained a percentage of 95% with the category "Very Valid" and the results of the validation of learning media obtained a percentage of 92%. So based on these results, this Google Clasroom based on project learning media product is suitable for use during the learning process at school.The result of the development of this learning media is a project-based learning media based on Google Classroom. It can be concluded that Google Classroom learning media based on project-based learning is suitable for use in online learning and improving students' scientific literacy.