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Pembelajaran Huruf Hijaiyah Dan Doa Harian Berbasis Aplikasi Android Di Taman Kanak-Kanak Mawaddah Banjarmasin Dahrani, Fitri Ani; Rahmah; Rahma Pitria Ningsih
INTEKNA informasi teknik dan niaga Vol 21 No 1 (2021): Jurnal INTEKNA, Volume 21, No. 1, Mei 2021: 1 - 53
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31961/intekna.v21i1.966

Abstract

Taman Kanak-kanak Mawaddah selama ini hanya menggunakan sistem belajar biasa dan cenderung cepat bosan dalam hal pembelajaran apalagi kalau sedang ada tugas di rumah sebagai latihan (pekerjaan rumah). Siswa juga sering tidak memperhatikan pada saat pembelajaran di kelas. Hal-hal tersebut yang mendorong pendidik menggunakan aplikasi android untuk dapat mengubah suasana pembelajaran menjadi lebih mudah dan tidak membosankan. Penelitian ini dilakukan dengan menggunakan metode penelitian terapan, sumber data yang dikumpulkan meliputi data primer dan data sekunder, teknik pengumpulan data yaitu berupa wawancara, observasi, dan dokumentasi. Hasil penelitian ini adalah pembelajaran berbasi aplikasi android yang bertujuan untuk meningkatkan semangat belajar siswa, sehingga dapat dengan mudah memahami huruf hijaiyah dan doa harian.
Students' Perceptions of Kahoot as an Online Quiz Tool in Intensive English Class Elsa Rosalina; Nasrullah Nasrullah; Rahma Pitria Ningsih
Metathesis: Journal of English Language, Literature, and Teaching Vol. 7 No. 1 (2023): Metathesis: Journal of English Language, Literature, and Teaching
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/metathesis.v7i1.160

Abstract

Online learning media is one of the tools which can support the teaching and learning process. Kahoot, Quizizz, Padlet, and learning Apps are examples of online learning media.  Hence in this study, the researchers wanted to find out about the students' perceptions of online quiz applications or better known as Kahoot. This study employed a descriptive quantitative approach because the researchers described students' perceptions of Kahoot as an online quiz for teaching and learning English in class. Thirty-nine English Department, Lambung Mangkurat University students were selected as the samples in this study from the 2019 Intensive English Class. The instruments used in this study consisted of questionnaires with five answers: strongly agree, agree, neutral, disagree, and strongly disagree. The questionnaire was made and spread online by using Google Forms. The data was analyzed quantitatively using the implementation of a Likert scale. The findings show that the students' perceptions of Kahoot as an online quiz tool are positive. It can be seen from the score of instruments distributed by the researchers. The score gets 2.192 from 2.730 as the maximum score. The maximum score was gotten from (Q1: number of students, K: maximum score for each question and Q: number of questions) = 39 x 5 = 195 x 14 = 2.730, which means that Kahoot is a good online quiz application for teaching English in Intensive English Class based on students' perceptions. Most of the students agree that the process of teaching and learning via Kahoot as an online quiz tool is interesting, motivating, and fun. They also agree that they feel a positive effect on using its application and try to repeat to play Kahoot.