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APLIKASI PEMESANAN TIKET MASUK DAN TIKET WAHANA DENGAN MENGGUNAKAN QR CODE PADA WISATA DIANA WATERPARK Jaharuddin; Selao, Ahmad; Sahidin, Sudirman; Masnur
Jurnal Manajemen dan Teknologi Informasi Vol. 15 No. 2 (2025): Jurnal Manajemen dan Teknologi Informasi
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/jmti.v15i2.5128

Abstract

This study aims to design a QR-based ticket booking application at Diana Waterpark, which is expected to increase operational efficiency and improve visitor experience. Using a quantitative descriptive approach, data were collected through questionnaires distributed to 30 respondents who visited Diana Waterpark. The results of the application design indicate that the use of QR technology can reduce visitor waiting time and speed up the ticket booking process. In addition, this application is designed to provide convenience for users with an intuitive interface and fast booking system. However, this study also identified several areas that need to be improved, such as the ticket information management system and improving transaction security features. Overall, the design of this application is expected to have a positive impact on visitor satisfaction and loyalty, as well as provide practical solutions in ticket and ride management at Diana Waterpark. This study recommends that managers continue to develop applications with a focus on improving security systems and more integrated application features.
Aplikasi Panduan Pramuka Berbasis Android Alfa Wiani, Irenia; Hastuty, Ade; Sahidin, Sudirman; Masnur, Masnur
JURNAL UNITEK Vol. 18 No. 2 (2025): Juli-Desember 2025
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/unitek.v18i2.1460

Abstract

The utilization of digital technology in non-formal education has become an important strategy to enhance the effectiveness of learning, including in scouting activities. This research aims to evaluate the Android-based Scout Guide Application from three main aspects, namely the quality of the user interface, technical performance, and its benefits in supporting scouting learning. The research method used is descriptive quantitative with instruments in the form of closed questionnaires. A total of 30 respondents, who are active participants in scouting activities, were involved in this study. The data were analyzed using descriptive statistics through calculations of the mean, standard deviation, and frequency distribution. The research results show that the majority of respondents gave positive evaluations of the app's interface design, which they found attractive, informative, and easy to use. The application also demonstrated stable technical performance with quick responses and relevant, useful features, such as semaphore videos and knot-tying simulations. Furthermore, the application is considered capable of enhancing the understanding of scouting materials in a visual and interactive manner. In conclusion, this application has great potential for integration into digital-based scouting learning activities. Further development is recommended to refine features and expand user reach. These findings contribute to innovations in scouting learning media in the era of digital transformation.
Prediksi Persediaan Voucer Kuota Internet pada Toko Umega Cell menggunakan Metode Regresi Linier Iswan, Iswan; Marlina, Marlina; Yunus, Mughaffir; Suwardoyo, Untung; Sahidin, Sudirman
COREAI: Jurnal Kecerdasan Buatan, Komputasi dan Teknologi Informasi Vol 6, No 2 (2025): Pemanfaatan Artificial Intelligence dalam Transformasi Digital
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/coreai.v6i2.12487

Abstract

Perkembangan teknologi informasi yang semakin pesat memengaruhi kebutuhan masyarakat terhadap layanan internet. Hal ini berdampak pada meningkatnya penjualan voucer internet yang memerlukan manajemen stok secara tepat agar tidak terjadi kekurangan maupun kelebihan persediaan. Penelitian ini bertujuan untuk merancang sistem prediksi penjualan voucer internet dengan menggunakan metode regresi linear berganda. Variabel independen yang digunakan adalah jumlah penjualan voucer pada hari kerja (Senin–Jumat) dan akhir pekan (Sabtu–Minggu), sedangkan variabel dependen adalah jumlah penjualan total dalam satu minggu. Metode penelitian dilakukan melalui pengumpulan data penjualan voucer pada toko Umega Cell selama sepuluh bulan. Data kemudian diolah menggunakan pendekatan regresi linear berganda dengan bantuan perangkat lunak Python Flask untuk membangun aplikasi prediksi berbasis web. Hasil penelitian menunjukkan bahwa model regresi linear berganda dapat memberikan prediksi persedian stok voucer. Implementasi sistem prediksi ini membantu pemilik usaha dalam menentukan jumlah stok voucer yang optimal, sehingga dapat meminimalisir kerugian akibat kelebihan stok maupun kehilangan peluang penjualan karena kekurangan stok