Panjaitan, M. Azhari
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Journal : Jurnal Gantang

The impact of high school students’ enthusiasm for game-based learning (GBL) on their enthusiasm for mathematics learning Panjaitan, M. Azhari; Dasari, Dadan
Jurnal Gantang Vol 9 No 2 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i2.7324

Abstract

The low interest of students in mathematics learning can negatively impact their academic performance. Game-based learning has been implemented to increase students' interest and enthusiasm for studying mathematics. This study aims to analyze the impact of high school students' enthusiasm for game-based learning on their enthusiasm for mathematics learning. The research uses a quantitative method through an online questionnaire distributed to 216 West Sumatra and North Sumatra high school students. Data were analyzed using binary logistic regression to understand the effect of game-based learning on students' enthusiasm for mathematics. The results show that students' enthusiasm for game-based learning through traditional and online games significantly influences their interest in mathematics learning, with a model accuracy rate of 90.7%. Additionally, the game-based learning approach boosts students' interest and facilitates collaboration and critical thinking skills. This study concludes that game-based learning is an effective method for enhancing students' enthusiasm for mathematics, and it is recommended that teachers integrate this approach into high school mathematics curricula.
The impact of high school students’ enthusiasm for game-based learning (GBL) on their enthusiasm for mathematics learning Panjaitan, M. Azhari; Dasari , Dadan
Jurnal Gantang Vol 9 No 2 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i2.6923

Abstract

The low interest of students in mathematics learning can negatively impact their academic performance. Game-based learning has been implemented to increase students' interest and enthusiasm for studying mathematics. This study aims to analyze the impact of high school students' enthusiasm for game-based learning on their enthusiasm for mathematics learning. The research uses a quantitative method through an online questionnaire distributed to 216 West Sumatra and North Sumatra high school students. Data were analyzed using binary logistic regression to understand the effect of game-based learning on students' enthusiasm for mathematics. The results show that students' enthusiasm for game-based learning through traditional and online games significantly influences their interest in mathematics learning, with a model accuracy rate of 90.7%. Additionally, the game-based learning approach boosts students' interest and facilitates collaboration and critical thinking skills. This study concludes that game-based learning is an effective method for enhancing students' enthusiasm for mathematics, and it is recommended that teachers integrate this approach into high school mathematics curricula.