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REKA BENTUK GENETIC POP UP BOOK SEBAGAI MEDIA PEMBELAJARAN YANG MENINGKATKAN DAYA INGAT SISWA SMA Saputra, Indra Kurniawan; Kinasih, Sakinah Vinda Putri; Alfi'ah, Nurul; Kusmayadi, Claresia Tsany; Kamaliya, Eliza Fitri; Maryadi, Mohammad Ridho Dwi
Jurnal Pendidikan Biologi Vol 12, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v12i2p114-119

Abstract

Abstrak. Tujuan penelitian ini untuk mengetahui efektifitas rancangan media Genetic Pop Up Book sebagai media pembelajaran yang meningkatkan daya ingat siswa terhadap materi genetika. Metode penelitian yang digunakan dalam penelitian ini adalah systematic review kualitatif dengan 6 langkah, yaitu 1) memformulasikan pertanyaan penelitian. 2) melakukan pencarian literatur systematic review. 3) melakukan skrining dan seleksi artikel penelitian yang cocok. 4) melakukan analisis dan sintesis temuan-temuan kualitatif.  5)  memberlakukan kendali mutu. 6) menyusun artikel narrative. Rancangan Genetic Pop Up Book merupakan rancangan media pembelajaran yang menggunakan 3 dimensi dan interaktif dalam setiap halamannya.  Materi genetika yang dimuat yaitu sub bab centraldogma yang terdiri atas pengertian genetika, penemu struktur double helix DNA, sejarah penemuan struktur double helix, DNA, RNA, replikasi, transkripsi, translasi serta latihan soal. Rancangan Genetic Pop Up Book dapat meningkatkan daya ingat siswa terhadap materi genetika melalui pengalaman belajar khusus dengan menggeser, membuka, dan melipat bagian buku pop up.Abstract. This paper sheds a new light on the strategies to foster student’s entrepreneurial skills by administering creative thinking infusion learning as the learning framework in a biology classroom. Creative thinking infusion learning is construed as bringing or showing the stages of creative problem solving’s thinking of student thinking in the classroom. To assist student engaging with the infusion in the classroom, we utilised creative thinking diagram to generate entrepreneurial ideas that apply the concept of Biology in solving a problem. Student’s entrepreneurial skills were gauged by six creative entrepreneurship indicators. To investigate those indicators, this paper administrated one group pre-test post-test design and mixed-method approach by using diagram thinking, questionnaires, reflective essays, and interview. The analysis did not show any significant impact of the creative thinking infusion learning towards entrepreneurial skills. This result was demonstrated by no significance differences were seen in the sixth indicators.
Visual, audio, and kinesthetic students' learning independence: Improvement through the development of augmented reality media Susanto, Hendra; Setiawan, Deny; Firdaus, Zahra; Kusmayadi, Claresia Tsany; Fitriyati, Umi
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.420

Abstract

Technology has provided new educational opportunities, but the implementation could be more optimal. Learning facilities that remain focused on conventional methods often need more learners with the Visual, Audio, and Kinesthetic (VAK) learning style. This study aimed to evaluate the effectiveness of this learning media in improving learning achievement and information retention, focusing on visual, audio, and kinesthetic learning styles. This research was a research development that used the Lee & Owens model, which consisted of analysis, design, development, implementation, and evaluation. The validation result of the media was 98.5%, material validation was 100%, and learning device validation was 100%. The results of the implementation of self-assignment in the control class obtained an average of 78.8 and in the experimental class 90.5. The research concluded that learning media is practical and can help facilitate biology learning in visual, audio, and kinesthetic learning styles.
Implementation of augmented reality herbarium malangensis website tour to enhance conservation literacy Sari, Murni Sapta; Setiawan, Deny; Fitriyati, Umi; Firdaus, Zahra; Anggarani, Dinar Arsy; Kusmayadi, Claresia Tsany; Kundariati, Maisuna
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.33938

Abstract

The biodiversity of Indonesia showed by the numerous of plant species, including one of the 89,326 species of spore plants. Along with the high diversity of various threat factors that will affect the status of a plant, knowledge about plants can be enhanced through conservation literacy using modern technology-based learning media, such as 3D modeling and augmented reality (AR) websites. AR acts as an interactive window that opens the view of conservation reality. The aim of this research is to produce a rare plant learning media product in the Bromo Tengger Semeru National Park that exists on the Malangensis Herbarium with the integration of 3D modeling websites. The method used is R&D, referring to the ADDIE model. The practicality test results obtained 91.54%, while the media effectiveness test showed with n-gain scores obtaining a result of 0.66 that media can improve conservation literacy skills in biology students of the State University of Malang. This research could provide a benchmark and literature for advanced media development on plant divisions other than Pteridophyte.