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ANALISIS MANAGEMEN RESIKO TEKNOLOGI INFORMASI PADA WEBSITE Yana Ayu Andini, Dwi; Fitria Yulia , Aviv
Jurnal Rekayasa Perangkat Lunak Vol. 3 No. 1 (2024): Jurnal Rekayasa Perangkat Lunak (J-Rapa)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/j-rapa.v3i1.1635

Abstract

Pada saat ini teknologi informasi memberikan pen- garuh besar terhadap kehidupan kita, informasi digital yang saat ini berkembang adalah sistem informasi berbasis website yang telah digunakan diberbagai organisasi atau intitusi untuk mem- berikan informasi yang tepat dan bermanfaat. Peran teknologi informasi khususnya website pada suatu perusahaan ataupun instansi hal yang penting dan tidak dapat dipisahkan dari proses bisnis ataupun kegiatan dalam kelembagaan tersebut. Akan tetapi, tidak dapat dihindari pengunaan dari implementasi terse- but dapat menimbulkan risiko yang tidak diinginkan mengancam dari proses bisnis itu sendiri. Hal ini harus menjadi perhatiaan khusus demi keamanan informasi. Untuk menghindari risiko- risiko itu terjadi maka perlunya upaya pengukuran terhadap risiko teknologi informasi pada website.
Technical Guidance on Attendance List Management Applications and Updating SIASN Data for Civil Servant Lecturers Zulkifli, Zulkifli; Bintoro, Panji; Yana Ayu Andini, Dwi; Eko Setiawan, Agustinus; Herdia Andika, Tahta; Ardhy, Ferly
SPEKTA (Jurnal Pengabdian Kepada Masyarakat : Teknologi dan Aplikasi) Vol. 6 No. 1 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/spekta.v6i1.11013

Abstract

Background: The implementation of the AMANDA (Attendance Management and SIASN Data Updating Application) has significantly improved educational administration, especially for civil servant lecturers. Contribution: AMANDA serves as a model for future public sector innovations, improving efficiency, accountability, and adaptability. Method: The background to the development of this application comes from challenges in manual processes which tend to be time consuming, prone to errors, and less efficient in terms of data processing. Results: It has reduced time spent on administrative tasks by 30% and decreased errors by 25%, enhancing accuracy and efficiency. User feedback has been positive, with 85% of lecturer satisfied, highlighting its ease of use. Conclusion: The application has also demonstrated the power of digital tools to streamline operations, improve data integrity, and promote user engagement. Furthermore, user satisfaction and training outcomes suggest that continued investment in technology and training is essential for optimizing administrative processes.
Pentingnya Kompetensi Pedagogik dalam Pembelajaran Berbasis Teknologi Informasi Alfina; Yana Ayu Andini, Dwi
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 1 No. 1 (2022): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v1i1.609

Abstract

The learning process uses interactive digital-based information technology that can improve thequality of learning, making it easier for students and educators to interact in the learningprocess. Giving assignments to students can support the activity of repeating students' subjectmatter at home, but the ability to understand pedagogy and the role of the teacher in deliveringmaterial to students is no less important. This type of research used qualitative descriptionsobtained from Information Technology Education students who took learning evaluationlectures. The data collection instrument was obtained from a questionnaire that had beendistributed to Information Technology Education students. The digital learning process can becarried out with information technology-based learning, so that learning becomes conduciveand dynamic. One of the learning concepts is to use learning strategies that are carried out byapplying information technology-based pedagogic methods. To make learning conducive anddynamic, 3 learning strategies are applied, namely: (1) using pedagogic methods appropriatelyand correctly by educators; (2) increasing collaboration or collaboration between educatorsand students; (3) apply and utilize information technology in learning.
"Perbandingan Kinerja Rendering EEVEE dan Siklus di Blender 3.5 dalam Konteks Visual Interaktif untuk Animasi 3D" Aviv Fitria Yulia; Zulkifli; Panji Bintoro; Dwi Yana Ayu Andini; Joko Triloka
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.5910

Abstract

This research aims to compare the performance of two rendering engines, namely EEVEE and Cycles, available in Blender 3.5, in the context of developing interactive visual 3D animation. The rendering engine is a key element in 3D animation production, and the right choice between EEVEE and Cycles can have a significant impact on the final animation result. In this research, we conducted a series of experiments and analyzes to evaluate rendering speed, the quality of the resulting images, and the ability to achieve the visual effects desired by the animator. The results of this research provide deep insight into the strengths and limitations of each rendering engine in interactive 3D animation scenarios. These findings can help animators, game developers, and similar creative professionals make more informed choices when choosing a rendering engine that suits their project needs. Thus, this research contributes to the development of rendering techniques in the growing 3D animation industry.