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Analisa Tingkat Usability Berdasarkan Human Computer Interaction Untuk Sistem Pemesanan Tiket Online Kereta Api Christanto, Henoch Juli; Sediyono, Eko
JSINBIS (Jurnal Sistem Informasi Bisnis) Vol 10, No 2 (2020): Volume 10 Nomor 2 Tahun 2020
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21456/vol10iss2pp163-172

Abstract

The Current technological developments make PT.  KAI (Kereta Api Indonesia) as a business entity that regulates and provides rail transportation services has been transformed into providing online ticket reservation services, one of which is through the KAI Access application.  But it needs to be realized that the marketplace trend has also penetrated travel deals that also provide train ticket reservations, one of which is Traveloka. This interesting phenomenon is the basis for conducting research to see whether the application owned by PT KAI has been able to compete with other applications that also provide online train ticket sales services. By being able to compete, PT KAI can show credibility in providing online ticket transactions. Both applications are tested using the Usability indicators from HCI: Learnability, Efficiency, Memorability, Errors, and Satisfaction.  This study resulted in a comparison of the two applications by each HCI indicator. The discussion on each indicator it can be seen the classification of the level of usefulness from KAI Access and Traveloka
Pengembangan Aplikasi Sistem Informasi Gereja Isa Almasih Jemaat Purwodadi pada Platform Android Christanto, Henoch Juli; Widiarto, Sandra Oktaviani B; Sutresno, Stephen Aprius; Linestyo, Dominikus Vieri Tegar
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 8 No 1 (2024): JANUARY-MARCH 2024
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v8i1.1371

Abstract

Gereja merupakan komunitas beriman kepada Yesus Kristus yang melakukan berbagai kegiatan keagamaan. Dalam mengelola kegiatan yang padat tersebut, pusat administrasi gereja sering menghadapi risiko kesalahan manusia. Menghadapi tantangan digitalisasi, muncul ide untuk menciptakan sebuah aplikasi sistem informasi yang dapat mengatasi permasalahan tersebut, yaitu aplikasi pusat informasi gereja. Tujuan dari aplikasi ini adalah membantu kelancaran kegiatan gereja dan mempermudah proses administrasi dalam setiap kegiatan yang dilakukan. Hasil menunjukkan bahwa aplikasi pusat informasi gereja yang dikembangkan dapat diakses oleh seluruh anggota gereja melalui platform Android. Fitur-fitur yang ada dalam aplikasi membantu mempermudah proses penerimaan informasi gereja dan administrasi. Tampilan aplikasi juga diterima dengan baik oleh para jemaat. Skor rata-rata dari pengukuran tingkat daya guna sistem menggunakan metode SUS adalah 72, yang dapat dikategorikan sebagai grade scale C dengan adjective ratings good
Analisis Preferensi Mahasiswa di Salatiga Dalam Menentukan Jenis Kendaraan Online Gojek Menggunakan Metode Naïve Bayes Christanto, Henoch Juli; Hiuredhy, Davin Kurnia; Dagha, Willyam Chrisna Umbu; Sutresno, Stephen Aprius; Dewi, Christine
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 8 No 3 (2024): JULY-SEPTEMBER 2024
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v8i3.2200

Abstract

The development of technology in online transportation services like Gojek has a significant impact on meeting the mobility needs of modern society. The city of Salatiga, with many students from outside the island, has a considerable number of individuals without their own vehicles who prefer to use Gojek services. Therefore, research was conducted to analyze the preferences of students in Salatiga in determining the type of Gojek online transportation using the Naïve Bayes method. One hundred questionnaires from Salatiga students were collected, and the results yielded probability values for Gojek service preferences based on a combination of variables such as weather, load, destination, and time. It is evident from the probability values that weather and time variables play a crucial role in influencing users' decisions between using Go-Ride or switching to Go-Car. These results can provide guidance for Gojek in designing service innovations that are more responsive to user needs based on various specific factors.
Optimizing Logistics: Developing An Efficient Tracking and Delivery System for Automotive Spare Parts Hiuredhy, Davin Kurnia; Christanto, Henoch Juli; Dewi, Christine; Sutresno, Stephen Aprius
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 8 No 4 (2024): OCTOBER-DECEMBER 2024
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v8i4.2380

Abstract

In the automotive spare parts industry, efficient supply chain management is the backbone of operational success. Amidst this complex ecosystem, companies face challenges in delivering fast, reliable, and competitive services, accommodating a constantly evolving consumer base with discerning preferences and rising expectations. This article aims to identify challenges in developing tracking and delivery scheduling applications for the automotive spare parts industry and improve system performance by introducing effective solutions. The research adopts a system development approach using the Waterfall method to produce a responsive and user-friendly web application, followed by functional testing using Black Box and evaluation using the System Usability Scale (SUS). Development of the tracking and delivery scheduling application using the Waterfall method resulted in a reliable and responsive application, with all system functionalities running smoothly. SUS testing indicated that the application has a good level of usability, with an average score of 77.5 out of 100. This study successfully provides relevant and efficient technological solutions to overcome operational barriers in the automotive spare parts industry, with the potential to enhance customer satisfaction and solidify the company's position as a pioneer in the automotive aftermarket sector. However, further improvements in application usability can be achieved through future iterations guided by user feedback and additional usability testing.
Pengenalan Konsep Dasar Animasi 2D dan 3D kepada Anak SMA/SMK di Wilayah Provinsi Banten Suni, Eugenius Kau; Sutresno, Stephen Aprius; Sihombing, Denny Jean Cross; Christanto, Henoch Juli; Bata, Julius Victor Manuel; Airlangga, Gregorius; Setiawan, Yohanes Evan
Jurnal Pengabdian Masyarakat Charitas Vol. 3 No. 02 (2023): Jurnal Pengabdian Masyarakat Charitas Desember 2023
Publisher : Program Studi Teknik Industri, Fakultas Teknik, Universitas Katolik Indonesia Atma Jaya Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25170/charitas.v3i02.4998

Abstract

IGiven the rapid development of technology, education in the field of technology becomes crucial for everyone. One of the roles of technology education in fostering someone's creativity can be achieved through learning about things that require creativity, such as animation in the digital world. The Information Systems Program at Atma Jaya Catholic University of Indonesia organized a community service activity in the form of a workshop on November 25, 2023, covering the introduction to the basic concepts of 2D and 3D animation. The workshop was facilitated by Edwar Juanda, S.Ds., M.Ikom, as the speaker, and was attended by 90 participants from high schools and vocational schools in various areas around the Banten province. The workshop proceeded smoothly, and the participants appeared very enthusiastic and active throughout the event. Particularly during the workshop session, participants took turns trying out Virtual Reality tools provided by the speaker. The evaluation through a questionnaire received a positive response from participants with a score of 4.12, indicating agreement. It is hoped that this workshop will provide a broader insight into the younger generation regarding the application of technology, especially in the creation of 2D and 3D animations.
Pengembangan Sistem Informasi Pariwisata Kabupaten Toraja Utara Menggunakan User Centered Design dan WebQual 4.0 sangga, harmanto; Dewi, Christine; Christanto, Henoch Juli
Jurnal Inovtek Polbeng Seri Informatika Vol 9, No 1 (2024)
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/isi.v9i1.4010

Abstract

Permasalahan yang dihadapi pariwisata Kabupaten Toraja Utara yaitu kurangnya informasi yang memadai mengenai objek wisata, belum adanya sistem yang memberikan informasi pariwisata secara menyeluruh tentang objek wisata, penyebaran informasi masih bergantung pada metode tradisional yakni dari mulut ke mulut sehingga informasi mengenai tempat wisata masih belum tersebar secara luas.  Untuk mengatasi permasalahan tersebut, diperlukan sistem yang dapat mengelola informasi objek wisata serta menyediakan informasi yang lengkap dan mudah diakses. Penelitian ini mengembangkan sistem informasi pariwisata Kabupaten Toraja Utara menggunakan metode User Centered Design (UCD) dan WebQual 4.0. Salah satu tujuan utama pengembangan sistem informasi pariwisata di Kabupaten Toraja Utara adalah sebagai alat bantu dalam menyampaikan informasi mengenai kawasan wisata yang tersedia di daerah tersebut kepada para wisatawan, dengan tujuan membantu administrasi daerah dalam mengoptimalkan sektor pariwisatanya. Penelitian ini juga bertujuan untuk mengevaluasi sistem informasi pariwisata yang telah di kembangkan menggunakan Webqual 4.0. Dari hasil evaluasi sistem informasi pariwisata menggunakan WebQual 4.0, ditemukan bahwa nilai Usability Quality mencapai 85.60%, Information Quality sebesar 85.24%, dan Interaction Quality sebesar 82.35%, dengan kategori 'Baik' pada setiap variabel. Penilaian tinggi pada Usability Quality menandakan antarmuka sistem memberikan pengalaman pengguna yang baik dan mudah digunakan. Sementara itu, Information    Quality yang tinggi menunjukan bahwa informasi yang disajikan dalam sistem mudah dipahami, akurat, dan relevan. Nilai tinggi pada Interaction Quality menandakan bahwa sistem memberikan pengalaman interaksi yang memuaskan bagi pengguna. Dari hasil tersebut dapat diambil kesimpulan bahwa pengembangan Sistem informasi pariwisata di Kabupaten Toraja Utara telah terbukti sebagai alat yang efektif dalam menyampaikan informasi tentang kawasan wisata kepada para wisatawan dan juga membantu administrasi daerah dalam mengoptimalkan sektor pariwisatanya.
Pelatihan Pembuatan Konten Media Sosial Tiktok Bagi Pelajar SMA/SMK di Wilayah Provinsi Banten: Training on TikTok Social Media Content Creation for High School Students in the Province of Banten Sutresno, Stephen Aprius; Suni, Eugenius Kau; Bata, Julius Victor Manuel; Christanto, Henoch Juli; Airlangga, Gregorius; Sihombing, Denny Jean Cross; Philia, Gregoria
J-Dinamika : Jurnal Pengabdian Masyarakat Vol 9 No 2 (2024): Agustus
Publisher : Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/j-dinamika.v9i2.4651

Abstract

Media Sosial Tiktok sangat melekat dengan keseharian generasi Z yang saat ini masih duduk di bangku sekolah. Tiktok terkadangan membuat anak-anak usia sekolah menghabiskan waktu secara berlebihan bermain gadget hingga mengganggu waktu belajarnya. Untuk meningkatkan produktivitas di media sosial, prodi Sistem Informasi Universitas Katolik Indonesia Atma Jaya menggelar pelatihan pembuatan konten Tiktok bagi pelajar SMA dan SMK di wilayah Tangerang, Banten. Narasumber pelatihan ini yang juga seorang influencer Tiktok berhasil meningkatkan pengetahuan dan keterampilan pelajar SMA dan SMK yang mengikuti pelatihan ini. Sebab pada proses pelatihannya peserta selain menerima penjelasan tentang materi berkonten, mereka juga langsung didampingi pada sesi praktek membuat konten Tiktok. Hasilnya, peserta semakin mampu membuat konten review kegiatan, review fasiltas dan tempat, dan konten informatif lainnya. Nilai pre-test dan post-test juga menunjukan bahwa terjadi peningkatan pengetahuan sebesar 74,4 persen pada peserta dalam pelatihan ini.
Workshop Google Mail, Google Drive, and Google Meet at HIMPAUDI Grobogan Regency Christanto, Henoch Juli; Julius Victor Manuel Bata; Sihombing, Denny Jean Cross; Christine Dewi
MITRA: Jurnal Pemberdayaan Masyarakat Vol. 7 No. 2 (2023): Mitra: Jurnal Pemberdayaan Masyarakat
Publisher : Institute for Research and Community Services

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25170/mitra.v7i2.4222

Abstract

Perkembangan Revolusi Industri 4.0 mengedepankan efisiensi dalam pengolahan data dan informasi. Pendidik pun dihadapkan pada keharusan memahami dan menerapkan teknologi untuk meningkatkan mutu pendidikan. Namun, belum semua pendidik di Indonesia memiliki pemahaman teknologi yang memadai. Hal ini menyebabkan keterbatasan dalam pemrosesan data dan implementasi kebijakan pemerintah yang bergantung pada sistem terpusat. Pelatihan dasar teknologi, khususnya pemanfaatan Google Mail, Google Drive, dan Google Meet, menjadi solusi penting. Pelatihan ini memberikan pemahaman praktis kepada pendidik untuk mengatasi hambatan teknologi. Melalui pelatihan ini peserta akan mampu menggunakan teknologi ini secara optimal yang dapat mempercepat administrasi, mendorong kolaborasi, dan meningkatkan kemampuan dalam menghadapi tantangan Pendidikan sekarang ini. Hasil pelatihan ini meningkatkan kompetensi pendidik dalam teknologi, yang tidak hanya meningkatkan produktivitas, tetapi juga memungkinkan inovasi dalam pembelajaran. Khususnya dalam konteks HIMPAUDI, pendidik dapat mengintegrasikan teknologi untuk administrasi yang efisien dan peningkatan pengajaran. Pelatihan ini menjembatani kesenjangan teknologi, memungkinkan pendidik untuk beradaptasi dalam era yang terus berkembang.
Design and development of Android-Based Clinic Service Application: myclinic Christanto, Henoch Juli; Sutresno, Stephen Aprius; Rudyanto, Robby Sentya; Prihanto, Pijar Karisma; Artpinkan, Tamaria H; Othernima, Desi C; Alvalent, Derrel
Jurnal Mantik Vol. 8 No. 1 (2024): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v8i1.4969

Abstract

This research addresses the pressing need to enhance healthcare accessibility and efficiency, particularly in the context of increasing demands and challenges in the healthcare sector. The background problem lies in the limited accessibility and inefficiencies present in traditional healthcare systems, exacerbated by factors such as geographical constraints and resource limitations. To overcome these challenges, this study introduces MyClinic, an innovative application designed to streamline healthcare processes and improve access to clinic service. Utilizing structured methodologies including BPMN, ERD, Use Case Diagram, and Class Diagram, MyClinic is systematically developed to offer clear functionality. Through Black Box Testing, the application's functionality is rigorously validated, demonstrating compliance with specifications and ensuring user satisfaction. By addressing these issues, MyClinic aims to revolutionize healthcare delivery, offering a solution that is efficient, accessible, and user-friendly. This research highlights the critical role of technology in addressing healthcare challenges and underscores the potential of innovative solutions like MyClinic to transform healthcare delivery in the digital age
Pelatihan Content creator dan Video Profesional bagi Siswa SMA/SMK Sutresno, Stephen Aprius; Suni, Eugenius Kau; Bata, Julius Victor Manuel; Airlangga, Gregorius; Christanto, Henoch Juli; Sihombing, Denny Jean Cross; Piolo, Samuel
Yumary: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 2 (2024): Desember
Publisher : Penerbit Goodwood

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35912/yumary.v5i2.2882

Abstract

Purpose: This training for social media content creators and professional video production techniques is conducted with the aim of providing motivation and insights into the tricks and techniques needed to become a content creator. The goal is for the participants, who are high school students, to utilize their gadgets and time more constructively rather than for consumptive purposes. Methodology: Organized by the Information Systems Department of Atma Jaya Catholic University of Indonesia, this training will be held at Campus 3 BSD Unika Atma Jaya on Saturday, November 25, 2023. Targeting 60 to 100 high school students from Banten, the activity will be evaluated using pre-tests and post-tests, calculated manually using the average formula. Results: The result of the training activity went smoothly and achieved the initial target of being attended by 90 active participants. The selection of speakers for the training was also appropriate, matching their expertise, and they were able to deliver the material clearly using various real-life examples. The evaluation results of the activity showed that the post-test scores increased by 43.7% compared to the pre-test scores. Therefore, it can be concluded that the participants understood what was conveyed by the speakers. Conclusions: The right resource persons and interactive learning methods contributed to the effectiveness of the training. The success of this activity shows a positive impact in increasing the creativity and productivity of the younger generation in utilizing gadgets constructively. Limitations: Due to time and budget constraints, the activity was not conducted with direct hands-on practice in the form of a workshop. Additionally, the target participants were limited to the surrounding area, specifically high school students in the Banten region. Contribution: This training gives high school students broader insights, enabling them to use their gadgets and time positively. It also equips them to become content creators by learning professional video production and social media management skills.