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Exploration of Modernity: Worship Reservation System at Rose of Sharon Church Salatiga Utilizing Flutter Framework Hiuredhy, Davin Kurnia; Christanto, Henoch Juli; Christine, Christine; Sutresno, Stephen Aprius
Journal of Information System and Informatics Vol 6 No 1 (2024): March
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v6i1.650

Abstract

Rose of Sharon Church (ROSC) Salatiga, as a rapidly growing spiritual community, faces challenges in managing the increasing number of congregants, especially during events and compliance with health protocols. This significant growth necessitates more effective attendance management to avoid overcrowding. This research addresses this need by developing the ROSC Worship Reservation application based on Progressive Web Apps (PWA) using the Flutter Framework. The application aims to simplify congregants' worship reservations, reduce crowds, and support church administrative tasks. The use of Flutter as the primary framework provides advantages in rapid development and a user-friendly interface. The results of the User Acceptance Test (UAT) show a high satisfaction rate, reaching 92%, regarding the application's functionality and user interface. Additionally, 84% of respondents state that the seating layout displayed by the application significantly aids in effectively choosing seats. It is hoped that the application will continue to provide benefits in managing congregational attendance systematically, efficiently, and in compliance with health protocols. The conclusion of this research emphasizes that the ROSC Salatiga Worship Reservation has successfully created an innovative solution to support church management amid the dynamic growth of congregational attendance.
Game Theory Analysis of Indihome and Biznet in the Salatiga Internet Market Christanto, Henoch Juli
Journal of Information System and Informatics Vol 6 No 1 (2024): March
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v6i1.677

Abstract

With the rapid expansion of internet usage in Indonesia, comprehending the competition within the internet service provider sector has become imperative. This study investigates the competitive dynamics between Indihome and Biznet in the Salatiga internet market, examining various strategic dimensions such as pricing strategies, network quality, promotions, payment models, customer service, accessibility, product portfolios, and data security. Employing game theory methodology, the research discerns optimal strategies for each provider, utilizing maximin and minimax strategies to minimize potential losses and maximize potential gains. Validity and reliability testing ensures the integrity of the analysis, confirming the validity and reliability of all variables. Results reveal that Indihome employs strategy X5 (Customer Service) to attain a maximum profit of 36, while Biznet adopts the same Y5 strategy to minimize a loss of 36. This study provides valuable insights for both service providers to adeptly navigate the competitive landscape.
Design and development of Android-Based Clinic Service Application: myclinic Christanto, Henoch Juli; Sutresno, Stephen Aprius; Rudyanto, Robby Sentya; Prihanto, Pijar Karisma; Artpinkan, Tamaria H; Othernima, Desi C; Alvalent, Derrel
Jurnal Mantik Vol. 8 No. 1 (2024): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v8i1.4969

Abstract

This research addresses the pressing need to enhance healthcare accessibility and efficiency, particularly in the context of increasing demands and challenges in the healthcare sector. The background problem lies in the limited accessibility and inefficiencies present in traditional healthcare systems, exacerbated by factors such as geographical constraints and resource limitations. To overcome these challenges, this study introduces MyClinic, an innovative application designed to streamline healthcare processes and improve access to clinic service. Utilizing structured methodologies including BPMN, ERD, Use Case Diagram, and Class Diagram, MyClinic is systematically developed to offer clear functionality. Through Black Box Testing, the application's functionality is rigorously validated, demonstrating compliance with specifications and ensuring user satisfaction. By addressing these issues, MyClinic aims to revolutionize healthcare delivery, offering a solution that is efficient, accessible, and user-friendly. This research highlights the critical role of technology in addressing healthcare challenges and underscores the potential of innovative solutions like MyClinic to transform healthcare delivery in the digital age
Pelatihan Content creator dan Video Profesional bagi Siswa SMA/SMK Sutresno, Stephen Aprius; Suni, Eugenius Kau; Bata, Julius Victor Manuel; Airlangga, Gregorius; Christanto, Henoch Juli; Sihombing, Denny Jean Cross; Piolo, Samuel
Yumary: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 2 (2024): Desember
Publisher : Penerbit Goodwood

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35912/yumary.v5i2.2882

Abstract

Purpose: This training for social media content creators and professional video production techniques is conducted with the aim of providing motivation and insights into the tricks and techniques needed to become a content creator. The goal is for the participants, who are high school students, to utilize their gadgets and time more constructively rather than for consumptive purposes. Methodology: Organized by the Information Systems Department of Atma Jaya Catholic University of Indonesia, this training will be held at Campus 3 BSD Unika Atma Jaya on Saturday, November 25, 2023. Targeting 60 to 100 high school students from Banten, the activity will be evaluated using pre-tests and post-tests, calculated manually using the average formula. Results: The result of the training activity went smoothly and achieved the initial target of being attended by 90 active participants. The selection of speakers for the training was also appropriate, matching their expertise, and they were able to deliver the material clearly using various real-life examples. The evaluation results of the activity showed that the post-test scores increased by 43.7% compared to the pre-test scores. Therefore, it can be concluded that the participants understood what was conveyed by the speakers. Conclusions: The right resource persons and interactive learning methods contributed to the effectiveness of the training. The success of this activity shows a positive impact in increasing the creativity and productivity of the younger generation in utilizing gadgets constructively. Limitations: Due to time and budget constraints, the activity was not conducted with direct hands-on practice in the form of a workshop. Additionally, the target participants were limited to the surrounding area, specifically high school students in the Banten region. Contribution: This training gives high school students broader insights, enabling them to use their gadgets and time positively. It also equips them to become content creators by learning professional video production and social media management skills.
Perancangan Aplikasi Koperasi Berbasis Android Jones, Danzel Maxdriel Samuel; Sereati, Catherine Olivia; Christanto, Henoch Juli; Wijayanti, Linda; Mulyadi, Melisa
Jurnal Elektro Vol 17 No 2 (2024): Jurnal Elektro: Oktober 2024
Publisher : Prodi Teknik Elektro, Fakultas Teknik Unika Atma Jaya Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25170/jurnalelektro.v17i2.5453

Abstract

The development of information technology cannot be separated from the use of mobile applications, which are increasingly varied. Mobile applications allow users to easily connect to internet services anywhere. Cooperatives are joint business entities that generally still use the manual method for recording members, transactions and so on, which can lead to human errors and time inefficiencies. The existence of a website-based cooperative mobile application that is implemented on smartphones using the Xamarin.Forms framework can reduce these problems. Smartphones will make online cooperatives more effective because they are portable, easy to use and more affordable.
Edukasi Pengenalan Dasar Web Design di SMAK 7 Penabur Jakarta Suni, Eugenius Kau; Sutresno, Stephen Aprius; Christanto, Henoch Juli; Sidabutar, Gilberto Dennis G E
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2024)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v5i2.4333

Abstract

Sebagian besar lembaga pendidikan telah melakukan upaya nyata untuk memajukan kecerdasan bangsa dengan menerapkan penggunaan teknologi khususnya komputer dalam kegiatan belajar mengajar. Salah satu sekolah ternama yaitu SMAK 7 Penabur Jakarta telah menerapkan teknologi dalam proses pengajarannya sesuai dengan visi dan misi sekolah. Pada tanggal 9 dan 10 November 2023 sekolah tersebut menggelar kegiatan Workshop IT Camp yang dimana salah satu dosen dari prodi Sistem Informasi Universitas Katolik Indonesia Atma Jaya (Unika Atma Jaya) ikut berpartisipasi sebagai narasumber. Melihat latarbelakang para peserta kegiatan yang tidak rata tentang pengetahuan komputer khususnya kemampuan dalam pembuatan program yang masih cukup rendah, maka narasumber memilih materi pengenalan dasar web design, karena materi ini bersifat fundamental dan tidak terlalu terkait dengan kode program. Kegiatan ini dilakukan dengan tujuan memberikan pengetahuan baru terkait pembuatan web sederhana dengan memperhatikan unsur-unsur dari web design dan dapat melatih meningkatkan imajinasi dan kreativitas dalam membuat tampilan aplikasi web yang baik bagi peserta didik di SMAK 7 Penabur Jakarta. Seluruh rangkaian kegiatan ini dilakukan dengan tahapan persiapan, pelaksanaan, dan evaluasi. Narasumber berhasil melaksanakan kegiatan edukasi pengenalan dasar web design di SMAK 7 Penabur Jakarta yang dihadiri oleh 21 peserta siswa-siswi SMA dari kelas X, XI, dan XII dengan baik dan tanpa kendala yang serius. Hasil evaluasi kegiatan menunjukkan nilai post-test mengalami peningkatan sebesar 26,7% dibanding nilai pre-test, sehingga dapat ditarik kesimpulan bahwa peserta masih dapat memahami materi yang diberikan oleh narasumber