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Sosialisasi Media Animasi Blue Cartoon Bahasa Inggris di SD IT Imam Syafii Pekanbaru Oktadela, Resy; Elida, Yusti; Mustika, Dea; Hadiyanti, Putri Octa; Yuliani, Sri; Ismail, Syofianis; Maulana, Rezky
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 1 (2026): Abdira, Januari
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i1.1227

Abstract

This study aims to analyze the effectiveness of Blue Cartoon animation media in enhancing English language learning motivation at SD IT Imam Syafii Pekanbaru. The main obstacle faced in the English language learning process was the lack of intrinsic motivation among students, stemming from limited understanding of semantics and linguistic context. This condition requires educators to develop creative and innovative pedagogical strategies to increase the appeal of English language learning for students. The implementation of English-language Blue Cartoon animation video media had become one alternative learning strategy that can be applied. Through the use of internet technology, educators could access the YouTube platform to obtain various relevant English-language cartoon content. This research uses a qualitative method with a descriptive approach, where data collection was conducted through literature review. Literature review was a series of systematic procedures that include activities of reading, note-taking, and analyzing various literature sources to then be synthesized into findings and discussion. The results of data analysis indicate that the used of English-language Blue Cartoon animation media significantly increases interest and motivation for learning English among students at SD IT Imam Syafii Pekanbaru.
The Effectiveness of Bluey Cartoon Series as And Educational Medium for Developing Communicative Competence at SD IT Imam Syafe'i Pekanbaru Oktadela, Resy; Elida, Yusti; Hadiyanti, Putri Octa; Roziah, Roziah; Ismail, Syofianis; Maulana, Rezky
Journal of English Language and Education Vol 10, No 6 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i6.1733

Abstract

This research investigated the effects of Bluey cartoon integration on primary school students' oral communication and aural comprehension competencies, as well as their perceptions of Bluey cartoon based pedagogical approaches in English language instruction in SD IT Imam Syafei’ Pekanbaru. An experimental methodology was adopted for data collection purposes. The participant pool comprised 19 fourth-grade students allocated into control and experimental cohorts. The control cohort received conventional English instruction, whereas the experimental cohort engaged with comparable curricular content supplemented with cartoon-based activities targeting oral and aural skill development over a six-week intervention period. Pre-intervention and post-intervention assessments were administered to both cohorts to evaluate their speaking and listening proficiencies. Furthermore, a questionnaire was distributed to the experimental cohort to ascertain their perceptions regarding the pedagogical utilization of Bluey cartoons. Results indicated that students in the experimental cohort demonstrated statistically significant improvements in English speaking and listening competencies relative to their counterparts in the control cohort. Additionally, experimental cohort participants exhibited favorable attitudes toward cartoon integration in English language instruction. These findings hold pedagogical implications for English language educators in SD IT Imam Syafei ‘ Pekanbaru and comparable contexts where English functions as a foreign language, suggesting the incorporation of visual instructional materials to facilitate young learners' linguistic development.
The Effect of Digital Innovation through Duolingo and Artificial Intelligence on English Language Learning Outcomes Elida, Yusti; Oktadela, Resy; Hadiyanti, Putri Octa; Yuliani, Sri; Ganisa, Ratu
Journal of English Language and Education Vol 10, No 6 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i6.1635

Abstract

This study investigates the effect of Duolingo, an AI-enhanced mobile learning platform, on English language learning outcomes among sixth-grade students at Sekolah Dasar Islam Terpadu (SDIT) Imam Syafii Cendikia, Pekanbaru. Despite the growing integration of digital technologies in Indonesian secondary and higher education, the application of AI-based platforms in Islamic elementary schools remains limited. This research addresses this gap by examining how adaptive, gamified learning tools can enhance linguistic achievement while maintaining alignment with Islamic educational values. A one-group pretest-posttest quasi-experimental design was employed with 30 participants over six weeks. Results indicated significant improvement in English proficiency, with mean scores increasing from 62.47 (SD = 10.42) to 81.63 (SD = 7.91), yielding a large effect size (Cohen's d = 0.88). Questionnaire data revealed highly positive student perceptions (M = 4.36, SD = 0.52) regarding motivation, usability, and attitudes toward AI-based learning. Classroom observations confirmed high engagement levels (M = 4.32) across attention, participation, and collaborative behavior. The findings suggest that AI-driven adaptive learning platforms can effectively personalize instruction, reduce achievement gaps, and foster intrinsic motivation in mixed-ability classrooms when culturally contextualized within faith-based pedagogy. This study contributes empirical evidence supporting the integration of AI-assisted language learning in Indonesian Islamic elementary education.
Gemini AI Utilization Training for English Language Learning at SMA IT Iman Syafi'i Cendikia Shalawati, Shalawati; Hartanto, Dicki; Istikomah, Endang; Elida, Yusti; Oktadela, Resy; Agusta, Angela; Iqbal, Muhammaad; Yuliani, Sri
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 3 (2025): DECEMBER 2025
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v5i3.648

Abstract

The purpose of Gemini AI utilization training for English language learning was to give a service in socialization in Pondok Pesantren MoU and UIR. The goal of in this socialization was to deliver process of socialization, namely socializing values, knowledge, and skills in life. Mufida (2018) said that learning is a real situation for the citizens’ improvement in iman and takwa so they can live without changing address future threats and challenges. Questionnaire was used to measure the satisfactory activity during PkM and 27 female students involved during one day training program. As for SMA IT Iman Syafi’I Cendikia itself, they have future wish that the progress of young generation for having the paradigm that the success of a student is influenced by educators who teach in schools, especially in using modern technology. Gemini AI became one of AI tools of the program was delivered during the activities of PkM. The result of this PkM activity was motivating the students as the data result from questionnaire that the average satisfaction was high as amount 92,67%, so as summary that the implementation of PkM was successful in SMA IT Iman Syafi’I Cendikia.
GAMIFIKASI DAN AUGMENTED REALITY DALAM KELAS: PELATIHAN PEMANFAATAN SKETCHFAB DAN KAHOOT UNTUK GURU ABAD 21 DI UPT SD NEGERI 019 PANDAU JAYA Hadiyanti, Putri Octa; Juliana, Septa; Oktadela, Resy; Nukman, Muhamad
Hawa : Jurnal Pemberdayaan Dan Pengabdian Masyarakat Vol. 3 No. 3 (2025): Desember 2025 Hawa : Jurnal Pemberdayaan Dan Pengabdian Masyarakat (HAWAJPPM)
Publisher : Yayasan Wayan Marwan Pulungan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69745/hawajppm.v3i3.125

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru sekolah dasar dalam memanfaatkan teknologi pembelajaran abad ke-21 melalui gamifikasi dan augmented reality. Pelatihan dilaksanakan di UPT SD Negeri 019 Pandau Jaya dengan fokus pada penggunaan Sketchfab sebagai media eksplorasi objek tiga dimensi berbasis augmented reality dan Kahoot sebagai sarana pembelajaran berbasis permainan. Metode pelaksanaan menggunakan pendekatan observasi partisipatif dan wawancara. Setiap guru berpartisipasi aktif dalam sesi demonstrasi dan praktik langsung, termasuk pembuatan konten interaktif serta permainan edukatif di kelas. Hasil pengabdian menunjukkan adanya peningkatan keterlibatan dan antusiasme guru dalam mengintegrasikan teknologi ke dalam pembelajaran. Guru mampu menerapkan Sketchfab dan Kahoot secara mandiri serta memahami relevansinya terhadap pembelajaran yang menyenangkan dan kontekstual bagi siswa. Kegiatan ini juga menumbuhkan kesadaran pentingnya inovasi pedagogis berbasis digital sebagai bagian dari profesionalisme guru abad ke-21. Pelatihan ini direkomendasikan untuk dikembangkan secara berkelanjutan melalui pendampingan lanjutan dan pembentukan komunitas guru inovatif.
The Influence of social media Facebook on The Student’s Learning Motivation of FKIP Universitas Islam Riau Ismail, Syofianis; Oktadela, Resy; Nawir, Erna
International Journal of Education and Digital Learning (IJEDL) Vol. 1 No. 5 (2023): International Journal of Education and Digital Learning (IJEDL)
Publisher : Lafadz Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47353/ijedl.v1i5.25

Abstract

Many people use social media as a way to connect to their friends and families and increasingly, people are using social media as a way to spread and to get information across wider networks. Many social networking sites can also be a place to share information and can become a means of getting a lot of friends and to find a mate. Among social networking that is increasingly popular are Twitter, YouTube, Blogger Facebook and many more. Facebook is one of the social networking websites that is now increasingly popular, and the number of members increase significantly in a short time. This is probably because it can make teenagers more expressive, highlight themselves, although to some extent these students may disturb their study as they may spend a lot of time on it. The concept of the theory used in this research is Communication Model of Stimulus and Response. To measure the stimulus arising from a sale effectively, required knowledge that influences a person to receive, consider the information and make a decision to buy the products. As quantitative research, this research is to measure the force between two variables, namely social media face book as an independent variable and learning motivation of students as the dependent variable. used simple regression, or often called simple regression. From t test results obtained value for the variable t - test Social Media face book 3.800 (greater than ttabel 1.984), and p value of 0.000 < 0,05), the results of this study indicate that social media facebook affect study learning motivation FKIP Universitas Islam Riau.
Exploring the Pedagogical Potentials and Limitations of TikTok in Language Learning Hartono, Wira Jaya; Ramadhan, Syahrul; Tiarina, Yuli; Oktadela, Resy
Journal of Language and Literature Studies Vol. 6 No. 1 (2026): March
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jolls.v6i1.4086

Abstract

TikTok has quickly become one of the most widely used short-form video platforms worldwide, and its presence in language learning continues to grow. Although many digital-native learners engage with the platform daily, there is still limited research that brings together its pedagogical strengths and structural challenges in a systematic way. This study examines how TikTok can be integrated into language-learning contexts and what factors may limit its effective use. A systematic review of twenty peer-reviewed studies published between 2022 and 2024 was conducted to capture recent developments in post-pandemic digital learning. The selected studies focused on TikTok’s use in formal or semi-formal language-learning settings and were analyzed using qualitative thematic synthesis. The findings show that TikTok’s short-form and multimodal features support vocabulary development, speaking practice, pronunciation awareness, and learner engagement. Its brief and repeatable content encourages frequent exposure to language input. However, the platform’s entertainment-driven algorithm, limited capacity for deeper explanation, unequal digital access, and varying levels of teacher readiness pose challenges for structured classroom integration. Overall, TikTok offers meaningful pedagogical value when used intentionally within clear instructional frameworks. Its effectiveness depends on thoughtful alignment with learning objectives and careful integration into broader teaching strategies.